Gankers at CG Stations… how is this STILL a thing?!

I'd allow gankers IF they have to wear a Dork T-shirt logo that's displayed on their G5 heavily engineered killboat.
 
This seems more like a PSA, which is good to know. And hopefully attract defender types to keep an eye out, but a ganker can shoot from such a vast space, it'd be tough to catch them out. How about extend the no weapons zone to 20 kilometers, whatever the autopilots drop-in distance is? That'd ruin the fun of trying to outrun others though.

I'd allow gankers IF they have to wear a Dork T-shirt logo that's displayed on their G5 heavily engineered killboat.
I made a suggestion years ago, that there should be 2 types of interdiction devices.
One is similar to the one we have, but in fact much easier to evade the interdicting beam. Using this one, essentially, if a commander doesnt want to be interdicted, they'll evade it. No having to fight the limits of your ship, just turn off-course a bit, and you evade it.
The other one is exactly the same we have now, which has a higher success rate of actually pulling another commander out of supercruise, but if your ship is equipped with this type, it sends a signal, visible from the space map, of where it's being used and maybe who's using it? Their ship at least? Gankers would have to use the second/current interdiction device to be able to pull an unwilling commander from supercruise, but everyone would be able to hunt for them easier. But how be the price for the gankers interdictor should also be 1 billion dollars, muaahhhahaha, but yes, they'd get a sticker for their ship and maybe a t-shirt?
 
This massively multiplayer online game is almost completely devoid of other players you can encounter, and the vast, vast majority of players are deprived from one of the core features of an MMO: Encountering other players. And there is one, and only one, reason for this.
And the fault is not with FDev but with the CMDRs who decide to get their jollies picking uneven fights. Many of us do NOT want to be someone else's content.

Steve
 
Once noteriety maxs you attract the attention of the blue epaulettes. But they just knock your shields out, their pew pew isn't fab, and response time too slow.
So ingame mechanics are in place.
Just need a tweek to insure justice hehe
 
One is similar to the one we have, but in fact much easier to evade the interdicting beam. Using this one, essentially, if a commander doesnt want to be interdicted, they'll evade it. No having to fight the limits of your ship, just turn off-course a bit, and you evade it.
I meant to add, the reason for this interdictor, at all, is because there are missions that require NPC's to be interdicted. Since they're NPC's, they'd have no external input/gaming device, so they'd be interdicted. Also, if you want to meet up with a fellow commander, instead of dropping out of supercruise by targetting your pals wake, you can interdict them, knowing there's no intention for actually being ganked.
Again, the second, 1 billion dollar interdictor (they have to pay for the signal service that alerts everyone to their location, of course) would be required for a ganker to pull an unwilling commander from supercruise.
 
I'd allow gankers IF they have to wear a Dork T-shirt logo that's displayed on their G5 heavily engineered killboat.
Remember not everyone with a G5 kill boat that is heavily engineered is a ganker even if they have fixed weapons, some might not even do PvP.

Note non of my boats count as I don't use fixed weapons.
 
And there is one, and only one, reason for this.
Sure, 20,000 inhabited systems and 400 billion uninhabited ones - each the size of an actual star system - is a bit too large a play area if you want to meet other people very often without prior arrangement, and Frontier's other design decisions mean that basically has to be coordinated out-of-game too.

And nothing is being done about it.
They tried having the Thargoids make the bubble smaller but it wasn't entirely successful.
They also tried boosting player numbers by bringing out a massive new on-foot expansion and that wasn't massively popular either.

Odyssey actually provides a fairly key demonstration: a range of player activity measures were about twice as high in the six months prior to Odyssey's release as they are now. And they've been lower than they currently are at times along the way, too... There were probably more players online in Open at weekends in March 2021 than there are total on weekdays now.

And shortly pre-Odyssey there were all the same complaints from both those looking for targets and those looking for friends that you couldn't find anyone in Open, even at weekends.



Player-on-player violence is basically irrelevant to the chances of meeting people. >99% of the people I meet in Open neither attack me nor behave as if they're expecting me to attack them (even if I've been out doing a bit of RES farming and so am flying an obvious combat ship); >80% of the people I meet in Open will accept friend requests without asking questions. These are not the behaviours of people who expect being shot at by other players to be a regular occurrence.

(Now sure, those numbers might be quite different at a CG; but most players don't participate in CGs at all anyway)
 
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