General Thoughts about ED setup

I don't really have any point to make, other than a stream of consciousness about what my ideal setup for this game will be, so if that is boring, kindly disregard and apologies for taking up your time. If you feel the same kind of obsessive and insane attachment to the Elite universe that i do, please feel free to throw in a comment, or tell me where i am going wrong, etc.

I had originally thought to strive toward getting a pilot seat setup with three large (40" plus) screens for a wraparound cockpit view and a row of tablets set up as Multi-Function Displays (MFDs) just behind a HOTAS (Hands-On Throttle And Stick) control system that would be configurable (hopefully) for things like a rear view camera, system statuses, target information, system map, etc.

That kind of setup would obviously be pretty expensive, but it would be worth it given the amount of time i would put into ED if it's even half decent (and so far it's looking way better than that). In some ways, we're very lucky these days, because things like cheap TVs can be used for the monitors, and the quality is way higher and the price way lower than even just a few years ago now. And tablets can be cheap too. I personally prefer iPad, but for a dedicated cockpit setup, a row of cheap android tablets will do, and you can get those dirt cheap now, even quite high-end ones. Still, even with the individual parts of it being cheap, it all adds up and becomes a lot of money in the end. Not to even mention the fact i am going to need a brand new high-end computer to make all this hardware remotely worth using.

The most important thing for me was the game experience though. I'm after absolute immersion if i can achieve it. With this in mind, i would't care about the cost really, and could even split it into separate purchases over time, starting with a simple setup and adding to it to achieve this setup within a year or two (and then hooking up the IV drip and playing until they came to take me away to the funny farm).

Now though, after the announced support for Oculus Rift and having watched many videos of it in action, i think that has got to be the way to go. There's a video on youtube of a guy playing ED Alpha with Oculus Rift. Just watching him look around his cabin, at various displays, out various windows... Just WOW!

My thinking now is heavily towards Oculus Rift, which obviously makes the triple display and MFD setup pointless, as you can't see any of that with the VR headset on. The added bonus also is that, although TVs and tablets are pretty cheap now, a single Oculus Rift is even cheaper. The current dev kits retail for around £200 (plus tax and shipping), and give wraparound vision that tracks your head movement. The only real problems i have heard about it so far is that sometimes the tracking is not perfect and that the resolution is blurry. Sounds like those problems are being addressed though, and they are looking at ways to improve tracking in the retail version, and maybe even in the dev 2.0 version, and are already saying the resolution will be upped to at least 1080p.

So, Oculus Rift then. Control is still going to be HOTAS, though no need for MFDs anymore. I already own a Saitek X52 Pro, which was extremely nice to use. I used it extensively in various space sim-type games, and a lot in Oolite, which i loved playing, but found a little limiting, especially in the controls department (no lateral thrusters, etc.). I don't know if they still do, but Saitek used to go on about how hard wearing their products are. While my X52 Pro lasted longer than a cheap £15 stick would have done (the X52 Pro was around 15 times as expensive), they don't last forever. My X52 Pro broke after about 2 years of playing (not physically, it's fine physically, but maybe internal switches or something, because the rudder doesn't work and left doesn't work), so i will need a new HOTAS. There are some HOTAS systems around that look absolutely amazing, and have prices to match. The sort of prices that make even Saitek look cheap.

Even though i'd love to be able to say money is no object at all, i really can't. I can go a bit crazy, but not insane with it. With that in mind, and only looking at crazy expensive, not insane expensive, i am really liking the look of the Saitek X55 right now. Hopefully modern components are a bit more reliable, and that thing looks SOLID, much more so than the X52 with the plastic case and all.

Some of those buttons and switches might not work out with an Oculus Rift on, but i imagine at least the finger and thumb controls would be quite easy to get used to blind, and at least some of the other switches could be useful.

With a move to a simpler setup like this (computer, controller, Oculus Rift), it would be quite easy to make this a portable setup, and not have it tied to the house (i can still have a pilot seat at home, and just not bring that when i move the setup around). So rather than a giant desktop, maybe a laptop of SFF (Small Form Factor) computer could manage it. The specs right now are very high-end, but they will come down with optimisation. It will still have to be high-end, but with where we're looking for final release now, they might be another computer generation making affordable small hardware possible and it shouldn't be quite as high as the current Alpha requires. The requirement is going to be, assuming Oculus rift is 1080p, to be able to run everything in the game, including intense battles, in full 1080p and 60 frames per second (Two eyes, 30 fps each, making it require 60fps, apparently). Dropping frames will break the immersion and probably make me dizzy, so that's to be avoided.

As a final thought, and with portability in mind (could then bring it to, say, LaveCon for a LAN gaming party, etc.), my personal preference is for Macintosh. I know Windows is more geared towards optimised gaming, and slightly cheaper in general (but not always, take a look at ultrabooks compared to Macbook Air), and i know a lot of people simply irrationally hate Macs for no reason, but i prefer the OS, find it works better for me, and use it extensively for other things, like video and photo editing. Anyway, not wanting to bother with any of that nonsense about why something else is better, i think it would be nice if the next generation of Mac Mini came with Gfx good enough to drive Oculus Rift with ED (i know it's not likely, but i can dream). The Mac Mini is an ultra-SFF pc, and you could get that computer, the Rift and the controller in a single gym bag, which would be pretty awesome.

Sorry for going on so long, and for it being quite droll, but i really do feel a ridiculous amount of excitement for this. Far too much for someone of my age really.

Please feel free to tell me your thoughts and criticisms, or even just comment about what your ideal setup would be.
 
I'm in the multiple screen or wait for Occulus Rift conundrum myself right now.

I'm leaning towards multiple screens for one reason: I'm not sure how long I could play with an OR strapped to my head.

If I'm doing combat for an hour two, that sounds okay. If I'm planning to spend a rainy afternoon (i.e. 4-6 hours) playing doing trading and exploration, I'm not sure the OR would work out as well. Note: I have never worn any VR headset of any kind, so I'm just making assumptions.

I wish I could fit 40" screens in my room for an ultra setup. Might go as big as 27.
 
I went through the same rather obsessive state of mind some months ago when I was designing what should be my ultimate setup for Star Citizen. Being a backer for ED as well, here's how I organized mine. Maybe it will help you decide and design your own.

I knew it would be an expensive purchase, so I decided to buy it over time. My cockpit is mostly complete. I have three 30" monitors in surround, but I'm working on a curved screen that will be powered by three projectors for the final cockpit :)

Pictures:
Cockpit 1
Cockpit 2
Cockpit 3
Cockpit 4
Cockpit 5

It consists of an Obutto R3volution, three screens, TrackIR, Saitek Combat Pro pedals, and a Thurstmaster Warthog.

The good peeps at Hard Light fixed Eyefinity HUD problems with their BSG mod Diaspora and I've been playing a lot of it. Great game and great practice for ED and SC.

I got the Warthog first, and quickly realized leaving it on my desk would be problematic. I upgraded from the X52 Pro, by the way. I love the stick because when you hold it, it's metal and it feels fantastic, but it's really meant to be used at waist level like pictured in cockpit1.jpg. There is a lot of resistance in the gimbal and it makes using the stick at desk level uncomfortable very quickly.

I dismissed OR quickly for the same reasons you did: the inability to see the cockpit. I will be adding a few touchscreens to my cockpit too. How cool will it be to use touchscreen to equalize shields, change weapon loadouts, initiate communications, and all these awesome things you can do with MFD?

Simply put, Occulus Rift offers a lot of immersion for a small price tag, but it doesn't offer more immersion than a real cockpit.

Currently using my three 30" as I said before, but 7680x1600 is a lot of pixels to push for video cards, and I doubt even three 290X could render Cryengine3 at max settings as this resolution.

The trade off of using a big curved screens with projectors (I will use three BenQ W1080ST 1080p porojectors, they're currently the only short throw 1080p projectors around) is you lose image quality over three IPS panels like my U3014 or U3011s, but it's easier on the video cards too. If building a curved screen you'll need software like Nthusim to account for the warping and correct that.

Curved screen + cockpit + TrackIR imho is the ultimate setup.
 
I'm edging towards Oculus Rift if they retail at sensible prices this summer.

The only issue I have is as far as I know you can't use a keyboard with it, or at least its awkward to since your vision is immersed inside the rift.

I've got a Thrustmaster joystick with rudder twist, thrust, and around 10 configurable buttons, so if Elite is playable without the need to rely on a gazillion keyboard inputs I may well go the OR route.
 
alchemy42: My experiences with VR so far have been limited to the lame 90s arcade stuff, which used to cost far far too much for about 15 minutes, and be of absolutely terrible quality, very very slow to track movement, with a tiny screen that seemed far away from your eyes, with a tiny field of view, and so flickery you'd feel sick using it.

My assumption now is the technology has moved on towards more immersion and it won't be as bad as it was, but i reserve final judgement until i actually try a retail unit.

Halada: That setup looks absolutely awesome and is along the lines of my original thinking, and still not entirely discounted. You're right in saying that having a physical cockpit with decent and ergonomic controls and MFDs for various info and control displays would be amazing. The only problem is that we don't yet know if the in game cockpit graphics can be turned off, because they'd be pretty pointless with an actual physical cockpit, and would break immersion for me.

I love that HOTAS by the way. Love the seat and love the position of the controls.


One thing i'd like to add with Oculus Rift; It would be pretty cool in the future to maybe have some kind of gloves, or armbands, that could be movement tracked too, then the pilot body could be animated, and in-game holographic MFDs could be manipulated and configured.
 
well after seeing those pictures I'm not going to buy anything, I'm going to cone round one of your houses instead. ;)
 
Gotta say, i absolutely love the look of that Thrustmaster Warthog HOTAS, but it retails for around US$600, plus tax and shipping, and the rudder pedals are around another US$200 plus tax and shipping. Plus, on top of that, you have a separately purchased base for the stick, to mount it with the chair. Not cheap.

The Saitek X55 is quite similar in general. Same sort of solid stick, same sort of throttle and buttons thingy... but it retails for around US$199 (plus tax and shipping).

I think ultimately it comes down to something pretty damn good on top of a desk, or something not really greatly better, but better just a bit, and mounted properly and ergonomically in a pilot chair (which also retails for about £500 i think, on top of the other expenses). Is the rather extreme enormous extra expense really worth it just to play a game, when the vastly cheaper option is probably a good 90% or 95% as good as the ridiculously priced option?

Anyone who has read my level of obsession with the Elite universe, and space sims in general probably already know where i'll eventually end up with this, and it's not going to be the cheap one in the end...
 
The problem with using a regular desk and a chair is the skidding that occurs when you try to use the pedals, so you have to find a way to attach the chair to the pedals.

The Obutto R3volution doesn't include mounts for sims, they are extra. They make mounts specifically for the Warthog HOTAS or and a generic HOTAS mount.

The Warthog is indeed expensive but it's not the most expensive. That title goes to a FSSB R3 modded Warthog. Total price? North of $1100. The FSSB R3 mod turns the Warthog into a force sensing stick, like the now defunct Saitek X-65. Most people who have it swear by it, but it's not exactly wallet friendly. The Warthog just doesn't look great, it feels fantastic and handles well too. It's unfortunate there is no middle ground between a X-52/X-55 and a Warthog, but that's the reality.

The X-55 is half the price of the Warthog and it shows. I got mine for $300 in mint condition off craiglist, and bought a second for $325 three months later. Might be worth checking there. Flight simmers tend to take care of their stuff.
 
Is the rather extreme enormous extra expense really worth it just to play a game, when the vastly cheaper option is probably a good 90% or 95% as good as the ridiculously priced option?

That is a subjective question of course, and I expect most people who went that route and spent the money would say it was worth it. Not only because they're rationalizing, but because the experience is truly something to behold.

I've been gaming for twenty years and very few games made me giddy in excitement. Ocarina of Time was one of them back in the days. I remember playing Black & White and thinking "what a cool game, my hand is God and I can shoot fireballs by making signs with my mouse." I have vivid images of playing some Wing Commander game and trying to destroy some kind of cannon in my jetblack ship. Otherwise, it all blends together. But the first time I launched off the Theseus in my Viper Mark II in Diaspora, in my cockpit, and I could look around space with TrackIR, see the flak fire, the missiles flying over my head from the basestars... yeah, I was giddy.

If I was short on money I'd get an Occulus Rift and a Saitek X-52 which twists, so no need for pedals. Then upgrade your way from there if you feel it would add to your experience.

Ultimately the only person that can answer your question is you :)
 
I haven't had a gaming PC for 15 years.

Elite's return brought me back to desktop machines ....but it was also the Saitek X52 Pro and Oculus Rift.

Barring motion sickness, I don't know why you'd want to play with anything other than a thruster/joystick and VR headset.
 
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