Basically they are saying while the game totally catches the spirit of the original Elite, it is, in their oppinion, not done yet, and that is why they wont rate it yet.
http://www.gamestar.de/spiele/elite-dangerous/test/elite_dangerous,45128,3081408.html
Ill try to translate the summary of the Article:
To avoid any eventual misunderstandings: I loved the original Elite! I am playing Dangerous since Alpha and i dont need any red blinking arrows that explain the game to me. I dont care about Cutscenes, i use a HOTAS Combo, i love getting into complicated and difficult games and i have patience.
Still i am upset that, even though David Braben creates a giant believable Universe that radiates Elite feeling in every corner, with great flightmodel, exciting dogfights, interesting ships and plenty of ways to setup the equipment of your ships, he manages to screw up on basic things like random missions, prebuild texts for those missions, leaves ingame contexts completely incoherent and unexplained and delivers absolutely no element of surprise.
Sure, Elite isnt Wing Commander, and Dangerous isnt Star Citizen. But the world of Gamedesign moved on, the players of old dont like realtime limitations and overly long frustrating search missions straight out of the random number generator. Please, before you add things like planet landing, more ships and grouping, make the game more 'rounded', thats so much more important.
I WILL stick to it, because the skeleton of this game is great, and it is really 'Elite pure'.
Alpha, Beta and Gamma have shown that they are able to implement changes quick.
(translated from german to english, excuse eventual mistranslations but i think im close to the original).
http://www.gamestar.de/spiele/elite-dangerous/test/elite_dangerous,45128,3081408.html
Ill try to translate the summary of the Article:
To avoid any eventual misunderstandings: I loved the original Elite! I am playing Dangerous since Alpha and i dont need any red blinking arrows that explain the game to me. I dont care about Cutscenes, i use a HOTAS Combo, i love getting into complicated and difficult games and i have patience.
Still i am upset that, even though David Braben creates a giant believable Universe that radiates Elite feeling in every corner, with great flightmodel, exciting dogfights, interesting ships and plenty of ways to setup the equipment of your ships, he manages to screw up on basic things like random missions, prebuild texts for those missions, leaves ingame contexts completely incoherent and unexplained and delivers absolutely no element of surprise.
Sure, Elite isnt Wing Commander, and Dangerous isnt Star Citizen. But the world of Gamedesign moved on, the players of old dont like realtime limitations and overly long frustrating search missions straight out of the random number generator. Please, before you add things like planet landing, more ships and grouping, make the game more 'rounded', thats so much more important.
I WILL stick to it, because the skeleton of this game is great, and it is really 'Elite pure'.
Alpha, Beta and Gamma have shown that they are able to implement changes quick.
(translated from german to english, excuse eventual mistranslations but i think im close to the original).