Get mission shootdown enemies, find enemy, offers me abandon mission, now can't finish mission. !??!

Then the missions on the Bulletin board need to start specifying what faction it is needed. Not just "pirates". if its just "pirates" then any should count. If it needs to be of a certain faction, then specify.

I think that you were simply misidentifying some bounty hunters or smugglers as pirates. They will all have bounties, so that's not the only way to tell who is a pirate.
 
This type of mission really irritates me, it has happened every time i try and do one of these, so much so that i have just stopped bothering with them completely. I have tried all ways of trying to complete these, Killing the initial guy, ignoring him completely, accepting the abandon (worked once). I have spent hours trying to complete some of these to no avail.

As far as i am concerned these mission's are buggy as hell and poorly worked, they need a complete overhaul.
 
In that case then the Npc did his job. He stopped you from completing yours. So you lost reward, rep with the faction that gave you the contract and more than likely got fined if you let the mission timer run out. Had this happen to me too but in beta. If it's not a kill others then it is more than likely just a decoy to stop you. Just my take on it I have no real back up to this idea.

Yup, I guess so. I like the idea of the NPCs lying to you to save their skin, if it is deliberate, and not a bug.
I won't be as nice next time! 😈
 
This type of mission really irritates me, it has happened every time i try and do one of these, so much so that i have just stopped bothering with them completely. I have tried all ways of trying to complete these, Killing the initial guy, ignoring him completely, accepting the abandon (worked once). I have spent hours trying to complete some of these to no avail.

As far as i am concerned these mission's are buggy as hell and poorly worked, they need a complete overhaul.

I'll agree that they aren't as clear as they could be, but I have yet to encounter one that was buggy. Every oddity I have seen or heard can be explained by misinterpretation of one type of NPC as another - confusing a smuggler as a trader, confusing a smuggler with a bounty as a pirate, misidentifying a pirate with some stolen cargo as a smuggler...
 
I think that you were simply misidentifying some bounty hunters or smugglers as pirates. They will all have bounties, so that's not the only way to tell who is a pirate.

Not me. The post in here is more a side-symptom of my frustration regarding the traders issue.
He merely stated that he need to kill more pirates then the amount because the mission required he killed specific pirates although the breifing does not specify what faction pirates you need to kill. Its the same with the traders as I just said in the other thread.

This is an issue. It should be made clear who you need to find and target. not just "pirates/traders". it should be "pirates of faction A".
 
Not me. The post in here is more a side-symptom of my frustration regarding the traders issue.
He merely stated that he need to kill more pirates then the amount because the mission required he killed specific pirates although the breifing does not specify what faction pirates you need to kill. Its the same with the traders as I just said in the other thread.

This is an issue. It should be made clear who you need to find and target. not just "pirates/traders". it should be "pirates of faction A".

I replied in the other thread, too. It's not the factionl it's that there are some NPCs who look like one type who are actually another type.
 
When you say you 'killed the second pirate' do you mean the one who offered you the alternate mission? Those don't count. You need to leave that USS and find another one, and then your targets will be in those.

The one who offers you the alternate mission is 'special' and doesn't count in the target category, even though they are clearly a member.
No. I ignored him and went to another USS and killed one.
 
Yup, I guess so. I like the idea of the NPCs lying to you to save their skin, if it is deliberate, and not a bug.
I won't be as nice next time! 😈

In my case tonight I ignored him. Sure it took me a while to get to the 7. But it was fun getting there. I had to bug out of one. Not ready for the elite anaconda yet. One shot with a plasma accelerator took out my sheilds. Brave Sir Robin had nothing on me with the speed I got out of there.

:eek:
 
No. I ignored him and went to another USS and killed one.

And you are certain that you killed a pirate? Did he scan you and say something in chat like 'What are you carrying today?'

Or did you assume he was a pirate because he had a bounty?

Sometimes smugglers and bounty hunters can have bounties as well. Not everyone with a bounty is a pirate.

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Wait...so being "wanted" doesn't exactly make them a pirate? If not, how do we differentiate?

PIrates scan you immediately upon seeing you and say in chat something like 'What do you have for us today?'

Also you could cargo scan them, or simply look at their subsystems; pirates often have limpet controllers mounted and have limpets in their cargo.
 
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And you are certain that you killed a pirate? Did he scan you and say something in chat like 'What are you carrying today?'

Or did you assume he was a pirate because he had a bounty?

Sometimes smugglers and bounty hunters can have bounties as well. Not everyone with a bounty is a pirate.

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PIrates scan you immediately upon seeing you and say in chat something like 'What do you have for us today?'
Interesting. I thought anyone who was "wanted" was considered a pirate. This would make sense now.
 
I had this happen to me, and I ignored his alternative mission and finished killing pirates. Only problem was that it didn't count because my mission status was changed. I never accepted anything, I just went along and tried to finish the first mission to no avail. :(

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I think a way to avoid this problem is to buy a FSD Interdicter and pull pirates out of Super Cruise, instead of looking for them at USS.

When or if you get the alternate mission, it sets the counter to 0, so if you had already killed one pirate then got the alternate mission, you would then have to kill two pirates not one to complete. Hope this helps :)
 
When or if you get the alternate mission, it sets the counter to 0, so if you had already killed one pirate then got the alternate mission, you would then have to kill two pirates not one to complete. Hope this helps :)

Thanks. From what I'm understanding now, just finding people who have a wanted status doesn't necessarily make them a pirate. I did not know this.
 
I'll agree that they aren't as clear as they could be, but I have yet to encounter one that was buggy. Every oddity I have seen or heard can be explained by misinterpretation of one type of NPC as another - confusing a smuggler as a trader, confusing a smuggler with a bounty as a pirate, misidentifying a pirate with some stolen cargo as a smuggler...

I agree, incorrect identification of a target can be a problem. The last time i tried one of these missions it was a simple "kill 2 Pirate" mission. After meeting the guy in a USS and ignoring the abandon i then spent a fair while pulling targets out of supercruise, killing them at nav beacons, killing them in USS. In the end, once more i gave up, i had made just under 120k in massed bounties but still had to just leave the mission to time out due to the target count in the mission not advancing. I will also add that this was a 1 system hunt and not a multiple system hunt and the "nail in the head" for me and these missions :)

Why every single one of these missions needs an "abandon" is beyond me, i accept missions as i know i can do them, i don't accept them to abandon...
 
I agree, incorrect identification of a target can be a problem. The last time i tried one of these missions it was a simple "kill 2 Pirate" mission. After meeting the guy in a USS and ignoring the abandon i then spent a fair while pulling targets out of supercruise, killing them at nav beacons, killing them in USS. In the end, once more i gave up, i had made just under 120k in massed bounties but still had to just leave the mission to time out due to the target count in the mission not advancing. I will also add that this was a 1 system hunt and not a multiple system hunt and the "nail in the head" for me and these missions :)

Why every single one of these missions needs an "abandon" is beyond me, i accept missions as i know i can do them, i don't accept them to abandon...

Those can be useful, not because of the rewards which are often pathetic (which makes sense, since abandoning a mission is easy) but because it is one way to raise faction with some groups that might not offer many missions until you get more friendly with them.

As for why they all have alternates, I agree; it could be more uncommon than it is and not weaken the system. In fact it would strengthen it, by making the alternates actualyl interesting because they are rarities.
 
As for why they all have alternates, I agree; it could be more uncommon than it is and not weaken the system. In fact it would strengthen it, by making the alternates actualyl interesting because they are rarities.

I heartily agree with this. The alternative missions should be the exception, not the rule. It feels strange to have a random encounter pop up every time offering an alternative mission.
 
Those delivery mission offers are also bugget, some of them, you can not complete the first option only the new, others you can complete but you get neg reputation from the the faction first offered the mission to you, and some work as intendet i saw, soo best decission atm is: if you got any delivery mission, just do not head into an USS.
 
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