Get rid of cargo rewards please!

Cargo rewards are a real pain in the derriere, especially if you have little or no cargo capacity. No-one really appreciates cargo rewards in my PERSONAL view (no "flame" please, it's my personal opinion) and more credits would be much more appreciated instead. It is tedious in the extreme when you're handing in multiple missions, when you can only complete 1 or 2 at a time, before you have to either dump cargo or sell it! In a way, cargo rewards are unfair because it forces commanders to use up optional internal space for cargo storage, which, if the ship in question doesn't have many optional slots, is somewhat annoying. So please get rid of cargo rewards for mission completions, or at least make it so that missions can be completed for just credits and the cargo reward is defunct. It would be a huge improvement, thanks.
 
They are necessary for engineers, so I think we're stuck with them.

I would appreciate it if it was optional. 16 Atypical Wake Scans aren't needed all the time.
 
We just need an option to forego the commodity reward.

I hope FD notices how often this request comes up on the forums.
It is a really annoying problem.
 
They are necessary for engineers, so I think we're stuck with them.

I would appreciate it if it was optional. 16 Atypical Wake Scans aren't needed all the time.

Cargo (commodity) rewards are not used by engineers. They are also cheap so completely useless. All they do is demand the ship to sacrifice a module.
 
Cargo (commodity) rewards are not used by engineers. They are also cheap so completely useless. All they do is demand the ship to sacrifice a module.

Not touched engineering for a bit but don't you still need some of them to unlock access to some of the Engineers? Modular Terminals etc
 
Cargo rewards are a real pain in the derriere, especially if you have little or no cargo capacity. No-one really appreciates cargo rewards in my PERSONAL view (no "flame" please, it's my personal opinion) and more credits would be much more appreciated instead. It is tedious in the extreme when you're handing in multiple missions, when you can only complete 1 or 2 at a time, before you have to either dump cargo or sell it! In a way, cargo rewards are unfair because it forces commanders to use up optional internal space for cargo storage, which, if the ship in question doesn't have many optional slots, is somewhat annoying. So please get rid of cargo rewards for mission completions, or at least make it so that missions can be completed for just credits and the cargo reward is defunct. It would be a huge improvement, thanks.

Yep that is a pain but if you are new it's useful ;)
 
They would be tolerable if you could accept normal missions and without having space for the reward (like you can do with passenger missions) and if you could turn in passenger missions without having space for the reward (like you can with normal missions).
 
Not touched engineering for a bit but don't you still need some of them to unlock access to some of the Engineers? Modular Terminals etc

I'm not sure. Even if, easy to supplement with data of choice. Definitely not needed for any mod though.
 
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Cargo rewards are fine, but change the items to better more useful things. Missions rewards need to be items of value. A reason to complete the mission. I'd prefer items related to engineering or rare high value goods. Then give the option to take or sell for credits. Also change the quantities say anywhere between 2-6. Some of the more useful rewards it would be nice to get a better qty of them from time to time.
 
I'm not sure. Even if, easy to supplement with data of choice. Definitely not needed for any mod though.
Garix is right, and that was what I was referring to; some Engineers (looking at you Qwent, useless trash he is) needs Modular Terminals to unlock.

There is a negative chance that they will ever revise how you unlock Engineers in the game, so we will always be stuck needing to do missions for rewards.

However... there are also mission-only materials (biotech conductors) that are needed for Long/Short range Grade 5 engineering mods that is unlikely to change as well.

So yeah, we'll be forever stuck with the crap. But I would like to at least have the choice of that crap.
 
There seems to be a bit of confusion between the material rewards, data rewards and the commodities rewards: materials and data have their own storage space and do not take cargo space, only commodities require cargo.

There is a cap on total material and data you can carry, and it can be bothersome to have to manage that space.

For micro materials, the problem should be mostly taken care of with the Engineers update coming up in the next few months as the current proposition includes the following:
  • We will institute a materials trader at specific starports. These contacts will allow you to trade (at loss) materials within the same class, allowing you to convert unwanted materials into useful ones
  • We will introduce a per material storage cap, probably around the 100 mark, to remove inventory shuffling
  • We’ll add quality and quantity indicators for materials in the game world, so you’ll be able to see at a glance how much you have of a material without having to check your inventory
  • We’ll add an ignore function for materials (and commodities, incidentally), allowing you to mine and collect more efficiently by preventing collector limpets from picking up ignored items and auto-venting refineries

The per material storage cap should prevent you from lacking material storage space too quickly and the materials trader will let you get rid of excess materials without trashing them, ensuring that any material you get is potentially useful.

We can only hope that these changes are also applied to data and data storage where applicable.

The real issue for mission rewards and cargo is commodities. As some have pointed out, as long as it's the only way to get unique commodities required for Engineers unlocking - like Marco Qwent's Modular Terminals - it isn't likely to change. The better solution is to implement an optional reward system, where you can take the commodities or their credit value directly.
 
I agree. This "feature" causes more problems and frustration than it solves. It means we need empty cargo space on the ship to even take most missions whether they be cargo related or not.
It also means every ship you want to do missions with needs a cargo hold, whether you want it or not. That is precious internal space that could be used better on some ships. Doing combat missions with a combat ship? Not without a cargo hold... Delivering data? The mission says you don't need cargo space, but you often do - because they pay in cargo. Ferrying passengers? Not without a cargo hold. For the passengers luggage? No that is in the cabins - for the payment. What about paying in credits? Oh they do pay in credits, but they also dump their garbage in your trunk as "payment".
Sure, some people might occasionally find a mission that just so happens to reward them with a commodity which they just so happen to want, or can find a use for - but more often than not, it is just sold at the same station, or dumped.
I would be fine with them keeping the stuff, or dumping it anywhere but my cargo hold. I just jettison it anyways as soon as I get it. I dont even care if it is pure gold or platinum. I can have loads of that stuff anytime I want, even painite.

A solution would be simple. Add a button "Sell/Jettison/Deny Cargo Reward" to the interface when taking/turning in missions, and let us take/turn in missions we do not have the cargo space for (for the rewards that is of course). Or just an option to automatically decline/sell cargo rewards in the functions panel, to just dump it or sell it instead of filling the cargo hold - better, without needing cargo space in the first place. Or even simpler: get rid of it entirely. There has to be some other way we can get stuff that is needed for something else.

Engineers need specific commodities? So what? There can be countless ways to get commodities, those specific ones just need to be linked to something else. There is nothing forcing these commodities to be rewards for random unrelated missions. If we are supposed to do certain missions to unlock an engineer, why not make that clear cut and just have the requirement be "Do X amount of Y category missions". Or give us a mission with the reward being access to that engineer.

Since cargo rewards were introduced, I have not found one example where I was happy to get them, and countless where I wished I would not get them. Also it can be really confusing for new players: "Why cant I take/turn in this mission?", "Why can I suddenly not jump there anymore?", "Why is my cargo hold full?"

Sorry for the rant. Basically TL;DR: In my opinion cargo rewards should either be made optional, or removed entirely.
 
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