http://www.reddit.com/r/oculus/comments/2zpyub/valkyrie_is_exclusive_on_the_oculus/cplmkha
There is going to be software that is exclusive to the Rift, some of our first party content especially. We have been spending time and money on software for our system for years now, it is not "best for VR" for us to spend those finite resources compromising around lowest common denominator feature sets in an attempt to support all headsets.
Other companies will do the same, creating and funding content that is designed around the strengths of their particular system. Most software developers will end up supporting all available headsets to some degree, but you can bet on VR hardware companies (headset, input, capture, and otherwise) funding development of things that show off the cutting edge - expect that to accelerate as things like eye tracking, body tracking, emotional state sensing, and other technologies start to become part of VR hardware, and accelerate further as competition drives people in different directions. It is hard for any dev (especially bigger, slower moving devs) to spend their own resources on new technologies before they are proven out, and that is true even for the relatively limited VR tech that exists today.
P.S. The Rift is not closed.
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Oh god this is what I was afraid off, and can only be a bad thing for us users.
Could you imagine if a game only worked on samsung monitors, and an other only on HP?
sad times......... It reminds me of the days of trying to get Screamer rally running in hardware acceleration on my direct 3D card (that game only ran in acceleration mode using glide)
So now we have a blu ray / HDDVD or VHS/Betamax scenario.
There is going to be software that is exclusive to the Rift, some of our first party content especially. We have been spending time and money on software for our system for years now, it is not "best for VR" for us to spend those finite resources compromising around lowest common denominator feature sets in an attempt to support all headsets.
Other companies will do the same, creating and funding content that is designed around the strengths of their particular system. Most software developers will end up supporting all available headsets to some degree, but you can bet on VR hardware companies (headset, input, capture, and otherwise) funding development of things that show off the cutting edge - expect that to accelerate as things like eye tracking, body tracking, emotional state sensing, and other technologies start to become part of VR hardware, and accelerate further as competition drives people in different directions. It is hard for any dev (especially bigger, slower moving devs) to spend their own resources on new technologies before they are proven out, and that is true even for the relatively limited VR tech that exists today.
P.S. The Rift is not closed.
-----
Oh god this is what I was afraid off, and can only be a bad thing for us users.
Could you imagine if a game only worked on samsung monitors, and an other only on HP?
sad times......... It reminds me of the days of trying to get Screamer rally running in hardware acceleration on my direct 3D card (that game only ran in acceleration mode using glide)
So now we have a blu ray / HDDVD or VHS/Betamax scenario.