Just thought I'd post once and for all what I am seeing (and whining) about in various threads regarding "space is too dark" or "gamma broken". This is what I see. In Horizons we have the different hues of what I guess is space dust on the right side of the screen. This is in Horizons on normal Gamma - the slider is about halfway to the right.
In Odyssey, with same Gamma settings, you can see in the second picture how space is completely dark. The color variations are gone except near the galactic plane .. the more "local" dust on the right side of the screen seems to be gone.
But it's NOT gone ... if you turn gamma in Odyssey all the way up, as I have done in the third picture, you can see it's still there.
So what I want to know is, is the second picture a stylistic choice by FD and the new "normal", OR is there some issue with Gamma? An easy solution would be to simply turn Gamma up in Odyssey, but then that makes interiors way too bright.
In the various updates I have never seen the loss of dust visibility directly referenced by FD, though I see complaints about it all over going back to the alpha. In the top 20 list, which I'm really glad FD are sharing, there's a reference to lighting issues being considered fixed, but no specific gamma or dust callout. Does that mean they don't consider this an issue? I think the first and third images look better - more colorful and more interesting, even if some think they are less realistic. So would be good to finally get some feedback from FD - what's your stance on this?
Horizons
Odyssey (normal gamma, about midway on slider)
Odyssey with Gamma turned all the way up
In Odyssey, with same Gamma settings, you can see in the second picture how space is completely dark. The color variations are gone except near the galactic plane .. the more "local" dust on the right side of the screen seems to be gone.
But it's NOT gone ... if you turn gamma in Odyssey all the way up, as I have done in the third picture, you can see it's still there.
So what I want to know is, is the second picture a stylistic choice by FD and the new "normal", OR is there some issue with Gamma? An easy solution would be to simply turn Gamma up in Odyssey, but then that makes interiors way too bright.
In the various updates I have never seen the loss of dust visibility directly referenced by FD, though I see complaints about it all over going back to the alpha. In the top 20 list, which I'm really glad FD are sharing, there's a reference to lighting issues being considered fixed, but no specific gamma or dust callout. Does that mean they don't consider this an issue? I think the first and third images look better - more colorful and more interesting, even if some think they are less realistic. So would be good to finally get some feedback from FD - what's your stance on this?
Horizons
Odyssey (normal gamma, about midway on slider)
Odyssey with Gamma turned all the way up