PvP Gameplay...LOL!

Deleted member 115407

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Can you give me some stats on "so many"? Is that 12 people? 1200? 12%? Just so we know how significant this "total immunity" number of the community you're mentioning is...

lol - you just said it yourself, in plain english!
 
lol - you just said it yourself, in plain english!

I did? Can you point out where so I can correct it?

I mean I wouldn't want to risk suggesting you're making poor/misfound statements if you're basing it on something I've said in error...
 
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Quote... end quote.

Sorry, going to have to call you out here. In your rush to make a non-point/an unfair point/a knee jerk point, you've either mis-read me, and/or simply mis-quoted me (by only part quoting me out of context).

So you've suggestioned I'm somehow "anti-PvP" and for "total immunity"... And you've seemingly repeatedly quoted a partial sentence from my post above - https://forums.frontier.co.uk/showthread.php/399312-Gameplay-LOL!?p=6297838&viewfull=1#post6297838


Take a few seconds to read that post (again)? Can you point out anthing along the lines of requesting "immunity" or indeed anything "anti-PvP". To point out your mistake, the second paragraph is quite clear on my view on this matter surely?

Even when I've suggested C&P (karma) mechanics I've said it's important to allow random (illegal) murder. What's important is to hold repeat behaviour accountable (no matter where it is).

Now, how does this suggest I'm pro-immunity? Can you suggest anything I've said that's anti-PvP? Alternatively you could man up and admit your mistake...


Note: TBH - I'll expect some non-point/splutter on the matter in your response, because it doesn't appear your out to make a fair point, simply spout rhetoric from a soap box. Hopefully you'll prove me wrong, please.
 
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Doesn't "it will not make you immune to it" imply that you want a method which will make you immune?

No, it implies I said the words, "It will not make you immune to it." Quite simple really isn't it. ie: You can take what ever measure you want against griefing, it will not prevent (make you immune to) griefing. Now if you want to read this as I'm after immunity that's an assumption. The point being made is griefing cannot be overcome by current ingame methods (IMHO). And the fact a sentence in the same post is explicit on my views and clearly says I'm not for immunity makes the whole thing rather odd no?


So, rather than quoting part of a response, why not quote the whole thing? And indeed a specific statement I even made about "destruction"?

Infact I'll help, here is my entire post. How does me saying, "It's important to allow random (illegal) murder," leave any question mark on this? Why would someone repeatedly ignore that? Hmmm...

1 - Indeed you can. But, none the less, it will not make you immune to it. You can end up flying ships you'd prefer not too in an attempt to tank yourself up - which is a shame in itself - but even like this, there's not much to be done when one or more fully engineered ships decide to blow you up for their giggles. Ultimately it seems a shame when a majority need to compromise their experience and fun due to a toxic minority wishing to play cynically.

2 - I'd suggest Derren Brown hasn't got much to worry about then. Even when I've suggested C&P (karma) mechanics I've said it's important to allow random (illegal) murder. What's important it to hold repeat behaviour accountable (no matter where it is).

3 - Hint, "Anarchy" doesn't mean invisible, and shouldn't mean "crap mechanics live here"! There's little to be gained (IMHO) with illegal destruction being ignored in Anarchy systems, and only gains to be made by holding it accountable. If you can comment on what gameplay/mechanics you think will be damaged by such an approach (holding individuals accountable for habitual illegal destruction even in Anarchy systems) I'd be pleased to hear it.







That's how I read it, tbh.

Well, when someone only quotes part of a comment, no longer in context, ignoring a far clearer comment on the exact point in question, that's hardly surprising... Maybe you can ask vindelanos why he chose to do that?
 
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I really dont think there are all that many people asking for total immunity (well maybe except the gankers themselves and probably not all of them either).

To imply that is just arrogant and malicious but perhaps that is what you are after, no?

Even the best C&P and mechanics wont be able to do away with all ganking, the best we can hope for is a good reduction in its frequency.

A good C&P could make being a criminal a lot of fun to play as well and that would be better for everyone, even the gankers

Personally, I think the game needs to simply hold habitual illegal destruction (no matter where it happens) accountable. I'd like to see CMDRs able to perform a few illegal destructions (over a given time frame) and it basically be ignored. But if they did it too much (over a given period) then for logical/sensible penalties to be applied, and ramped up accordingly.

Consider it this way? If a pirate threatens a victim and blows them up, fair enough. But if they are doing this over and over and over on a daily basis, surely they're not a very "good" pirate? And is it surprising the Pilots Federation might start taking notice of them destroying lots of other Pilots Federation members and penalising them? As such, each time the Pirate chooses to (illegally) destroy a victim it needs to be a considered choice. Because, if they start acting like a psycho, they'll get treated like a psycho! Problem?


On a side note, the games should also be orchestrating/promoting as much "legal" PvP (destruction) as it can! At the moment this really doesn't exist in a true sense!
 
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No arguments here. The Habitual illegal destruction ( I think NPCs should also count) should have a difficult time especially if they want to continue doing it (perhaps not impossible but extremely difficult)

A pirate who continually blows up his prey is a very bad business person no need to blow up all the booty! Although piracy could use a lot of love (almost as much as exploration :) ), but I am not a pirate at least not yet.

I also agree that the game should be offering more legal PvP either by missions or allowing players to join official defense/agitator forces with NPC support etc.

+1 virtulal rep

Agreed... If it doesn't wreck some other mechanic I don't see why NPCs should be treated any differently to CMDRs as regards their destruction ideally.

Likewise I see no reason why any C&P/karma mechanics should ignore "illegal" destruction in Anarchy systems too.

ie - https://forums.frontier.co.uk/showt...-Reputation-quot-and-quot-Risk-Hot-Spots-quot
 
Thanks for all of the suggestions. I have to be honest, ever since I watched the video, I'm actually starting to enjoy the open gameplay. I think I'm making these guys think, "hmm...is this target worth all of the trouble?" Until I figure out (and unlock) all the engineering stuff, this is what I'm going to have to do. If it takes longer to get to the station, so be it. One major difference is that you can see them coming on the radar as opposed to the npc's who just pop up behind you. When I see them making that long looping turn, the game's afoot! I'm sure I'll get caught every now and then, but it will be worth it to see the griefer/ganker fail.

Thanks
 

Deleted member 115407

D
Thanks for all of the suggestions. I have to be honest, ever since I watched the video, I'm actually starting to enjoy the open gameplay. I think I'm making these guys think, "hmm...is this target worth all of the trouble?" Until I figure out (and unlock) all the engineering stuff, this is what I'm going to have to do. If it takes longer to get to the station, so be it. One major difference is that you can see them coming on the radar as opposed to the npc's who just pop up behind you. When I see them making that long looping turn, the game's afoot! I'm sure I'll get caught every now and then, but it will be worth it to see the griefer/ganker fail.

Thanks

That's awesome, OP! Nothing wrong with being a master of evasion and escape!

Other, potentially hostile, players really do add a bit of spice to a game that can feel otherwise bland at times.

Now every once in a while, you may run across someone who gets the drop on you, but you'll find with your new knowledge and skills that those occasions are much fewer, and further between.

--------------

Cross reference for another player experiencing a similar problem...

https://forums.frontier.co.uk/showthread.php/399965-Going-to-solo-mode
 
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One major difference is that you can see them coming on the radar as opposed to the npc's who just pop up behind you. When I see them making that long looping turn, the game's afoot! I'm sure I'll get caught every now and then, but it will be worth it to see the griefer/ganker fail!

One of the suggestions in my C&P(karma) proposals is that on the scale of penalties applied to CMDRs responsible for habitual (illegal) destruction, is they are - once they reach a high enough "level" - highlighted for all to see as a known psycho. ie: So potential victims get an even more obvious heads up there's a psycho about.
 
One of the suggestions in my C&P(karma) proposals is that on the scale of penalties applied to CMDRs responsible for habitual (illegal) destruction, is they are - once they reach a high enough "level" - highlighted for all to see as a known psycho. ie: So potential victims get an even more obvious heads up there's a psycho about.

Calling people "psycho" is kind of rude, almost trolling really. I prefer the term "insurance screen facilitator."
 
Calling people "psycho" is kind of rude, almost trolling really. I prefer the term "insurance screen facilitator."

Huh? It's meant with a bit of levity, but if someone goes around quite literally destroying other CMDRs for no other reason than "feelings" (their enjoyment, the victim's grief), what term best fits this behaviour? I'd say "psycho" fits their ingame behaviour quite well... ;)

Anyway, rather than "terms," surely the game response/penalties/rules are more worth discussing?
 
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