Me I love open, 3000+ hours across two accounts the only time I've used anything other than open is when I'm learning how to do something and don't want to hog a Pad, or a Guardian site or whatever, or more usually when I'm doing something stupid. like jump my SRV over an antenna array and don't want to mess someone else's day around.
I know that Open is not everyone's cup of Fujian Tea. I don't want to start a OPEN vs PG screaming match we have enough of those, nor is this a one way only type thread although I have a personal preference there also.
But I got to thinking what if.. there was a risk / reward reason to play in open ? what if you got a buff 10% (or whatever) for every action positive and negative when playing in open.
The mission boards look the same the bounties REP and INF rewards etc, all look the same... but when it is calculated it is worth 10% more if you did it in open. Maybe not even the monetary side of things, no extra credit value on any activity but a BGS buff for all the activities conducted in open.
I realise there would need to be some coding behind it to stop @rseheads from taking a mission in open changing toscared-y-cat solo mode flying to dangerous-destination-station then changing back to hand it in.
Nothing fancy just a tangible bonus (not even maybe for the commander themselves) for facing the 'danger' of open mode, change the risk reward landscape of the game a little, and maybe encourage the 'one time I was attacked on the way to BGS in someone else's system, and now I only play in solo mode' types ?
Dunno just a thought
Comments ?, criticisms ? discussion ?
I know that Open is not everyone's cup of Fujian Tea. I don't want to start a OPEN vs PG screaming match we have enough of those, nor is this a one way only type thread although I have a personal preference there also.
But I got to thinking what if.. there was a risk / reward reason to play in open ? what if you got a buff 10% (or whatever) for every action positive and negative when playing in open.
The mission boards look the same the bounties REP and INF rewards etc, all look the same... but when it is calculated it is worth 10% more if you did it in open. Maybe not even the monetary side of things, no extra credit value on any activity but a BGS buff for all the activities conducted in open.
I realise there would need to be some coding behind it to stop @rseheads from taking a mission in open changing to
Nothing fancy just a tangible bonus (not even maybe for the commander themselves) for facing the 'danger' of open mode, change the risk reward landscape of the game a little, and maybe encourage the 'one time I was attacked on the way to BGS in someone else's system, and now I only play in solo mode' types ?
Dunno just a thought
Comments ?, criticisms ? discussion ?