GDC thread

SlackR

Banned
Thought I'd get the ball rolling... Next week is a big week for VR and I for one am looking forward to seeing if and when some new Dev kits will be released or maybe even a consumer version!

Possible highlights...

Steam to reveal a VR headset! - confirmed
NVIDIA to reveal a VR headset? - people are talking!
Oculus to reveal a launch date? - they need to pull some kind of rabbit out of the hat if they don't want their thunder stealing!
Sony to show off Morpheus and give a release date? - must be getting close

I don't care who makes it, so long as it improves on the DK2 im buying it and flying with it! :)
 
Thought I'd get the ball rolling... Next week is a big week for VR and I for one am looking forward to seeing if and when some new Dev kits will be released or maybe even a consumer version!

Possible highlights...

Steam to reveal a VR headset! - confirmed
NVIDIA to reveal a VR headset? - people are talking!
Oculus to reveal a launch date? - they need to pull some kind of rabbit out of the hat if they don't want their thunder stealing!
Sony to show off Morpheus and give a release date? - must be getting close

I don't care who makes it, so long as it improves on the DK2 im buying it and flying with it! :)

+1 looking foward to seeing real good stuff next week!
 
Thought it was confirmed there would be no more iterations of the Oculus Rift Development Kits. I'm guessing they've decided on the specs, and are probably figuring out how to manufacture it. That means completing the designs, sourcing manufacturers, getting them made and assembled, producing a large enough stock for consumers, and shipping them from China by boat. That kind of thing can be 6 months until it hits the shelves in the best of circumstances.
 

SlackR

Banned
Yes I doubt we will see another oculus developer kit... There would seem to be little point at this time. I do wonder though if Valve and / or NVIDIA might go down that route ?
 
Some cool stuff coming from AMD. They've basically eliminated stutter and got latency <10ms as well as running Star Citizen on one GPU per-eye. They'll likely demo it through Mantle but maybe with Dx12 also. Oculus seem to be very excited about it.

Expect something "crazy" from them as well according to Brad Wardell of Stardock, however I don't think it's hardware related (but still possibly VR).
 
Yes I doubt we will see another oculus developer kit... There would seem to be little point at this time. I do wonder though if Valve and / or NVIDIA might go down that route ?

They have already announced that there will be no more dev kits for the headset. But what you WILL see, is a dev kit for input
 
Some cool stuff coming from AMD. They've basically eliminated stutter and got latency <10ms as well as running Star Citizen on one GPU per-eye. They'll likely demo it through Mantle but maybe with Dx12 also. Oculus seem to be very excited about it.

Expect something "crazy" from them as well according to Brad Wardell of Stardock, however I don't think it's hardware related (but still possibly VR).

Hate to ask, but you got linky on that?
 
Hate to ask, but you got linky on that?

It's a few actually.

AMD will be doing a talk at GDC - "Low Latency and Stutter-Free Rendering in VR and Graphics Applications"

They've been talking about it for a few weeks now, and talking it up.

This whole interview with Richard Huddy is great but the relevant VR stuff comes in around 11 mins onwards. I recommend watching all of it though.

The Brad Wardell interview regarding AMDs stuff starts here - https://www.youtube.com/watch?feature=player_detailpage&v=47cnFWK0dRM#t=2631

Finally (this is probably gonna upset some people which is why I didn't post it up till now :p)

This Reddit thread is extremely telling - http://www.reddit.com/r/oculus/comments/2stxxt/amd_to_share_lowlatency_vr_gpu_rendering_tricks/

According to the OR dev, Nvidia is basically nowhere near AMD on this. It could be that Nvidia are doing their own thing but it's pretty clear that AMD has got a big lead regarding the Rift at least, if not VR as a whole.
 
Soooo... When is the Cobra engine going Mantle or DX12? :D

I'd guess at never for Mantle and Dx12 is a long way off, sadly. Maybe in one of the expansions.

AMD are a lot closer than Nvidia are to Chris Roberts, so I'm expecting much better VR in Star Citizen than in Elite (disclaimer: definitely not an SC fanboy).
 

SlackR

Banned
I'd guess at never for Mantle and Dx12 is a long way off, sadly. Maybe in one of the expansions.

AMD are a lot closer than Nvidia are to Chris Roberts, so I'm expecting much better VR in Star Citizen than in Elite (disclaimer: definitely not an SC fanboy).

I wish that were true... SC pulling rift support seriously peed me off! Especially after I supported them to the tune of over 5k!

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My 970 is barely keeping up with 1080p @ 75hz. 4k scares me.

My hope is that we will see the tech from NVIDIA (as I own 980s) to render one card to each eye.
I figure AMD may show something similar.
 
I wish that were true... SC pulling rift support seriously peed me off! Especially after I supported them to the tune of over 5k!


They did? Sad (have given up on them for now - (Saw the light last year after close to a K...) - Shows you how much I've been following them. Anyway - back to subject DB has said many times that he want Elite to have a long shelf life and to future proof it to a large extent; so I suspect that you will probably see the Cobra engine adapt DX12 fairly soon after it's implementation.
 
I haven't heard about SC pulling Rift support, do you have a link to that? I know it's pretty poorly implemented right now though.
 
Excited to see any news about CV1 at GDC
Not so excited with the HMD from Nvidia after I read its standalone but just hope that it can act as standalone and tethered.
Excited for any news on the Steam VR and the AMD VR improvements.

If the AMD VR improvements are linked to an AMD card I would put my 2 980s on ebay tomorrow.

http://www.reddit.com/r/oculus/comments/2stxxt/amd_to_share_lowlatency_vr_gpu_rendering_tricks/

Their talk at GDC will cover the following:

This talk will provide a detailed explanation of several mechanisms by which graphics engine developers can dramatically reduce both actual and perceived latency and “stuttering” in graphics and virtual reality applications running on modern GPUs such as those powered by the AMD Graphics Core Next (GCN) architecture. Real world examples of optimized AAA content will be discussed and explained, complete with before and after performance metrics.


This talk will give developers the tools and understanding required to exploit modern GPU architectures to take their graphics engines to the next level: extremely low latency, stutter-free, liquid smooth graphics at high frame rates (90-120Hz and beyond).
 
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The latency and stutter improvements are likely a combo of Mantle (Dx12 later) and the asynchronous compute engines on the GPU. I don't think Nvidia GPUs have ACE's so the latency at least is likely going to be an ongoing issue. They may surprise us with some kind of stand-alone hardware though, that is their preferred method for a lot of this stuff (cue vendor lock-in attempt). Nvidia headset requiring an Nvidia card? I wouldn't put it past them but in this case it appears that AMD has pretty much nailed VR anyway - with their current hardware - and it'll be a lot cheaper (and work with the Rift).
 
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I would be really surprised if there is any Oculus news at GDC given that CES was only a month or so ago and would probably have been a much better launch platform to make the announcement.
Hope I'm wrong, but....
 
Well, they did announce the DK2 at the presentation last year, but that was in keeping with the subject which was game development. There are good chances that they may announce the CV in June, but that would really compress the timeline for a 2015 availability and also put them behind (visibility) against the raft of wannabes' that will show their new stuff next week. ;)
 
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