(Sorry in advance about the long read)
I'm reading posts about 'Too many buttons', 'offline mode', 'no tools' and it got me to thinking.
There recently have been a few documentaries about 'Gamer Generations', and the gaps between them.
Like in Arcade reference, it would be: Pong to Pac Man to Street Fighter in terms of 'mentality'.
In consoles, it would be pre-8bit (Pong), classic 8-bit (odyssey ii, Atari, Intellivision, etc etc), 16-bit.
You get the idea...
Classic arcade gamers of the early 80s (Asteroids/Pac Man) grew into the late 80s (Street Fighter/Mortal Kombat) era, but most haven't gone Backwards. I.e. Street Fighters think Classic games don't have enough buttons, and Classic thinks new games have too many.
Computer gaming is the interesting one. Because it had all the advantages of Arcade, Console, and then some, and the progression between generations is much faster. But for the most part, classic PC games were about story, thought, or strategy (because some PCs weren't fast enough). But now faster computing, dense RAM and Graphic expansion have resulted in super-fast updates and appeal to 'Twitch' play. Be like 'Wizardry' vs 'Wolfenstein' or 'Kings Quest' vs. 'Doom'.
And then there are 'Flight Simulator' enthusiasts... Who have always remained a constant through the years, from the original 'Flight Simulator' (which had a WWI flight mode in it) to some of the latest 6-Screen Yoke Having Control Panel Button Pushing experiences.
Modern games are a whole different animal, because there is a whole generation of gamer who now may not have ever seen an arcade game, nor a pre-32 bit console, or even the Original Elite!
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I guess what i'm thinking is, Elite is a Space Sim, that has had this same wondrous goal since 1984. And over these years (80s, 90s, and now 10s) has tried to achieve THAT SAME GOAL, but the technology had vastly improved. But all gamer types (one button to many buttons, slow story/strategy to uber-twitch, WWI to Space Futuristic StarFlight) have an interest, and Elite: Dangerous appeals to all in some fantastic way.
In essence, the thought-provoking idea i'm trying to share and am curious about your thoughts are, is:
From 1984's Elite, to 2014's Elite: Dangerous, when there there have been such vastly huge paradigm shifts in gaming and technology, the goal and appeal has been the same.
I think this is, in a way, an outstanding achievement regarding the persistence of creating a world (Universe in fact) that is timeless and not affected by the influences of technology and marketing.
It's a way to 'Live the Dream'.
And because of this, is why so many people are very passionate.
In a way, i'm saying 'Elite' is the pursuit of the dream that many of us share, and it transcends technology limitations. Which is why so many people are so very passionate about it. And regardless of technology, era, or even age, they want it preserved with all of it's perceived features. (But also want to see it soar as new technologies allow for new experiences)
The problem is, some 'features' are undefinable, and affected by limited (albeit powerful) technology, but unlimited (therefore exceptionally powerful) expectation; Hence all of the latest explosion of emotion regarding the possibilities of changes in perceived delivery expectations.
Again, i just wanted to share a passing thought, and see what you other's are thinking about 'Elite' and how it influences you, and how you are influenced by it.. Especially in the recent week where so many emotions have been influenced.
Hope i got the idea across, and am curious about your ideas as well.
Snuggie...
I'm reading posts about 'Too many buttons', 'offline mode', 'no tools' and it got me to thinking.
There recently have been a few documentaries about 'Gamer Generations', and the gaps between them.
Like in Arcade reference, it would be: Pong to Pac Man to Street Fighter in terms of 'mentality'.
In consoles, it would be pre-8bit (Pong), classic 8-bit (odyssey ii, Atari, Intellivision, etc etc), 16-bit.
You get the idea...
Classic arcade gamers of the early 80s (Asteroids/Pac Man) grew into the late 80s (Street Fighter/Mortal Kombat) era, but most haven't gone Backwards. I.e. Street Fighters think Classic games don't have enough buttons, and Classic thinks new games have too many.
Computer gaming is the interesting one. Because it had all the advantages of Arcade, Console, and then some, and the progression between generations is much faster. But for the most part, classic PC games were about story, thought, or strategy (because some PCs weren't fast enough). But now faster computing, dense RAM and Graphic expansion have resulted in super-fast updates and appeal to 'Twitch' play. Be like 'Wizardry' vs 'Wolfenstein' or 'Kings Quest' vs. 'Doom'.
And then there are 'Flight Simulator' enthusiasts... Who have always remained a constant through the years, from the original 'Flight Simulator' (which had a WWI flight mode in it) to some of the latest 6-Screen Yoke Having Control Panel Button Pushing experiences.
Modern games are a whole different animal, because there is a whole generation of gamer who now may not have ever seen an arcade game, nor a pre-32 bit console, or even the Original Elite!
-----
I guess what i'm thinking is, Elite is a Space Sim, that has had this same wondrous goal since 1984. And over these years (80s, 90s, and now 10s) has tried to achieve THAT SAME GOAL, but the technology had vastly improved. But all gamer types (one button to many buttons, slow story/strategy to uber-twitch, WWI to Space Futuristic StarFlight) have an interest, and Elite: Dangerous appeals to all in some fantastic way.
In essence, the thought-provoking idea i'm trying to share and am curious about your thoughts are, is:
From 1984's Elite, to 2014's Elite: Dangerous, when there there have been such vastly huge paradigm shifts in gaming and technology, the goal and appeal has been the same.
I think this is, in a way, an outstanding achievement regarding the persistence of creating a world (Universe in fact) that is timeless and not affected by the influences of technology and marketing.
It's a way to 'Live the Dream'.
And because of this, is why so many people are very passionate.
In a way, i'm saying 'Elite' is the pursuit of the dream that many of us share, and it transcends technology limitations. Which is why so many people are so very passionate about it. And regardless of technology, era, or even age, they want it preserved with all of it's perceived features. (But also want to see it soar as new technologies allow for new experiences)
The problem is, some 'features' are undefinable, and affected by limited (albeit powerful) technology, but unlimited (therefore exceptionally powerful) expectation; Hence all of the latest explosion of emotion regarding the possibilities of changes in perceived delivery expectations.
Again, i just wanted to share a passing thought, and see what you other's are thinking about 'Elite' and how it influences you, and how you are influenced by it.. Especially in the recent week where so many emotions have been influenced.
Hope i got the idea across, and am curious about your ideas as well.
Snuggie...
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