Gameplay vs. 3D

Elite Dangerous has become "that game I keep looking up on YouTube."

I really enjoyed Elite Dangerous in 2014 because of its YouTuber community. I myself wasn't playing yet, but friends were. I learned about Obsidian Ant, ChaosWulff, Kornelius Briedis, Vindicator Jones, and many others. These listed few where some I would keep coming back to for new information though. There was also Galnet which I thought was a pretty awesome idea. "How do we keep players and people outside the game interested?" Answer, "We'll have a weekly updating news network on youtube!" It worked. A lot of my girlfriends and myself got really into just listening to these things for weeks on end. Most of the people above were focused on talking about combat so nothing really drew us to the game. We wanted more co-op related content. I don't think there is ever going to be a really girl-attracting MMO any time soon. The he-woman is just too popular right now which excludes more girly-girls from feeling included, character customization is really locked to an artists desire of who they want the characters to be rather than allowing us to decide, and in general clothing options are just as dead-ended and same-same.
What sucked me into Elite was friends playing. "Hey, you can fly freight for us. You don't have to PvP. Just fly with us and we'll protect you." This, "We'll protect you," bit always defeats the former selling points of, "Don't have to PvP," and "Fly to gether." So, it took a long time to convince me there was enough co-op here to get involved.

Once in the game it was about a month of grinding to get to where I could fly a Python or Type-9. Then I was ready to do this freighting thing. It turned out a lot of people didn't fly Type-9s. They would fly Cutters or drop down to a Python. One of the first memorable experiences for me was listening to someone with a snarky old British accent complaining that they (and the rest of the people flying) could tell what was the top or bottom of the Type-9. It was kind of awkward.
It also made me realize the game can be a bit monochromatic. Here I am flying the most space-shipy of the big spaceships and people aren't sure where the bottom is. The Type-9's cargo-hatch was more or less the same shape and size as the Cutter's, Python's, etc, and blah-blah-blah. This meant that people looking for it couldn't distinguish it by its size or uniqueness. This tiny detail highlights one of the great kill-joys of Elite Dangerous: much of everything is just a copy of some earlier smaller thing. Fer-de-Lance is a big lower jump range Adder. Type-9 is just a big Asp. Blah-blah. Imperial Ships and Passenger Ships are not to be spoken of too much because the former a modern airliners pretending to be spaceships and the latter or modern yachts that got dragged into space.

So, the game lacks heavily on originality when it comes to ships. The ship-kits are starting to put a dent in that, but it's a few years too late in my opinion. The longer you play a game with no updates to core issues the less friends you have who haven't already looked at the game and rejected it.


I have been trying for a long time to understand why so many people today WON'T buy this game despite enthusiasm. I mean this. I have so many friends with real enthusiasm for the game in how it plays. However, the mass of things "not in it" are too many. They're also diverse which means trying to tell people, "These are the issues," is like trying to keep the attention of a cat on speed.

This is another reason why Forums are places to talk to developers directly. There isn't much hope of generating player discussion that is sustained about a topic. Too many people have a dog in a fight such that a conversation about this or that niche is going to lead to statements like, "If you don't like this then this game isn't for you." I just translate that as, "I'm a lazy jerk who is announcing I'm not willing to use my big-person words and brain-thing to assemble thoughts into a coherent dismal which has substance, details, and isn't too internally contradictory." A little internal contradiction is fine in my opinion. It rarely stems from a person all on their lonesome. Things like, "I really love how I have to go looking for things for hours on a planet," often get followed up with, "but I wish the scanners would let me find this thing." The former statement is broad-sweeping and general. It is a perfectly accurate statement to their enjoyment of "the mystery" with which they are currently involved. However, once they've gone bothered to turn their scanners on they want them to have functionality like they would in real life. No game gimmicks that break immersion for the sake of adding some shallow content. There are 400+ billion star systems in this galaxy. It isn't asking for me much to be able to have scanners to take us to the things we're searching for when they aren't anomalous. Geysers, materials, etc... these are not anomalies. A seven year old with some radio equipment and duct tape today could solve our scanner functionality problems in this game. There is absolutely no reason we should be expected to treat Geysers, materials, and other well known phenomenon as "anomalous" and therefore requiring the pilot to find them by brute-force searches every single time.

This leads us into the entire game being an RNG generator, but I'm going to sidestep that discussion for now.


At this point we have arrived at modern games: Lazy Design.



Instead of constantly battering on the developers for not doing any development worth calling it such I'm going to point at a very different sort of game:

Hyper Light Drifter.



I started playing Elite Dangerous around the same time I had bought HLD. What I immediately recognized was that HLD was a GAME. Not a single thing in that game was not without PLAY to it. This is very important as it demonstrates what games since the SNES have been moving away from: Coherence and Functionality.

- Please keep something in mind about HLD. The game possesses not a single word anywhere inside its world. Everything is communicated intuitively and/or by a series of pictures in some story instances left up to you to interpret
- This means if the devs had messed up at all the whole game would have just failed.
- It didn't, doesn't, and is just the raw stuff of awesomeness

HLD is a system that obeys Newton's 3rd Law: For every action there is an equal and opposite reaction.

... HLD Actions & Responses:
1. Sword Slash
2. E to Interact with buttons, objects, a tiny drone that accompanies you
3. Ranged Weapon
4. Grenade
5. Your physical self (useful for playing football (not joking)... football is a mini game in the town you can play)
6. Dash (replaces jump and run in other games)
7. Health Packs
8. Health
9. Stamina (used for some skills ((upgrades to these sets of Actions and Dash))

That's it. You have all the tools on hand to interact completely within the game.

... The Gameplay Design:
The Game is ONLY responsive to the set of ACTIONS {1,2,3,4,5,6,7} above.
{7,9} are passive-responsive.

Isn't that brilliant?! You can have absolute faith in the game and the developers. When you Act the game Responds.
This completes Newton's 3rd Law.

Here's another example of GOOD DESIGN using that 3rd Law again.
When you go off into the world of HLD you find these gold things. People are calling them data caches or gearbits. I think the official term is now gearbits. See, here too, players just had to work together outside the game to discuss things, name things, and guess as to what's going on. It was really quite fun with many hours of reply value. More on that later as this relates heavily to the failure of the alien mystery as it is in many respects.

Gearbits are particularly good design because you can ONLY Upgrade your HDL Actions using them. This can be done just 3 times. FD... this game... in just two parts fully realized a crafting system. Get it? This is why people get annoyed with the laziness of RNG. An SNES style game walloped you. "Play the game to advance!" ... ... No - a - single - hint - of - r - n - g...

~Clustered
1. Right well, so you go and get these Gearbits by killing monsters and using {1,2,3,4,5,6,7} Actions to solve puzzles, overcome obstacles, kill monsters, etc.
2. Collecting FOUR of these makes ONE GEAR.
3. You can turn-in GEARS at 'stores' for Upgrades to your {1,2,3,4,5,6,7} Actions.
4. Thus, there is GAMEPLAY to Hyper Light Drifter sourced from these Action & Response Sets. A whole NINE in all.
Not a single bit of it involves RNG, it makes the whole world go, and it feeds back on itself to transform the gameplay into every more dynamic structures. As far as I can tell, with just the addition of a skill tree process this could be an infinitely advancing system.

This is a good game. In fact it is the only GAME I have played in close to a decade that is MODERN.

There is no Post-modernism in this design. It uses the technology on hand to create a coherent and internally consistent structure. Then you are left to play to your heart's content within the design of that structure. No gimmicks. No consistency breaks to 'surprise' while simultaneously destroying what makes the thing (game/product) what it is.


Most game designers today DO NOT do this.

And this is why most of the games made today are utter garbage.



So, with all this in hand what happened to Elite Dangerous?
Something did.
Something is broken.

The most general statement that can be made accurately is that the developers ended up with an internally incoherent structure of the product's underlying design with the core gameplay mechanics. Later, due to ignorance, they added content which is not responsive to previous content.

Let's pull that apart. There are only two sections to this.

Bullet Points: The Issues
1. Internally incoherent structure of the product's underlying design with the core gameplay mechanics
- ala, game doesn't meet the demands of Newton's 3rd Law
2. due to ignorance, they added content which is not responsive to previous content.

Bullet Points: Explanation of Issues
1. The thing we login to is a Product. A background Simulator.
2. Expansions/Content Updates ~ Horizons

3. Gamer Actions:
a. Actions - (currently) 1. Bumping things with your ship 2. ship handling and controls via keyboard, hotas, etc.
b. Utilities - 1. Modules 2. what the module is.

Issues 1 and 2 are their own set: Set {1,2}
- Set {1,2} is "What the world has in it". Its "Is-ness".
- Set {3} is "What ways we can talk to it and how we expect it to talk back to us."

Set {3} has largely not been developed.
- FDev has done little or no work on this resulting in a lack of "gameplay".

RNGi continues to be "installed" into Set {1,2} in an attempt to "remedy" this problem. It is idiocy and needs to be understood as such.
RNGi constitutes an exclusion from development by ignorance of a developer to understand what Set {1,2} is: a simulator
RNGi constitutes an exclusion from development by ignorance of a developer to understand what Set {3} is: their product

The term "Content":
Refers to developments in either Set {1,2} or Set {3}

RNGi
- is evidence a developer has initiated the deconstruction of the content wherever it has been installed because this constitutes the randomization of the product having being in existence nor not.
- please process again the previous statement: RNG constitutes the randomization of a content being in existence or NOT.
- Why would you buy something that is only going to exist at random?

Where RNG works:
"Determining if a creature with a fixed area of "pathing" will "roam". Example, if you have a 5x5 room the creature may chose to move to grid area 3,2 then 3,4 before going to 4,1 etc as a non-random path then chose any former three coordinate points using RNG. This is actually quite good programming because it enables some variation within a bounded range: here the maximum range of motion within a square of 5x5 units. This is practically the only time where RNG has any utility. The possible exception to this would be if you had a maximum bounded area you wanted to be shortened by chance. This would be perfect in Elite Dangerous for Surface Scans off the DSS. Let's say you want to hunt for Geysers (because they are a "DEVELOPED" area of the game as opposed to undeveloped such as how mineral spawn). You scan the surface which, for our purposes we'll imagine to an area 64 x 64 units across. Z isn't important. The Scanner isolates an AREA < (64x64) to say, "Somewhere within this area you will find geysers." That's GAMEPLAY. YOU... as a GAMER... now have a PRODUCT that can be PLAYED. Now, the RNG could be used here to ...give you exactly where the Geysers are (very rare), a close, but not quite reading (rare), a getting closer, but not great (uncommon), and finally general narrowed down range of some fixed unit (common). That's FAIR and RELIABLE. It's like you actually have some sort of GAME here.

Currently Elite Dangerous has none of this. It is just a background simulator with some excuses for utilities who really only just reveal the text for what you already knew had you never used the scanners to begin with.

A rare, very, very, rare exception to this example was when the player based complained so much about RNGineering that we actually got some real game play content: FDev let us know what minerals were on a planet's surface and to what percentage. Being that the rest of the simulator is entirely RNG... that was that. Nothing more could they tell us. End of game.

So, RNG would work great for having fixed units to Common to Very Rare Surface Scanning and NPC pathing.

In every other circumstance RNG is the same thing as the game randomly shutting off on you only to come back in the same condition as it would have had you experienced a hard reset. Ala, an example of horrible development.



The Problems of Non-Subscription Games:
Eventually these developers always, always turn to RNG.

This is the death knell of such games.

Subscription games do not go down this road. Though, if they should start throwing out RNG to make the game it is also their death knell. Hence why people got so enraged when World of Warcraft finally took to RNG. Their subscriptions went right down the tubes.

I'm very serious, therefore, when I say Elite Dangerous is currently dying. If you want to save it you really should take this post seriously.



How to solve the problem of RNG:

Since we understand what Set {1,2} represent.
And we understand what Set {3} is.
What RNG is.
And how RNG inevitably kills a game by osmosis.
We do have a clear image of the disease Elite Dangerous is dying from.

This is like a blight in a tree. Since this is a programmed environment largely static in its simulation there is every opportunity to correct the problem.

We can't fix the problem for 2.4. The content is already made, but we can work on helping out with communicating how to get the RNG out of the game and actually make a game that plays with us rather than itself.



Some steps to build on:

A starting point would be a hard analysis of Hyper Light Drifter. Its design is not something difficult to wrap your head around. Therefore it is a good medium for discussion and exampling.

From there it is a matter of understanding where Set 3 isn't working.

Area 1: Quality of Life vs. Simulator vs. Game

Anything involving RNG is not included here as that is not part of the "game". It is eating a hole in the game like some drugs eat holes in the brain. I won't contribute to people's confusion as to the harm it causes by trying to discuss it as something valid or essential. It is a sign saying, "Development Pending," or "Under Construction/Forgotten"

Example 1: Mining
a. Quality of Life: Limpets should be infinite
b. Simulator: Limpets are there to force you to fly back to a station and buy more of them. This isn't game play. It is a really poor job at imagination.
c. Game: Still waiting for some. Any ideas?

Discussion: Exploration
a. Quality of Life: ADS should have gotten the surface map. The community was wrong about this. There are 400+ billion systems in Elite and trillions upon trillions of surface maps to scan. This is one of those areas where, "I just want to zoom in," overrides, "I want the immersion of riding up to the world itself for the 100 millionth time just to see what's out the window!! You pushed the player base into such a low expectation for development they are deliberately breaking exploration scanners into even less gameplay functionality just to have something to do. I'm seriously tempted to compare the results of Frontier Developments here to something like studies on torture victims. "What does two years of no development do to gamers?!" *rubs hands together*. "Oh, very interesting results here. This group is beginning to sabotage their own section of the game just to shake it up a bit." Lead Designer: "Excellent! Forestall all development another year for Explorers!"

Discussion 3: Smuggling
Does it still exist?

Discussion 4: Combat PvP
RNGineers made it possible for a very dedicated pilot to create an "epic" sidewinder.
Kornelius Briedis stopped making YouTubes, men I know who are dedicated to combat and wargames scoff at Elite as it is now. No few female pilots are also saying the same thing. RNGineers made PvP a joke. In all seriousness it is worse sign when a woman is angry enough to call something in private horrible than when men do. If a girl isn't willing to even consider a piece of content valid anymore she'll drop it. We're very binary when it comes right down to it in what we involve ourselves with. Once dropped we're done. However, in general it seems like the older people get the more this is true for both genders. Men and younger men will try a game again a time or two, but consistent failures to appeal to them is seen as something almost "dishonorable". If the head of that male group decides to just get rid of you and then their entire circle of friends seem to feel like participation is then "bad association". So, Kornelius Briedis dropping from YouTubing combat should have been a real warning sign a long, long, time ago Elite's combat situation is in a bad place.

Discussion: 5: Trading
This might actually be the only part of the game that's solid as what it is. To really get anything out of it you really do need to have Inara.cz, but the GAMEPLAY is there.

a. Quality of Life: Many interesting places to visit (stations) with unique voice acting.
b. Simulator: Same as above.
c. Game: You Earn Credits which you can use to upgrade this existing ship or buy another.

Discussion 6: Credits
This is another aspect of the game which I personally respond to as a subsection of the Simulator that is actually working. However, not entirely

a. Quality of Life: Money that is universally applicable to every aspect of the game.
b. Simulator: Produces money gains and deficits to various systems in response to its own internal workings as well as our influence upon it.
c. Game: Time-In = Time-Out BY YOUR DETERMINATIOn
example: 300 hours of trading Imp Slaves in a python = 300 million credits roughly. 300 hours of stacked scanner missions = freedom to go play whatever content you want to without having to involve yourself with the balance-to-deficit accounting game... at least until players can privately buy megaships or destroyers. Personally I find this perfectly balanced. The Preto Distribution is a thing.

Discussion 7: Power Play
This is something I'm no longer involved with, but considering the chunk of friends I not logging in any more for me... It's broken. Very, very, badly broken.

Discussion 8: Trading Micro-Commodities
a. Quality of Life: Is this a game or a social-engineering project to train people so as to forgot the benefits of another human being as a friend?
b. Simulator: Fixed areas to find them that show up on the surface scanner and/or a fixed spawn rate. The SRV is a boundy, nausea producing gimmick that we wouldn't send to another planet today. It is also the size of a small house. We should be using because of its utility, not because someone has a fixation or nostalgia for living out the moon landings again and again and again again again... and again... and... annoyed yet? Me too.
c. Game: While this is technically RNG-rot I'm addressing it to example how you, FD, are really schizophrenic about what is multiplayer content and when you'll do everything you can to not have multiplayer function. I am carrying something on my ship. I want to share that something with a friend. If you will not let me share MY TIME with MY FRIENDS then I don't see any reason we should share our time with you. That's just playground logic taken to adulthood. Where are you at in all this?

Discussion 9: More Multiplayer Content
a. Quality of Life: Title says it all
b. Simulator: Has a ton of opportunity for it
c. Game: content is largely absent with the exception of the Fuel Transfer Limpet and possibly healing lasers... Ship-Hull and Module Repair Boon, anyone? Stuff like that desperately needed.

Discussion 10: Deep-Space Support Vessels for Expeditions
Not sure where to go with this one, but the exploration groups have had a lot of discussion on it.



Alright, finishing up.
Summary:
In summary the simulator has been made, but the product is being vitiated by RNG sending this game into the death spiral that all buy-to-play and free-to-play games have gone. If you want to save the game sort out where Utilities, Actions, Modules, and Ships we have or need should be implemented. Especially in place of RNG.

Keep it simple.
Bullet Points: The Issues
1. Internally incoherent structure of the product's underlying design with the core gameplay mechanics
- ala, game doesn't meet the demands of Newton's 3rd Law
2. due to ignorance, they added content which is not responsive to previous content.

Bullet Points: Explanation of Issues
1. The thing we login to is a Product. A background Simulator.
2. Expansions/Content Updates ~ Horizons

3. Gamer Actions:
a. Actions - (currently) 1. Bumping things with your ship 2. ship handling and controls via keyboard, hotas, etc.
b. Utilities - 1. Modules 2. what the module is.

Issues 1 and 2 are their own set: Set {1,2}
- Set {1,2} is "What the world has in it". Its "Is-ness".
- Set {3} is "What ways we can talk to it and how we expect it to talk back to us."

Set {3} has largely not been developed.
- FDev has done little or no work on this resulting in a lack of "gameplay".

again, examples...
What "gameplay" do you see missing?
What "gameplay" turns off (scanners as they do with POI) before it reaches the Simulator?
Where could the Simulator "respond" meaningfully?

... really think on this. There are a lot of ways to answer. Many could happen right from the Ship's forward-facing HUD if we just said "This, that, and this other thing." Some require actual development while deleting the excuses for it that RNG currently fills in.
 
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Well dang that was rather well put ! You said 2 points that stuck out to me:

1 - the new content being released does not interact with the previous stuff (or very little). This point has been brought up several times by several people and it is true that everything feels very disconnected in the game. "They added so many features like megaships (just normal stations with a slightly different skin) asteroid bases (reskinned station) space bars (just some location) etc..." I think a major part of this issue comes from another point you raised quite eloquently :

2 - The options we have to interact with the world. There is not much we can do really. actually, the entire pool of inputs we have with the universe can be summed up in 3 actions :

-scan
-shoot
-scoop/buy

That's it. It's hard to connect features or have them feel consistent when the only way you can interact with the universe is one of these 3 options.

Anyhow, very good post with good ideas, very well written although the ideas were a little bit all over the place at times haha.
 
Finaly something really worthy of reading at least for me and it started with cat on speed and that made it also entertaining :)
I agree, nice analysis. And Im happy that you bring my attention to HDL too, thanks for that. Btw there is Elite inspired web browser game Pardus which does it all, spent some years in it, sadly web browser has limitations...

I stoped to play more than year ago and returned month ago to find game in pretty much same state with some "patches" put over it, i dont think they are working.
Mostly because of this: "RNG constitutes the randomization of a content being in existence or NOT"

Well you said it basicly all so whats here left for me?
For me these are questions for which I would like to know answer:
Why is this all happening? Whats behind it?

-It might be incompetence :)
-It might be pressure of players, thats something which is happening in Early Access by my opinion (and Elite is basicly EA), developers are forced to generate what ppl wants to "be cool developers who listens to comunity" even when its for sure not best for game, while ppl dont have a clue what they want, they just know they should want something. If thats understable, im not native speaker, struggling here a bit. Example for Elite - FD will now under "not enough content pressure" start developing space legs while what you call set 1,2 and 3 will remain the same. That of course wont solve anything, players will take their 15 minutes of walk around and will ask well, and thats all?
-It might be huge-ness of this project in combination with effort to partialy satisfy point above.

I tried all activities this round of visiting elite and it suffers from same problems. I cannot be imperial pilot defending borders, i cannot be trader hauling cargo near front line to help war effort, i cannot pledge alegiance to minor faction and spread it to new areas of space, i cant be explorer as there is simply nothing to explore, at least i can be a trader. By "i cant" i mean there is no gameplay in it. No meaning, nothing visible or its not possible like in minor factions unable to settle down in empty system. Most of all, im not able to comunicate with players on Superpower, Sub-Superpower, Minorfaction, Role level and trade with them, which makes this real singleplayer game with networking issues and thats pretty rare :).

Just briefly before explorers will start to crucify me :) Yes i can go to other side of galaxy, i can find small and large data cache (ilegal) and i can watch rotating orange donut which doesnt even tell me for how long ill be forced to watch it. I still go out there btw, but only for short trips up to 10klys.

BUT all this said i still have hope. I feel like FD would like to have even much more time to keep puting down bones, and it might be good from developing perspective, but us players cant stand more bones, which is understable too.

I hope that whats being anounced to be anounced will improve, connect and allows some interaction while it will buy FD some time.
Me? I'll probably wait another year to see how it will end, patiently, watching YT.
 
Thanks, Venerian.

Ya, I do tend to write all over the place. I don't really know what is it exactly I am going to say when I start to write. I have a few bullet points to primary idea I try to get back around to, but I feel that the flow of something says more than the thing itself. This may say I don't have much respect for my own ideas. Personally I find it is my way of trying to avoid invoking some sort of ideology dormant in this or that topic.


I had to go outside for awhile. I didn't get done writing everything I wanted to discuss. There are few more things there to get back on.



One Node Aside: Blame
No one should be faulted for trying something. However, it is perfectly reasonable to fault someone if they persist at it. Especially when you tell them to stop and they don't respond.

I really do see Engineers as the start of the dying cycle for this game. People bulked right from the start when we saw the Casino Wheel it was originally to be. They changed the graphics and implemented it anyway. So, on the face of it trying RNG out as a part of the game wasn't something deserving of blame. Being told to stop. That's were things went wrong. I give a lot of credit to our community for point this out right away. Obsidian Ant cut straight to the point about it as well. He said something to the effect that in Western games we really do not like RNG. Our games have always had crafting systems. To his fault he did not go on to talk that issue out. I really didn't like him very much for this and unsubscribed from his channel, but it was more a protest statement. If you're aware of the problem talk the problem. Don't just bring it up and hope people come around to the issue the bringing it up was aimed at. I get yelled at all the time for this so I'm keenly aware just how easy it is to want to do this. No one wants the pressure on them for pointing out the emperor has no clothes.

But now the game is basically a husk and people are far from merely unhappy. They got scammed and they know it.

So, if a developer is told "we don't like this" and they keep doing it, no amount of trend charts is going to excuse them from the reality, "Actually it isn't that gamers have lost interest in the MMO nor the RPG. You just lazy and don't do your job. The result is you make horrible games." It's not like making a game has ended when the crowd funding to launch it is over. This is why people are going back to pure 1990s Subscription Models. The games were good then and the games that stayed with it stayed good unless they turned into a bloated thing like WoW. Once your subscriptions are large enough to afford the top end of a company a house every week the game is just as dead as Free-to-Play. Especially if they start pumping politics into the story content. That's really killing off the Free-to-Play and Buy-to-Play games fast.



Procedural Generation has been around for ages. I think a lot of people see this as "content" generators. These people are idiots. Don't be mistaken about it. The reason being is that it doesn't matter if your Procedural Generator can make London, Dubai, or the whole of North Africa. You haven't actually made anything yet. Ya, sure. You may have put real blood, sweat, and tears into this. You have may have had a year of sleepless nights wondering if this project would pay out. Unfortunately it doesn't matter. You did that to yourself. Only when there is a GAME waiting from the SIMULATOR you've been working yourself to death to make can you say you've got a product.


My personal opinion of Elite Dangerous is that "Before Engineers" they had such a product. "After Engineers" they did not.

This view I have is based on the issues above. It can generally be seen as a problem of, "too many trees to see the forest".

I saw a game recently where all there is to it is making environments:
https://www.youtube.com/watch?v=xMVPYmVcPIE

My heart ached just looking at it. "That's how old MMOs used to be!" Huge expansive worlds with camps of creatures you went out and tried yourself with WITH YOUR FRIENDS!!!!"

The big deal was getting to the other side or just surviving the challenges it presented. You could be level 15 and right over the hill... the hill therefore gaining MEANING and MYSTERY and THREAT as a result... all while being drop dead gorgeous... well anyway... right over that hill... some camp of level 35 stuff that would eat your face.

That's gaming!

- problem: all the game is is scenery. A simulation of life. Good therapy if you are stressed and don't have access to the real thing maybe, but no "game".

And I really think this generation of gamers playing Elite is all too away of it.

So they went out looking for Zero Punctuation's "sparkle dragons," but just like EVE online Frontier didn't provide. They built the simulator, turned it on, got a few bits of the CAD to have a cockpit shoved over it to look less CAD and that was that. A little while later the "game" come into it.
It wasn't much, but look at everything above.

A game ISN'T much. It just has to meet the criteria laid out above.

When Elite launched it was pretty bare bones. I'm not sure this is true, but I heard it didn't even originally have limpets for mining. However, this sort of worked. Really. If you look at the mood and feel of the game as it is without Horizons you get a good idea of what the vision was. It was an environment where we'd made it to space as a species. Then we sort of fell into a state of perpetual decade. The ships continued to be manufactured, but the technology from the earlier games seems to have almost all been lost. I never got to play them. Keep that in mind as you read this, but it is hard to see how a generation ship from what is supposed to be hundreds of years ago looks any different from the stations currently made. Coriolis stations being an exception. So, this is an "End of an Age" setting. Humanity has junked it self to the point of terminal decay, just like Western civilization in real life.
In that setting we have ships that are just copies of one another. A few look like they've just been aerial vehicles made-space ready. This would be the whole Gutamaya series. They're just horrible. Low jump range, very expensive, and don't look like space craft at all. So this is just decadence playing out. Someone wanted their Learjet to get them to the next island (planet). End.

But, when Horizons came out things were still fine. Lots of places to go, still junky ships, and a lot of effort to do serious exploration.

Then came Engineers.

Engineers allowed us to get at what's inside the box. Suddenly any ship could do any role, but modules weren't able to increased. That should have been the Tabby's Star moment. The moment when you stop and think, "Hey, if I'm to use this ship from this point forward it needs a few more low grade modules at the very least." But no, FDev stubbornly refused to do that until the DBX this year FINALLY got some functionality back. Not enough, though. We have Multicrew and they released the Dolphin without a second seat. If this was a subscription game the very first thing to happen would be Engineers would have the option to add a second seat. Even the Imperial Courier has enough room for a second seat.

This takes us down a road into deep problems.

We have all kinds of new content.
And we have a lot of ships that can't do it.

The whole Lakon series is seems to be a single seater. I don't fly them that much anymore because buying a new ship requires doing Engineering to involve myself with the content I enjoy. I don't see any reason to be bared from the game for a month just because I bought a ship. Not worth it. I have the ships I own and that is all I'm ever going to buy for the rest of the game. I mean that. There is no reason to put so much time into a slot machine just so I can go back to what I was doing. And anyway, these ships are now utterly without any utility for the content available.

HOWEVER!!!
If we COULD fit a seat for a friend into these ships using Engineers that's actually make them have much more valued. See, even though I hated Engineering while I was trying to unlock and upgrade one ship I'd gained enough Arsenic and Modular Terminals to roll for a G5 FSD boost on a Dolphin. The only reason I did it was it had all the same components as my Cobra. Win-win. No RNGing to get a second ship? BUY. I meant to get it just as a way to do passenger missions out at Jacques for something to do and see the local area a bit. But, I got lonely flying by myself and so it sits in a hanger. It also turned out Colonia has no missions. Looking at you FDev... Going to develop something some day? Anything?
You can't tell me that with people living in Colonia they might not want to go to Rat's Rock or whatever the next jump over is. Blah, blah... there are certainly enough Beluga's going to Jacques. Why is this system completely absent of Passenger Missions. Why were there no one-way passenger missions to Jacques when I left the Bubble? Why is the Bubble such a steely thing with all the development inside it?

So, single pilot ships are a thing and should remain that way. A lot of people WILL NOT see the need for having someone else there, but the OPTION to add a second seat is as easy as putting someone in my lap if need be. Options, oh, options please.


And down the list it goes.

Adder is a great ship, but it has less modules than my Courier. That means I have access to bringing someone onboard, but no access to Neutron Stars. If I want access to Neutron Stars (for travel) I can chuck the SRV (wouldn't make me weep even a single tear) for an AMFU. Unfortunately POI disappear forcing you to use the SRV. Ya... wonderful. Now I can carefully drive around in a circle underneath my ship so as to make the wave scanner give me the directional coordinate for the thing my ship's sensors wouldn't tell me. Cute. Pointless, irritating, and aggravating. This isn't gameplay. This is what a nerd does when they need to tell you in high school what Steven Hawking said about Black Holes hoping it leads to you talking to them more. It leads to score and rejection. That's it.
But in this case we can't be sure what we're dealing with unless we have that the SRV. All because, ya... every single aspect of functionality is divorced from itself and the wider simulator.



To summarize everything in this update to the post so far:
The developers started adding trees. Then they realized how beautiful the trees were and so started adding, "lots and lots of trees!". Then they forgot what the point of the trees were and we've been there ever since.

The same thing is true of the community. We're asking for stuff, but we don't have any idea where it belongs within the whole scope of the game. This is why I reference Hyper Light Drifter as a medium for making talking points.
- If you want something in the game is it: A) for the simulator? B) A utility? or C) A response from the simulator to A or B?
That's all that's going on to make gameplay happen.

Frontier seems to be working almost entirely on the simulator. The community is almost working entirely on a response.

I think everyone has ignored the utility of either of these demands.

and I think everyone is ignoring that for their to be gameplay we need to have utilities.

We have very, very, few utilities.












....
On to some other point

Aliens and Scripted Events:
Isokix & Merope 5

Last year, I don't remember just went, everyone in the house got together and put Isokix on the big screen. We were fixated on the fact we were watching this group of in-game... well... gamers... trying to do Science on some sort of cryptic storyline in a game the size of the entire milky way. To give you idea how bizarre this was everyone had gotten together that night to drink. About 17 people. Instead the drinking stopped and everyone started trying to get involved with this game stuff. They didn't even play the game! It was the weirdest thing I'd ever seen. You had ever sort of flavor of person there getting interested. And questions were going out like, "This is a game? These are in game graphics? How long as this been going on?" And so it became a thing for a few weeks. Every Friday we'd get together and watch these people trying to sort out the UP and UA mystery be it on Twitch, Youtube, etc.

That's really where I realized, "If the devs can keep this up Elite could really change the face of gaming."

But some balls got fumbled along the way. The UA imaged turned out to be an obscure reference to ammonia and then Col 70 turned out to require a Ph.D to pin down leading to a permit lock. That was the most idiotic situation imaginable. Here was a moment where all these little clues were being spun out into the game, but at the end of it the content was hard-locked? I don't know if the developers had imagined this slow leak of content would give them the space of time they needed to develop that next step and someone solved it early or if they were just that naive as to go with things ending like that. Either way, Isokix stopped being a Friday thing because the videos got shorter, shorter, and... the whole thing just fizzled out. it did in-game, too.

So, FDev really ends major plot points and event every time with a solid faceplant.

I don't entirely blame them for this because the community complains in such an aside way I'm never sure what the complaints are. You people are your own worst enemy. If it annoys you so much that FDev didn't just have a complete A to Z story-mystery you could tangibly oogle at when it was all over (ala, Dyson Sphere) just say it. Stop sitting back griping on discord that the game lacks even a hint of a hint of something besides mountains and shadows that change as you approach them. It isn't all that much to ask to have said, "Hey, FDev. How about an Ilos or Feros if you could be so kind?" Heck, even just an anonymous bunker on some bland moon from time to time once we get space legs and a rifle would be appreciated. You're thinking it all the time people. You say it all the time. Stop beating around the bush. You're vague. You got vague story. Surprise.


As for the aliens being scripted... This is another utility being absent sort of area to gripe at for sure. They do seem to have pathing. I've seen videos where one appears to go out from Moon A to Moon B. There also may be far fewer of these ships than we imagine. Those people who are not getting to see them after 8 or more hours. These may be far more important than people who have gotten to see them after 15 minutes. If you could assemble a thread saying, "State the date and time you encountered the creature and after how many hours water," it may lead to a profile of their travels and maybe an approximation of the number of their ships.
However, if it is RNG... ya. I have nothing good to say either. Again, when things were booming last year it was when people were CONVINCED there really was a puzzle to be solved.

The problem we currently have is absolutely no one sane is still convinced of this.

What they are convinced is that they should check YouTube for updates. "Did my content shift at all? Any dynamism? Any puzzles? Anything? Anything?" Generally the answer to that would be, "No."


Colonia is apparently having trouble with people showing up to the races.
Explorers are kind of idling. Grateful to finally be making some money, but still somewhat skeptically speculative about a dedicated explorer ship. After so much Engineering though, I think a few might just go insane if a for-serious exploration ship finally existed obsoleting their other ship(s) or modules or forcing them back into another RNG hard-reset casino mess.




A bit on the story of aliens:
https://www.youtube.com/watch?v=A7nJXobfPBs

"...can we assume this would be a fair trial?"

"...yes, absolutely equitable."
- That word, equitable. Promised deceit.

"...to answer for the multiple and grievous savagery of the species."

"...Objection your honor. In the year 2036, the New United Nations declared that no Earth-Citizen could be made to answer to the crimes of his race or for-bearers."

"...Objection denied! This is a court of the year 2079... by which time more 'rapid progress,' had caused all United Earth non-sense to be abolished."

"...I recognize this court system as that one that agreed with the line from Shakespeare, 'Kill all the Lawyers."."

"...which was done."

"...Leading to the rule, 'Guilty until proven innocent.'. "

"...Of course! Bringing the innocent to trial would be unfair."


If humanity is responsible for the genocide of some species or subsection of the species I very much doubt the aliens are going to be thinking, "Hey, that was a group 200 years ago or more." Just look at politics today. One section of the Western population is trying to blame everything that ever went wrong in history on those living now while the rest of the planet stares at them thinking, "Well this is going to go nowhere good."

There's no reason to communicate with someone if you're intent is to kill them.



Another possibility is that they aren't talking because they aren't sure you're alive. This would be a somewhat comical situation. We can barely interact with the simulator so it isn't surprising it isn't aware we're more than some space-fish bumping into them. An annoyance, nothing more. But more seriously, think of a situation like Ender's Game: https://www.youtube.com/watch?v=ZLZW8Deq8vE. Minute: 0:40.

"There are things in the universe older than either of our races. They are vast. Timeless. And if they are aware of us at all, it is as little more than ants. And we have as much chance as communicating with them as an ant has with us."


A third possibility, is they are wary of disease. The ruin's builders, possibly not the same group as these, were playing with bioweapons. Some of the generation ships have died to diseases and one in particular died to a disease found on an asteroid. We might just be lucky-morons who have been quietly colonizing a former area of space someone else abandoned because they seeded it (like mine fields) with too many diseases. In that situation we might not even be on the menu. We could be wiped out just to keep some disease we wouldn't even be aware of dormant, but present, from getting out of our little quarantine zone.


Lastly,
There seems to be a beam of green light coming off the top of the ships. The long expanse of glass-like chitin stuff that makes the cockpit for their ship seems to be the bottom of the ship. Just beside where that starts that green beam goes up. I'd try to get some ship way up above one of these alien ships to see where that beam is going or screenshot it for some hard math to see if it is a tight-beam communication point. These could be dual purpose navigational and fuel depots. Why bother to put stations you have to have people on out into a hostile environment when you can just dump some seeds around, come back in a few months, and harvest. The only down side to this idea is that the barnacles have never spawned a UP or UA. I would think they would do that like the story Color Out of Space by H.P. Lovecraft. In that story a lifeform falls out of the sky near a farm, gestates by consuming all life in the local area, genetically altering much of it in the process, then launches a new pod just like itself before restarting this process. Haven't seen that yet.
 
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The only time I've spent playing and enjoying a game for so long before this one was when I played Frontier in the nineties. I hope to God they don't turn this into just another MMO.

Sorry OP I can't agree with you. Frontier have made some mistakes and they acknowledge this but to say people have been scammed is not true. What Frontier are doing is analagous to building a house with the people already living it. They've just finished the foundation and put up the scaffolding and the family are complaining there's no roof.
 
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The only time I've spent playing and enjoying a game for so long before this one was when I played Frontier in the nineties. I hope to God they don't turn this into just another MMO.
I enjoyed FFE and still enjoying time to time, but I always hoped it will be MMO one day, not just another one though. I think this sandbox structure alows for both single and multiplayr experience if done properly. So far for me its failing.
I would like to see some real sides, serving in two navies...well thats treason of one or another, you cant have lunch with Churchill and diner with Hitler. Once you take side you defend your commrades, fight with them in ethernal war (cold or not) to enslave all Feds. Personaly i think PP should be about this, so far its dead fish, well and also you can be Patreus' follower and kill other Patreus' follower and its ok, its not, its treason and you should be hunted down and executed.
Or you dont take any side, and you are independent moving freely, which could suit more singleplayer if players will respect your civilian status.
I played EVE only in trial time so sadly i cant understand when ppl says i dont want this to become another EVE, maybe its what i want at least partialy with more significant "being member of some faction, navy, sub-superpower etc..."

Yes, the ships ARE ugly.
I think this is matter of personal preference. Im sure about one thing, Cobra, Viper thats realy well done, its so Elite Style and I of course love those ships as my ancestor Cmndr Jameson fought Vipers in his Cobra :)
Another think is...they did good job here, considering ships was designed on start still they are capable of housing SRV and SLF without any changes and im pretty sure they are dimensionaly prepared for space legs (so space legs fans should be patient they already have ships prepared more or less and they can create character, its getting there) Btw I know something about this and ppl dont realise how hard is to design something, its not only let it look cool, in case of Elite its like realy engineering real ship.
Lastly, i think you dont like ships becouse there is no exceptional ship to really love, there is no Imperial Explorer yet, and no beloved Panther "Brick" Clipper. :) And Krait?
When it comes to ships...I hate these internal slots, but they are here probably because its also already defined where is what...

Where i agree is number of seats etc., ability to fit in another seat etc. I wonder if Dropship can actualy carry some soldiers to drop, thats a mystery.

The SRV is a boundy, nausea producing gimmick that we wouldn't send to another planet today
I nearly forgot this one. Cant agree but not forcing you to change opinion. If something is realy well done its SRV, thats absolutly amazing, also it would work in real life too. Its has everything you need to ride on alien planet, its jewel of ED. I can do even more tricks with it than with enduro motorbike, wheelies, stopies, 360...everything :)
Sadly there is absolutly nothing to do with it exept riding it for fun doing all those tricks, which is a lot for me but...not enough.

MYSTERIES
Well this is where i agree. I was asking about that recently and answer was that its done like its done as it was too easy so now Canon ppl can use their PhD's to solve it. Well i understand it...and i dont like it much.

Anyway...besides some differencies i pretty much agree with you, also all this was more or less said here many times.

You're vague. You got vague (insert something)
This is what i like. When i came back i noticed saltiness in comunity, i hoped for Father of all Things David to come out and finaly make order by telling us what the hell is going on, telling us guys we made mistake in initial architecture and we simply needed time to change it, also we was preparing PS4 release and you have to understand how difficult was to convert game for PS4 so we basicly spend time on everything else but Horizons. Also we had to "Biegefy the galaxy" be sure there is good reason for that, we need that for gass giants.
But we got anouncment of anouncment, thats vague. And many are happy again while they know nothing still.

As much as Ed is nice guy and all others...i want to see Father of All Things telling me whats done, whats prepared and whats next, i can understand things can go wrong, mistakes are made, no problem. But i like honesty. Oh, and i want to see Father of All Things to speak about astronomy and future of humankind! Now!

Being scamed is pretty strong formulation but i understand why are you feeling like that. How can i know if im being scamed or not, if im just impatient player who loves idea behind Elite or stupid being robbed when nobody gives me enough information. Surprises are nice but not like FD is doing it.

I want to see Father of All Things Goddamn it! :D (...and enslave Feds)

Edit: Well most of all i want to know if stuff will ever get connected, if i'll ever have option to interact with simulation as that will create all gameplay i need. If not i wont be angry, ill just move on and never come back.
 
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Elfias,
Yes, I think you've managed to do what I can't - which is make a point in less than a thousand pages. I tend to head down the road of Herodotus. "Today, my topic X. However, before should discuss that let me be sure you understand the origin of X. X is a Pre-Roman character probably Originating in the..." and so on.

Yes, we'll get space legs and then people will do exactly that, "...and that's all?"

It needs to connect up with the simulator. This is part of the reason I will never own VR. A) Why would you point a flashlight at your eyes then strap it there? That just doesn't make sense. The health problems down the road from that I don't even want to think about. Like, "...started gaming at 15 with VR. Blind by 29." No thanks. B) How does it add gameplay?

Terence McKenna nailed it as for what is wrong with the entertainment industry. "If we had a drug that people used six hours a night, seven days a week, that'd be schedule one so fast it'd make your head spin."

I don't see any magnificent differences between Elite Dangerous and something like SNES games or even many old Playstation 1 games. The principles of what makes a game work don't change. You make a simulator and then you let people touch it.
https://www.youtube.com/watch?v=-rDqwLN99Xg

It is exactly this YouTube above.
"It's a boyhood fantasy, Data. I must have seen this ship hundreds of times in the Smithsonian, but I was never able to touch it."
"Sir, does tactile contact alter your perception of the Phoenix?"

Does anyone realllly believe that NASA is going to get us (the human) species off this miserable prison of a planet? I actually got to talk to Freedman Dyson a few years ago. There WAS once such an option to have large scale spaceships. It was called Orion. Since then some very near-sighted old men (and women) have doomed us to this rock. We're a dead-ended species and a big part of it is because no one is even allowed to imagine the possibility of retaining spaceships a civilian can touch.

So, ya, when a developer of something so basic as an imaginary world you can edit, reform, shape, change, blah-blah, I get a bit cynical.
It is like that film Devil's Advocate, "It's the goof of all times! Look, but touch. ...Touch, but don't taste. Eh, taste... don't swallow."

That sort of thing is called, "Broken" or "madness". One is a game the other schizophrenia.



Venerian,
Shoot
Scan
Scoop/Buy

There is another two to acknowledge:
Freedom to interact with other people within the medium.
Fly

With so many companies trying to pull up short on co-operative gameplay and multiplayer in general I very much do feel that video games are just some sort of conspiracy to train the dog (player) OUT of being socially capable of cooperative interaction with others. Frontier has done a pretty fair job of trying to keep the multiplayer functional. I don't see anything convoluted nor contrived to keep up apart. So, I have to give a real nod to them in thanks for that.

Needed to add those as the flight controls are pretty thought out. Could be better, could be worse; I like them more than Star Citizen and it sure beats flying around some modern plan in an endless war setting that most flight simulators amount to. I think a lot of the hotas owning communities get a lot out of the game just for that smooth handling in something like a crude Battlestar Galactica setting/feeling.


Thetele,
Thanks for reading.

Bryan X,
Coloring books?

Dialectic,
Ya. I don't mind the look of the ships on their own. If ugly is the desired setting then I suppose, "Whatever." Arts, art. Just needed to bring that up since it gets hard sometimes to say everything where it should be. Going back to what I was saying about the state of Elite in 2014... it worked. The game was a fully realized thing for what they were trying to launch with and frame to one sort of setting. It's like building a set for theatre. For you get an idea of what sort of world your actors are going to be in, then try as best you can to keep that going. If it is the Sound of Music then you're scrounging for plastics and Styrofoam because no one is going to give you enough money to make the set for THAT in real woods. Pirates of Penzance, all the costs are going into the wardrobe and the orchestra. Either way, it won't live up to three minutes of Brass Goggles: https://www.youtube.com/watch?v=OWa_KsWi6Zk.

I am never sure with Frontier's choice for ships being copy-paste-scale-ups if it was genius or another sign we're going nowhere good as a species.

Example of where my thinking goes here: Playstation.
Watch this:
https://www.youtube.com/watch?v=zh7V8BUk_20

The Sony logo stars up with a diamond (representing a circle) whose gold surface shifts to a Tibetan Orange bounding the edges of two other squares. It is speculated that this image represents the Yin and Yang through the negative space. It is subtle and efficient: sufficient in fact. It communicates elegance and presentation inside a setting of extreme limitation (memory limitations of the 20th century consoles). The Playstation logo is just a P and an S, the former upright and the latter laid at an angle down. Again these are positioned in symmetry with a negative space that is cube-like in its dimensions as emphasized by the the height of the P and length of the S. That's very clever and again goes to show that they were stating that had mastery within these bounded limitations.

Frontier managed this with the ships from 2014 by having the Adder became the Fer-de-Lance, Asp become the Type-9, and etc.

Things go wrong post-Horizons. Engineers enabled us to re-imagine the utility of ships far past their originally anticipated roles and are still trying to do so. It is at this point that Frontier ends up looking short-sighted. This is why I try to talk to things at such lengths. World of Warcraft in 2004 was not the same game as it was in 2006 nor again in 2008. Each new expansion retained the simulator, but the gameplay had changed so much there is no similarity in the resulting products. Hence why that community has screamed for a decade for legacy servers. That developers don't make them is again a sign to me that they aren't making games for money. These are weapons for social engineering. There are just many factions in this program with different agendas.

Exigeous,
Haha, eh. Just read the summary. Hyper Light Drifter has within it all the structures of a complete game which are simply enough to be a medium of practical one-to-one talking points between Elite Dangerous and game design in general.

This results from a coherent coordination between actions players can do and actions the the simulator may respond with such that they act as an proportionally inverse response to one another without producing a close system.

This last term "close system" would be like a pronoun. He, she, it, in Manderin are all sufficiently "closed" or encapsulated in the word "ta". Thus, from the closed word "ta" you can pluralize it by adding "men" to produce the word "they" ta-men. In English this isn't really possible. You have to kind of paint a canvas of words and hope people see the same thing as you did when making it. In Hyper Light Drifter the game is definitely made by someone thinking in English. They've got several sets of unrelated ideas which they would like to communicate to you are in a "closed relationship": he, she, it. Yet, while doing this they have allowed it to accept something like the suffix "men" so that it can be pluralized with the larger simulation.

Whereas, in Elite Dangerous the developmental effort always seems to be to get things into as many un-associating boxes as possible. It is like trying to talk to someone who keeps trying to go into a different dialect than the one you started talking in. It isn't even out of ignorance or an attempt at having you go away. They're think this makes them look clever when in reality it is just a producing lag-time in a conversation whose conclusion is already ending with, "You really have nothing at all to say, do you?"


Marrs,
I don't think they can turn this into an MMO. Not in the way that people dread. It would require about 2000 people in one instance. The game seems to struggle with 50. We're safe in that respect. The epiphenomenons that lead to the random theme-park chaos of MMOs don't seem to turn out this close to the Dunbar Number.

If I came across as saying, "Frontier Scammed us" then I'll correct that and apology. "I'm sorry, no. I don't believe Frontier Scammed us as awhole."
"I do believe Frontier started making a forest and then forgot about the gameplay. And I DO think that anyone who makes things using RNG as a crafting system IS scamming people. That's one rock I'll get up on and shout about."

I like this analogy of a house. I've thought something similar a lot. "Ookay, they're doing the RNG thing. Hopefully this is so they can buy time to come back to it later and give us a real crafting system." ... One year goes by. No development to the core game mechanics. No development in the alien story you can't YouTube. No crafting system.

I've got somewhere around 2200 hours in this game. I don't regret most of them, but I do feel snubbed. I feel snubbed because I have some really awful options to do exploration with and some very unimaginative ships to go out there with. If there is one thing that can spice up the life of a monotonous existence it is the possibility of it all paying out with something better down the road. Maybe that's a thing now. Exploration does actually pay a bit finally. Maybe I started the game too early. All I ever wanted from Elite was an Adder to go Exploring it. I didn't know if it was a top end ship or the runt it is. When I finally got it wasn't enough to do anything with and all the other ships looked like polygons. I spend most of my day looking at various versions of super-symmetric shapes in abstract math. So, I very much could be bias about the ships... I doubt it though. Too many friends did NOT join the game because of the ships despite real enthusiasm.

Ironically Star Citizen isn't doing any better with these friends. The Bridges/Cockpits of both Elite and Star Citizen are just bad for the most part. You really do need to see under your ship in many circumstances now and you can't. No aspect of development or hint at development even points to this possibility coming around for a modification down the road. I tried to defend this once under the guise of realism. I only tried once. They said, "We'd put a monitor down there if it had to go through that much hull." In other words, again, Elite isn't living up to the tech-specs of modern options. It is regurgitating the same content as was there in 2014.

I'm not saying everything is horrible and needs to change. I'm saying that the simulator is as done as it needs to get and has been for some time. It is the game that goes with it that needs work.

But overall, THANK YOU FOR CRITICIZING ME! If something I'm saying is stupid I don't know or I wouldn't be saying it.


Elfias re: II,
You really have a way for pointing at the obvious and saying, "Yes, but you're still oblivious to it as seen by your actions." Love it.


MMO:
Yes, the MMO part ... in my opinion. Is already done. It was always there. MMO just means "Massively Multiplayer Online." There are some 9000 people playing this on Steam alone. Pretty sure that's "massive" and it is multiplayer. So, as tick-boxes go, "Check."

I think what you're talking about is the RPG part of it.

RPG:
Developers today are airheads when it comes to RPG stuff. If they build the right stuff to have it they never go forward and plant the seeds. If they have something growing they'll light on fire and then dance in its aches. I take this back to the Playstation again. The word is exactly what it was. A station, object, box, "thing of technology" by which or through which one "played". Later, it was called the Playstation 1. Why "1" and not "One"? Because "1" is sexy and shows signs of being made by people who are engaging with the production of the future. "One" is just a word. We've had writing for thousands of years. Having a population of people that are all at least basically capable of doing mathematics to algebra... that's unicorns and fairy stories to the rest of history (where it was ever imagined at all).

Elite is a game where the developers launched with the stuff in place to being able to say who all the major and minor factions are, but they never... like everything else I've said... plugged us into it. The game plays with itself. That's about it. When you're to get involved it turns itself off and leaves some RNG trash around to be used with the rest of the RNG prosthetic that is its absence.

Personally I think developers are scared. They are not going to write any stories for a game because outside of the game there is a large portion of the population trying to tear down historical monuments because the facts of the pasts are inconvenient truths to a utopia they aren't going to get, but have the power to try and create at the expense of what remains of our economies, societies, cultures, livelihood, and lives. Thanks grandpa/grandma. I sure hope the 60s were fun enough.
On the other end of it people are still up in arms about every sort of drug reference of "too dark" blah-blah-blah. Aisling was all about freeing those slaves! Then that story just shut off. Somewhere else Onion Head was a thing being kicked around as background noise. That's silent, too. Even the crazy guy that had the idea the universe was about to end isn't being written. And it is the same in all the MMOs. Developers and writers aren't going to write or create anything in that sort of climate.

It's like Philip Glenister said on the tv a few years ago though, "It's all just rubbish.", relating to the fear mongering and bleeding hearts.


SRV:
The thing only exists so I have to get out of my ship, turn in a circle, and get back in my ship.



You could also say it exists to collect minerals or other stuff on the ground.
The minerals are lead to the Casino Machine so that's ultimately a gimmick that I'm going to keep calling such. Not being confrontational about it to someone posting here. You didn't make this situation. So, it's just where I stand with it.

Collecting and Data Scans... that's legitimate gameplay. Meaningless, but gameplay. Maybe the meaningless part is alright. Scanning a data cache could just be a thousand picks. "I thought I was going to make money!" ..."That's what you get for stealing from people." https://www.youtube.com/watch?v=AhhLNKqBh-U.
"...After our last attempt EDI flooded our server with 7 zettabytes of explicit images..."
Pretty much all I'd expect from random data scans. Seriously. Finding anything interesting to the larger universe from a data scan would be like finding a winning lottery ticket from a toilet.


Collecting... k. You made a rover and we can collect with it. Awesome, but in the scope of a galaxy worth of gameplay... the clapping wasn't heard. Hover-bikes... now... that might actually result in some new player created content. Races and such. It'd also let us explorers find the POI on the side of a cliff... or be to get out of the ship at all on crazy ledge-snarled worlds.

Another thing... why can I synthesize a bloody fighter jet, but this ...thing... called the SRV I can't? I hate it. It barely has any practical utility. It is the size of a house yet it always seems to find enough 'challenging' rocks to make driving anywhere a 1/3rd speed chore. If this isn't for nostalgia I don't understand. I can't fly my ship very close to the surface far out in forever without risking smacking something hard enough to have to go home. Why can't I have a throw-away toy to let me enjoy GAMING a bit?!

Answer: "Because that wouldn't be immersive," said in the voice of the same guy who says, "HEY ABBOT!!!"

It only has to be on my ship to function as a scanner for gimmicky reasons. So... why can't I just throw against the side of a mountain sometimes? Eject it right out of a ship and watch it explode. The sound is pretty fantastic. People would get a lot more gameplay out of that function than the thing itself. Dead serious, too. Kinetic bombs.
Example:
Watch airdrops go wrong on youtube. I won't link them. Lots of swearing, but it wouldn't be any different. Fly over someone being annoying at an alien site and just drop the SRV from high altitude and high speed. Win-win.
Another option... the thing get you stuck in a canyon for 8 hours because it has no treads and I can't add the functionality. So, you are 45,000 Ly from anywhere 3,000 Ly... Ohh how many materials I'd have burned through that day throwing it against a wall. "Did you learn your lesson yes SRV? Are we going to fail to get up a 15 degree incline again? ...Oh! You lived through that drop. That's a no no. This is education by pain...".

It IS fun for doing tricks. I haven't got to drive one yet using a joystick, but ya. As you said and as I repeat there really is nothing to do with it. I could see someone using one of these near or around the Sol system if they were pathetically poor, doing some form of combat within 1000 ly of the Bubble, but even that... Do you really want to be sitting in a four wheeled vehicle when you're competing against something whose flight mechanics come from gravity manipulation. That's just immersion death. It isn't even close to immersion break. That was passed 100,000 Ly ago. At the very least we should have something like a Skimmer. The SRV really (to me) is a nostalgia driven thing. It deserves to be in a museum with videos of it working running at half speed.

Seriously, tangent here...

Frontier. You made SKIMMERS... that have a TORSION WHEEL for their motivation!!
Why... for all of the love of god... do I have to use a 1970s ...thing... when we have skimmers?!?!

There is no law in the universe nor penalty sufficient in real life capable of preventing me from slamming one of those to the ground with my ship and turning it into my new surface exploration vehicle. And there is no argument you can make other than, "We won't do it," for why it isn't a thing already.
Technology exists because it is practical.
The only in this century with the death of the space industry have we moved away from that. Ala, trapped on a backwater planet with a dying species half driven insane by its inability to escape a planet obsessed with glowing boxes you can hold in your hand that give you fatal skin disease. In a fantasy universe a plummeting IQ rate can be explained off as Alien intervention. Is that what it is? The aliens are responsible for the 1970s tech still being the standard in 3300? Maybe it is like the Romans vs. the Greeks and Steam Power. Maybe skimmers are just enough too much like an advance that the public sector can't be allowed to too much fiddling with it. "Mom, why does it leak Mercury?" Galcop, "Huht-huht-huht" *carts off skimmer*.

Guess we have to wait until 2.4 really kicks off to speculate that far.

Seriously though, this is one of those things where Aestheticism is cutting out brain-dead-obvious gameplay opportunities and practical functionality.

Just to emphasize what I mean, as a developer I'd have done some hand waving by now and crafted a few star systems with an unusually high number of exotic moons for the racers and sports types. Maybe even armed a few for the combat freaks to do some canyon runs with. This is heading off into "way too much time investment that would cut into other projects," but if we're talking about gameplay things that are lacking... yep. More ideas.
 
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Impressive. Most impressive. Although I disagree that the ships are ugly, I feel that Frontier's art department has done an outstanding job with (most) of the ships in the game. The mechanics designers though, not so much, as the rest of your post so accurately describes.


Rep to you, good post.
 
Damn it wrong post, seems like i lost right one. Ok so i got logged out, refreshed page, lost my writer's record and now i feel like when you go all the way to Palin, get no good roll and he tells you: Move on scrub...

So here goes my exhaustive RNG in games analysis...as much as i enjoy this thread im probably not going to write it again.
But a small spoiler, it was about using RNG to extend time to complete content basicly, now the jewel is lost forever.

---

Anyway just shortly, and i'll probably repeat myself.
Next patch/ few patches are critical as it will show us what are these bones with meat going to look like.
If it will be in same manner as RNGineers, well thumbs down, proof of incapability of crating creative mechanics.
If enhanced exploration will be two orange donuts rotating insted of one, thumbs down.

So far we know how bones looks like, we never saw how meat looks like. Lets wait with pitchforks ready. Im not oblivious in this, hell im so disappointed, but truth to be told, i never heard this is like final result should look like, so i dont want to judge prematurely.

Otherwise Atebits...impresive...for a Mesmer?! :) ...joking, would like to know your opinion on GW2 after reading above...
 
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SRV:
The thing only exists so I have to get out of my ship, turn in a circle, and get back in my ship.

Well i like motorbikes, and i like enduro. Thats from my love for SRV comes from. Truth is that im not using it much as there really is nothing to do, also terrain is mostly...flat. Occasionaly there is canyon. But for a wheeled vehicle its simply quite nimble and it can fly. Occasionaly. I stoped to play after spending 3 hours after Horizon release on planet, i wanted to give game some time, its disappointing to return after more that year to keep doing the same.

I like speed, it would be fun to have exploration vehicle which would combine lets say hovercraft, wheeled vehicle with limited ability to fly/glide, oh god cant even imagine underwater stuff... Your ideas of droping SRV on disorderly behaving cmdr is funny indeed :)
I of course also like all military stuff. So something like being drop out from ship at high speed, landing on ground, fulfiling mission and boarding ship on extraction point that will be satisfying for sure. Lets say stealing something and escaping while overhelmed. In cooperation with other cmdrs preferably.
I could use same for exploration to acces something where ship wont fit, cave or such. Alien Lair. At least there would be use for lights.

Im afraid that this will remain being a dream as there are some engine limitations.
Printing SLF but not SRVs thats real mystery. When it comes to immersion, mine is wasted by "where the hell is everyone" when i enter system, but they start to show up one by one...so in time its ok, actualy i was shocked when i saw that for first time, but got over it, accepted it. So printing yes.

Anyway thats just such pointles post after chasing with some cmdr through canyons near alien ruins. I mean fantasy/dreaming is nice but there is some limit of whats currently doable.
 
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Very well thought out analysis OP. If only Frontier had someone like you on their team to tell it to them straight instead of what seems to largely be a "Yes man" echo chamber that led to the way the Engineers came out and fundamentally set the game down on a downward spiral. It strikes me that the only reason to introduce such intense and multi-layered RNG is to buy time for the developers by wasting the time of their players. As such they didn't really care at all about the quality of the experience players would get from this, which is a huge mistake because these people are your playerbase, your customers and your community and you should care about the quality of gameplay you are delivering to them.

We shall see if Frontier really can face the hard truths about their game with their proposed dedication towards working on the "core game" and QoL following 2.4 and the end of what has primarily been a very aimless and empty period of development known as "Season 2".
 
Great write up! Although I agree with many (honestly, you only truly lost me with the ugly ships comment!) I would point you to this video, about how the game works...and with some thought...about how it cannot work. I would love to see a group of people discuss what the game could be...using the limitations this design concept creates.

[video=youtube_share;EvJPyjmfdz0]https://youtu.be/EvJPyjmfdz0[/video]
 
I have a question i consider important. I tried to write review on Steam when i've reached 1000 hours. First was thumbs up, second thumbs down, and finaly i deleted it as i simply can't do one or another.

I like and agree with most OP wrote. I agree on what makes game fun, interesting. I don't see it in Elite...much. I was told this is just base to build on. So it makes sense its like it is. And im trying to be objective, decide about game based upon what information i have.
Do you really think that if OP know this, I know this, you know this all, those coders and artists etc in FDev are not aware of this? I guess they also have to have amazing amount of nice ideas. They had to, everyone whos involved in gaming is probably capable of dreaming about how it would be if we integrate this and that.

Other thing is whats possible, whats allowed by engine, by time investment and of course and thats worst part by bussiness. Arent we at state when there simply wasn not enough time yet to polish that? Most of stuff seems like placeholder which can be expanded and thats what FD says. Of course its a bit suspicious as Season 2 is taking one more year. There can be issues with all kind of things though.

Soo...what is going on? Million dolar question i guess?
 
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Is there an abridged version I could read somewhere?

TL;DR - OP should make a computer game.

Looking forward to writing a critique of his game when its ready. :D

I'm fine with some of his stuff. There is plenty to be critical about in terms of RNG and disconnected features, although we know there is also a lot of placeholder stuff as well.

Some of his critcisms i find laughable though (lack of originality of ship designs... well yeah, they were derived from Elite and Frontier... i suppose you could say there were copied... maybe he wants asymmetirical ships or something), or simply a case of him wanting game X when FD are making game Y.

Usual applies, what person A wants isn't always going to be what person Y wants, but always room to fairly criticise some game features which could have been done better, and i think the devs would agree, there are probably things they wish they had done differently or better.
 
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