Game Discussions Games going forward will only have ray tracing modes.. guess the clock has started for the upgrade.

Was mucking around the web tonight, and apparently, 2 current games, spiderman and avatar frontiers of pandora will only have ray tracing modes.. which i take to mean they're not spending development resources on non ray traced versions of the same features.

This actually sounds exciting, finally, after so long (2012 cpu, 2018 gpu), an actual need to upgrade my pc (ive upgraded my case twice in that time, so its not that bad).

Maybe this time next year i'll be rocking some 50xx on some budget AMD cpu on a premium all white motherboard just for fun. Im going to rgb it to full (especially considering my current case, which i love, inwin 805). In 2023 overclocking anything is from the dark ages right? I should be thinking about a steam deck instead of overclocking?

I did like the wooden case from earlier this year, but in the second half, these fish tank looking cases have come out and i like them quite a bit.

Well, one more year. Finally some change with a purpose.
 
Was mucking around the web tonight, and apparently, 2 current games, spiderman and avatar frontiers of pandora will only have ray tracing modes.. which i take to mean they're not spending development resources on non ray traced versions of the same features.

This actually sounds exciting, finally, after so long (2012 cpu, 2018 gpu), an actual need to upgrade my pc (ive upgraded my case twice in that time, so its not that bad).

Maybe this time next year i'll be rocking some 50xx on some budget AMD cpu on a premium all white motherboard just for fun. Im going to rgb it to full (especially considering my current case, which i love, inwin 805). In 2023 overclocking anything is from the dark ages right? I should be thinking about a steam deck instead of overclocking?

I did like the wooden case from earlier this year, but in the second half, these fish tank looking cases have come out and i like them quite a bit.

Well, one more year. Finally some change with a purpose.
It's tied into current gen console specs...the main players are capable of RTX at or above 2k resolutions as standard. I think game development studios just assume that PC owners will at least keep pace with what's available out of the box with current Xbox and PS5 hardware 🤷‍♂️
 
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I love the potential of raytracing, though a lot of games that claim to have raytracing do the bare minimal to just slap that new buzzword on their marketing.

I also love my (now "old") gaming laptop, and I'm really in no hurry to replace it, because it works wonderfully, and it's the most reliable laptop I've ever owned. I also am finding that I often prefer the gameplay of older games over these newer games that have "rays" but lack "soul". There are SO many games on Steam that would run just fine on my laptop, games that I would enjoy but will never have enough time to play unless I invent immortality, that it'll take a true "killer app" game to get me to upgrade. I once thought MSFS might be that game, but it wasn't. Then I thought Starfield might be that game, but it isn't.

In fact, the great irony, considering my current sour disposition towards Frontier, is that Elite Dangerous was the only "killer app" game that has caused me to pay serious money for new gaming hardware - and that was switching from PS4 to this gaming PC. How the mighty have fallen, because Odyssey runs like crap on this computer, but unlike Horizons back in the day, I have zero interest in buying new hardware to play that version of Elite Dangerous.

Like I said, the older games are better...
 
Was mucking around the web tonight, and apparently, 2 current games, spiderman and avatar frontiers of pandora will only have ray tracing modes.. which i take to mean they're not spending development resources on non ray traced versions of the same features

Ray tracing doesn't imply hardware accelerated ray tracing...some things (especially shadows and lighting) are simply better done with ray tracing than any other way in modern engines, even if there isn't dedicated hardware for it. For a given level of quality, ray traced shadows are probably less expensive on GTX 1000 or RX 5000 series parts than conventional CSMs, despite their utter lack of DXR or VKR hardware.

Of course, modern hardware implies some degree of hardware accelerated ray tracing, which will probably be taken advantage of to varying degrees, but these games do not seem to require any of that hardware.

This actually sounds exciting, finally, after so long (2012 cpu, 2018 gpu), an actual need to upgrade my pc (ive upgraded my case twice in that time, so its not that bad).

I don't think either of these games will strictly need more than a GTX 1070.

Maybe this time next year i'll be rocking some 50xx

No RTX 5000 series until 2025, in all probability.

In 2023 overclocking anything is from the dark ages right?

I wouldn't say that.

I should be thinking about a steam deck instead of overclocking?

Even among handhelds, the Steam Deck is dated and slow.

I love the potential of raytracing, though a lot of games that claim to have raytracing do the bare minimal to just slap that new buzzword on their marketing.

A lot of games that make no mention of ray tracing at all have long used forms of ray tracing for certain effects and some effects barely work without some form of ray tracing. High quality global illumination is a good example. Problem is that such effects is that they rarely show spectacular differences between software and hardware solutions, unless they've been built specifically to sell hardware, and are thus left unoptimized or deliberately crippled in software modes.
 
Very few games do more than bonus VFX with raytracing. The only one I know of that goes all-in is Teardown. It worked on GTX 10 series hardware and is releasing for consoles soon. Pretty neat pile of tech and a good game, but its focus on speedrunning was a miss.
 
It's tied into current gen console specs...the main players are capable of RTX at or above 2k resolutions as standard. I think game development studios just assume that PC owners will at least keep pace with what's available out of the box with current Xbox and PS5 hardware 🤷‍♂️

Yes. I remember being young once, and absolutely. Though i think equally the opposite would be true, if pc is now in the interest of megacorps, supporting a wider range of hardware (at least on the low end) would be interesting for them again. There were 2 recent news items... i think with pc gamepass being promoted from the first time from the top and starfield sales being in great majority on pc.. having said.. that could be just a symptom of being xbox exclusive.. actually its just that nevermind. Lol poor microsoft. You would chuckle if after starfield there were more people on pc gamepass than xbox. They're a services company they should be swooning to pc after that.

Even new Macs have hardware-accelerated ray tracing thanks to the M3 :)


The distance im watching is getting greater every few months (i'm typing on a mac right now though). The main reading i got from sonoma is they're finally swinging at m1... The apple community very loyally destroying intel including intel macs as soon as apple silicon occured.. it seems to have happened so well (and intel macs are interesting... on big sur+).. The impression i got is they need to start making m1 feel slow now. I knew this was going to happen.. i can't imagine apple investing so much money in chip development if they couldn't do the same planned obsolescence on phones (proof use android it doesn't happen) on the macs.. should be some squirming fanboys over the coming months. To your suggestion.. come back in 3-4 years, of course.

Yeah im happily done with apple. I'm a pc user at heart and only buy pcs. These glorified ipads stuck in laptop inclosures aren't satisfying (and i don't do content creation). Unexpectedly, the last thing i'll probably ever receive from apple is universal control, its amazing. Built in kvm functionality into the os. I recommend 12.6.4 for performance.

EDIT: Rubbish like this: https://wccftech.com/first-apple-m3-geekbench-6-single-and-multi-core-leak/
Apple are so blatantly only competing with themselves, first and foremost the last device you bought from them.. its a suckers ecosystem. Its mainly popular with kids anyway... like a brand of shoe or something. These days apple is lagging behind other tech companies, not leading them, when considering innovation.
 
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I love the potential of raytracing, though a lot of games that claim to have raytracing do the bare minimal to just slap that new buzzword on their marketing.

From not having pc ray tracing hardware, my experience is also quite limited. Id like to believe i've seen on the play station at least one instance of ray traced shadows, reflections, and ambient occulusion, and i have to admit i very much like them. They're the first advances in computer graphics in a very long time.. its only detail increases basically for.. a decade? More? Im actually excited because having a working system, i didn't want to feel like buying a new pc just for resolution increases. I've experieced real meaning with my first say 5 pc upgrades, and just for my own person record, don't want to diminish that. My body started buying macs instead.. that's how uninspired i was with gaming technology for so long. Macs were inspiring.. a gpu upgrade for the same thing.. was not.

Now that we are slowly ticking into the ray tracing minimum era.. i can't wait to jump in. No rush even, but yeah :)


I also love my (now "old") gaming laptop, and I'm really in no hurry to replace it, because it works wonderfully, and it's the most reliable laptop I've ever owned. I also am finding that I often prefer the gameplay of older games over these newer games that have "rays" but lack "soul". There are SO many games on Steam that would run just fine on my laptop, games that I would enjoy but will never have enough time to play unless I invent immortality, that it'll take a true "killer app" game to get me to upgrade. I once thought MSFS might be that game, but it wasn't. Then I thought Starfield might be that game, but it isn't.

Yeah i know. If you have a back catalog of ps3 era games, bioshock etc, you can run them on laptops. Im always impressed by how much i can run on laptops as well if you consider the archive. Yeah i feel the same.


In fact, the great irony, considering my current sour disposition towards Frontier, is that Elite Dangerous was the only "killer app" game that has caused me to pay serious money for new gaming hardware - and that was switching from PS4 to this gaming PC. How the mighty have fallen, because Odyssey runs like crap on this computer, but unlike Horizons back in the day, I have zero interest in buying new hardware to play that version of Elite Dangerous.

Like I said, the older games are better...

Can you get a ps5? That is the current gen... as my gaming pc as aged this year and last.. using the ps5 has filled the gap in performance well enough. The only check would be raytracing performance again.. it is quite low on current gen.. so im guessing if they do a pro upgrade cycle, ray tracing performance should hopefully be a focus for the hardware.
 

rootsrat

Volunteer Moderator
Was mucking around the web tonight, and apparently, 2 current games, spiderman and avatar frontiers of pandora will only have ray tracing modes.. which i take to mean they're not spending development resources on non ray traced versions of the same features.

This actually sounds exciting, finally, after so long (2012 cpu, 2018 gpu), an actual need to upgrade my pc (ive upgraded my case twice in that time, so its not that bad).

Maybe this time next year i'll be rocking some 50xx on some budget AMD cpu on a premium all white motherboard just for fun. Im going to rgb it to full (especially considering my current case, which i love, inwin 805). In 2023 overclocking anything is from the dark ages right? I should be thinking about a steam deck instead of overclocking?

I did like the wooden case from earlier this year, but in the second half, these fish tank looking cases have come out and i like them quite a bit.

Well, one more year. Finally some change with a purpose.
Overclocking these days is mainly out of the box (OC version of gfx cards) or via some clever ai/algo on CPU, or XMP on ram.

I mean you can go old-school all manual, but honestly personally I don't see the point unless you're a proper minmaxer enthusiast and want to squeeze every single FPS drop out of your box.

Imo not worth it.
 
Ray tracing doesn't imply hardware accelerated ray tracing...some things (especially shadows and lighting) are simply better done with ray tracing than any other way in modern engines, even if there isn't dedicated hardware for it. For a given level of quality, ray traced shadows are probably less expensive on GTX 1000 or RX 5000 series parts than conventional CSMs, despite their utter lack of DXR or VKR hardware.

Sure, but from not having ray tracing hardware (well, the 1080ti does it but isn't considered capable) it seems pretty binary that you need hardware support for it to be enabled in games regardless. I don't think an emulation mode is going to work somehow, especially since its older hardware that doesn't have it.. you can't buy high performance non ray tracing cards etc. If i ever see a performance non hardwareware accellerated ray tracing implementation of anything i'll mention it :)

Of course, modern hardware implies some degree of hardware accelerated ray tracing, which will probably be taken advantage of to varying degrees, but these games do not seem to require any of that hardware.

Sorry that's exactly it they do. The ray tracing feature is always disabled on my machine.

I don't think either of these games will strictly need more than a GTX 1070.

Well.. yeah if you just want to play games. My firm expectation is still to run at graphics set to full, which acceptance of temporal performance slowdowns. Reminds me of the og days, i like it. If i had to run games at mid or low to achieve the same thing, well you have to upgrade or play it on console. Yeah my target is full graphics, compromising on resolution, performance and often aa. Just like the og days :)


I wouldn't say that.

See my brain says id rather conserve my hardware longevity instead of overlocking to achive 190 fps over 160fps. I still don't have monitors that do over 60. The tv only does 60. It all feels so redundant. Tweaking always is fun, but there has to be a point to even bother wasting all that experimentation time on it. Elite takes 2.5 mins (i think) to jump in and out of. Think about how long you spent on odd to work out all the stuff you did? To make something that i love(d) playable it was worth it.. i don't think id conclude that to increase the fps from 150 to 250 like you were doing :)

A lot of games that make no mention of ray tracing at all have long used forms of ray tracing for certain effects and some effects barely work without some form of ray tracing. High quality global illumination is a good example. Problem is that such effects is that they rarely show spectacular differences between software and hardware solutions, unless they've been built specifically to sell hardware, and are thus left unoptimized or deliberately crippled in software modes.

The only thing i know about ambient occlusion is i very much appreciate the effect, its critical, i always have mine as full as i can.. but anything greater than or equal to hbao+ is enough to suspend disbelief in a moving game when you're not looking at screenshots. I stop and take note when the ao is actually better.. like is colored depending on the surrounding and lights...
 
Yeah i know. If you have a back catalog of ps3 era games, bioshock etc, you can run them on laptops. Im always impressed by how much i can run on laptops as well if you consider the archive. Yeah i feel the same.
You underestimate my laptop - it's a proper gaming laptop, and can run the likes of RDR2 at high to ultra quality. In fact, it's WAY closer to the PS5 than the PS3 (maybe even better), though there is no dedicated raytracing hardware. Ironically the only game I own that has given me proper trouble, performance-wise, is Horizons 4.0.

The big caveat is I'm pretty much limited to 1080p if I want 60 fps performance in games like RDR2, but that's fine, because that's what my laptop screen is!

My point about older games was more about the quality and fun of the gameplay itself, which sometimes feels to be a "lost art" as studios focus on things like raytracing "instead".
 
Source: https://www.youtube.com/watch?v=ZOPgXRZSvzQ


Sure, but from not having ray tracing hardware (well, the 1080ti does it but isn't considered capable)

Pascal (the 10xx series) doesn't have any ray tracing hardware. There are fallbacks in RT APIs that will run ray tracing effects in conventional FP32 shaders, but actual hardware built to accelerate DXR, VRK, or most proprietary ray tracing is absent on anything older than Ampere (and conditionally Turing), RDNA2, and XeHPC.

See my brain says id rather conserve my hardware longevity instead of overlocking to achive 190 fps over 160fps. I still don't have monitors that do over 60. The tv only does 60. It all feels so redundant. Tweaking always is fun, but there has to be a point to even bother wasting all that experimentation time on it. Elite takes 2.5 mins (i think) to jump in and out of. Think about how long you spent on odd to work out all the stuff you did? To make something that i love(d) playable it was worth it.. i don't think id conclude that to increase the fps from 150 to 250 like you were doing

Longevity and overclocking aren't mutually exclusive things. Many parts are only capable of meaningful OCs in conjunction with reduced voltage and/or significantly improved cooling, while many parts that do end up pulling more power were incredibly overbuilt from the get go.

For example, my RTX 4090 is the cheapest model I could find on launch and has the second worst PCB of all twenty-odd RTX 4090 PCB variants I'm aware of. If I power limit it to ~33% above stock, the components likely to fail first (the power stages) still have another 20% or so of headroom, if they were allowed to run at 125C. They run at least 40C below this, which translates into at least an of magnitude greater longevity, assuming no overt defects and all other things being equal. Of course, it's possible to push things further to see increasingly marginal gains, but for the majority of samples out there, diminishing returns are hit at settings that are notably more mild than stock. My CPUs are outright undervolted because they have performance caps that cannot be held at stock voltage.

The only reason stock parameters are the way they are is because they have to account for a minority of weak samples, combined with users who will feed them dirty power, run them in dangerously high humidity environments, and/or never perform even basic maintenance. I don't retain weak samples; I put my parts through their paces, turning them inside out and upside down. Any flaw that exists that I can correct I correct. When I find signs of a legitimate problem that I cannot economically correct, it gets exchanged for a good sample. Sure, I kill a lot of parts, but they were either defective out of the gate--waiting to be some less knowledgeable user's more serious problem--or they were ones that lasted long enough that I felt I could deliberately sacrifice to see what they could do after longevity became a moot point.

As for performance, every little bit helps. It's not always the difference between some overkill figure and some even more overkill figure. Even in Odyssey, my combination of GPU overclock and graphics settings is calibrated for 60-70 fps in worst-case GPU-limited scenes. And I am absolutely someone who can tell the difference between 60 and 100, or 100 and 200 fps. Though I can tolerate considerably lower, I'm not fully comfortable with most games until 80-90 fps and that's where I usually stop spending performance on more eye candy. If anything, I run Odyssey a little slower that ideal, mostly because the most demanding areas tend to be limited by other things, and I may as well spend the GPU performance on more eye candy that I normally would, if I can't get higher frame rates and more consistent frame times anyway. Odyssey also has atrocious aliasing issues, and running a resolution high enough to not make this infuriating is enough to push the best GPUs out there. My target is also 'full settings', but I don't feel constrained by a game's default presets in that regard, meaning the sky is the limit, at least for some areas.

Of course, tuning hardware (and the software I run on it) are major hobbies of mine too. I probably enjoy trying to get the mess that is Odyssey to work to my satisfaction more than I like actually playing Odyssey.

The only thing i know about ambient occlusion is i very much appreciate the effect, its critical, i always have mine as full as i can.. but anything greater than or equal to hbao+ is enough to suspend disbelief in a moving game when you're not looking at screenshots. I stop and take note when the ao is actually better.. like is colored depending on the surrounding and lights...

Good global illumination is immediately apparent to me because things often looks outright surrealistic without it. Anywhere you'd expect indirect lighting to be viable, that's a scene that will look night and day different with decent GI vs. bad or nonexistent GI.

Games like Odyssey and Starfield are good examples of poor/missing GI. You can turn on a flashlight and instead of lighting up the scene in a natural way, you have a cone of illumination surrounded by pure blackness, or some badly toned mapped glow that may as well be pure blackness. What indirect lighting that exists in most games has fairly extreme constraints on it. And when game light doesn't bounce like real light does, things look weird.

Overclocking these days is mainly out of the box (OC version of gfx cards) or via some clever ai/algo on CPU, or XMP on ram.

I mean you can go old-school all manual, but honestly personally I don't see the point unless you're a proper minmaxer enthusiast and want to squeeze every single FPS drop out of your box.

An OC version of a graphics card typically has a slightly elevated power limit and a very small positive offset applied to the stock frequency curve.

Most OCing these days is manipulating the algorithms already present, optionaly sumplementing them with parameters they cannot manipulate/take into account.

For example, the CPU overclock on my current (5800X3D) equipped main gaming system consists of running a negative curve optimizer offset so the automatic Precision Boost Overdrive feature will reach boost clocks it would otherwise need ~100mV more to reach. I then run the Fabric clock that connects the CCD to the IOD as fast as I can make unconditionally stable (increasing memory bandwidth and reducing latency) and utlize an undocumented feature (a bug) where disabling the LCLK (link clock, the IOD's internal connection to the PCI-E controllers and other assorted I/O) power management states also increases the PBO temperature margins. Lastly, I always manually tune all memory parameters, because I can, and it's significantly faster than any XMP/EXPO profile that could be applied (as those need to work out of the box across a range of systems and whole memory bins, while I'm tuning for this specific memory controller sample, on this specific motherboard, with these specific DIMMs).

In my case, peak instantaneous clocks are exactly the same as stock (the 5800X3D is capped to a relatively low multiplier), but because that peak boost state can be retained through almost any load (not just impossibly light ones at impossibly low temps), performance (vs. stock CPU and XMP settings on memory) ranges from marginal in very lightly-threaded loads that are indifferent to memory subsystem performance, to a 20%+ improvement in demanding memory-sensitive multithreaded tasks. If I had better cooling, I could add a BCLK OC into the mix and increase performance nearly linearly; though that would peak at a very low value, unless I also had a much more expensive board that had an external clock generator that could bypass the limitations implied by all the other stuff that normally gets thrown out of spec.

At the end of the day, my system is noticeably faster than stock, while running cooler, with less voltage, and less noise, in the majority of tasks (but able to stretch a bit further when it's beneficial as well). And this is all on an officially 'locked part'.

Fully manually OCs, where they are even possible, are usually less than ideal because they leave a lot of lightly threaded performance on the table. In parts that aren't capped at relatively low multipliers, there is pretty much no practical way to get all cores to run as fast as fewer cores could easily boost too.

If any one wants some more detailed examples of some approaches to OCing modern CPU platforms, I highly recommend Skatterbencher's stuff. Some examples:

He's using fairly high-end support hardware and not striving for perfect stability, but the basic methodology (barring the segments that only apply to proprietary motherboard tricks), and most of the gains, can be applied to most similar setups.

As to wether it's worth it or not, that's pretty subjective. It's true that in the past gains were often greater and came at less effort, but that doesn't mean it's senseless now. Give me access to a platform I'm familiar with, and I'll get a usable, stable, OC on it in relatively short order. Validating it make take a bit of time, but only a miniscule amount relative to how long it will be used.
 
Ray tracing doesn't imply hardware accelerated ray tracing...some things (especially shadows and lighting) are simply better done with ray tracing than any other way in modern engines, even if there isn't dedicated hardware for it. For a given level of quality, ray traced shadows are probably less expensive on GTX 1000 or RX 5000 series parts than conventional CSMs, despite their utter lack of DXR or VKR hardware.

Of course, modern hardware implies some degree of hardware accelerated ray tracing, which will probably be taken advantage of to varying degrees, but these games do not seem to require any of that hardware.



I don't think either of these games will strictly need more than a GTX 1070.



No RTX 5000 series until 2025, in all probability.



I wouldn't say that.



Even among handhelds, the Steam Deck is dated and slow.



A lot of games that make no mention of ray tracing at all have long used forms of ray tracing for certain effects and some effects barely work without some form of ray tracing. High quality global illumination is a good example. Problem is that such effects is that they rarely show spectacular differences between software and hardware solutions, unless they've been built specifically to sell hardware, and are thus left unoptimized or deliberately crippled in software modes.
When I was looking to build a new PC we talked about it, and i followed your advice, and I've been very pleased with the result so far, 7600X and 6750XT is miles from my 4960X / GTX1080TI old build, and it's just mid tier compared to my old PC that at the time it was build was top tier. Even video rendering is with the same 6 cores count a lot faster, so I don't regret not going for the top CPU. All that being said, I play a lot of CP2077 with RT off, I tried it wit RT on but we all know AMD is not a RT wizard however I just wanted to try it out, the game looks awesome without it, there are still refection of some kind on shiny surfaces so unless you want photo realistic gaming experience I don't see the need. What I'm try to say is, you don't need RT monsters to play the new games, yes if you got a 4090 go ahead however everything below that is not worth the loss in FPS.
 
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