Get rid of claims loss on ship destruction or critical injury entirely

I am most certainly going to be torn to shreds for suggesting this.

Losing claims of exobiology, codex entries, bounty claims, exploration data, all of this seems kind of outdated, considering the low payout of each and that missions pay so much, much more. If players were only out their rebuy and not everything else, minus cargo, which should probably stay lost since it is a physical thing that blows up, it might also help people play more in Open. I know I am a lot more willing to play on foot conflict zones in open because you don't lose your combat bonds on critical injury there.
 
Any exploration ship can be made open viable at the expense of 3-6ly jump range.

You only need to surive a few seconds to high wake if interdicted.

Plus decent thrusters and hardier shields make planetary landings a whole lot safer to boot.

My ExploAnnie has around 1,800mj of shields and all the toys an explorer needs and can still jump over 76ly.
 
Release a self hosted server-side part of the game (dedicated server) and update the client to allow users to choose to connect to the official server or any other they choose and that opens up the ability to implement a mod system to the game for those non-official game instances.

Then you can run your own server how you wish, without impacting any other players. If other players like your setup, they could connect to it ...or you could setup a remote host to run it so it's not dependent on your PC (perhaps fdev could sell such hosts to players within their environment to make such things easier).

There's not much really wrong about suggesting no consequences, consequences really only impact players who are very new or drunk or purposely choosing to be risky. It's just not going to be possible to change the rules in that way while playing in the same game as players who dont have the same setting ...and so will never be a reality. These kinds of suggestions really require separate game instances... And what many fear from that is fragmentation, but the reward far outweighs the cost there.
 
Imagine how much of an uproar the forums would be in, if you lost engineering mats / data... luckily you have big pockets for all that stuff.
Just not for exploration data.

Bounties, I kind of get why, though, tbf.

P.S. I'm not advocating any changes.. was just a fleeting comment.
 
I would be against the removal of consequences for the same reasons why you would want to remove them: the quick availability of credits.

The game suffers from a constant dumbing down, where things become easier and easier.
As you mention, credits are very easy to come by (e.g. one Palladium mission in my free cg Type-6, that involves one jump, the purchase of n credits of goods and delivering them at 10x the purchase price covers my FC expenses for 3 weeks), but it is not all about the money, it's about the risk, it is about holding anything valuable (not in terms of money) to hone one's skills around.

The most important lessons I have learnt in this game came from blunders that made me lose exploration data, combat bonds, bounties and, recently, bio-scans.
I lost hundreds of millions in exploration data because I was being stupid and didn't have the tools to protect myself from a botched interdiction. It was not for the money, it was for how I squandered hours for being needlessly reckless.
If the game allowed me to be careless, then I would not learn anything, I would not care about ship builds, I would not need to plan anything.

If anything, I would reduce the availability of credits, in fact. (And I might be torn to shreds for saying this! :LOL:).
I need more danger, not less.

PS. I play mostly in Open.
 
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Any exploration ship can be made open viable at the expense of 3-6ly jump range.

You only need to surive a few seconds to high wake if interdicted.

Plus decent thrusters and hardier shields make planetary landings a whole lot safer to boot.

My ExploAnnie has around 1,800mj of shields and all the toys an explorer needs and can still jump over 76ly.

Why would I do that to my exploration ship?

People going to shin/deciat in their explo ship in open have only themselves to blame.
 
I know I am a lot more willing to play on foot conflict zones in open because you don't lose your combat bonds on critical injury there.

You dont lose combat bonds if you die in a Space CZ either (i'm pretty sure we used to lose those too, but i may be as well mistaken)
However, you do lose the explo data and the bounty vouchers you may have.
 
You definitely used to lose bonds from space CZ. You're not supposed to lose ground bonds.

Well, not anymore.
In the current CG i went in a high CG CZ using my ground assault DBX
And eventually, when low on shields, i succumbed, quite literally, to my habit of ramming low hull enemies 😂

I was quite surprised i didnt lose whatever combat bonds i acquired - about 3-4 millions (not that much, but still).
As i said, i did lost the carto data and all the bounty vouchers i had, more than 10 millions only for the bounties (basically all of them gained on-foot, killing and scanning scavs)
 
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Well, not anymore.
I don't know whether this was intentional or not, but I think it changed with the introduction of Odyssey: since all bonds (ship and on foot) are under one pool, preventing their deletion upon critical injury works no matter what the circumstances are.
In this respect, at least, there's consistency!
 
I don't know whether this was intentional or not, but I think it changed with the introduction of Odyssey: since all bonds (ship and on foot) are under one pool, preventing their deletion upon critical injury works no matter what the circumstances are.
In this respect, at least, there's consistency!

Well, there is consistency, but the death consequences are silently eased or even removed.
First with SLF crew, then combat bonds and certain particularities regarding on-foot death (exploration data not lost when dying on foot) and so on

So threads like OP do not outrage me that much anymore.


Edit: still i find losing exobiology data on any death type particularly harsh (even harsher than losing exploration data on ship deaths)
 
You don't lose exploration data when dying on foot and spawning back in your ship, they appear tied to the ship now, so that's a change from Horizons.
 
I need more danger, not less.
There are two kinds of danger. Danger from one's self and danger from Players/NPCs. The role of exploration is focused more around danger from one's self (poor loadout, risky behavior, not paying attention, etc.) then other ships. Most explorers can clear the bubble in a jump or two, making danger from ships much less. I would agree that, if anything, we need a little more risk for explorers, but risk only from one's own stupidity.
In other words, consequences.
 
Two weeks ago i killed myself while trying to land on a planet.
Had been out and about on a small tour for about two weeks.
had scanned about 200 Bio signals with a profit of near 30million.
came across a planet with 0,5 G after dozens of 0,2 G planets.
made a mistake while gliding down and exited at high altitude.
was boosting down and at 12k up I gave another boost.
as i pushed the button I thought: “that was a mistake”.
as i saw the planet come up to me I knew i was gonna slam into it.
ofcourse i hoped it would be survivable, but alas it was not.
after that icould not believe what just happened.
I sat in my chair for 10 minutes trying to fathom what stupid mistake i had made after playing 2 years.
That one I won’t make again (In the forseeable future)

long story short:
Rebuy and loss of data is there to have consequences for mistakes you make. it is a simulation and not an arcade game.
 
Two weeks ago i killed myself while trying to land on a planet.
Had been out and about on a small tour for about two weeks.
had scanned about 200 Bio signals with a profit of near 30million.
came across a planet with 0,5 G after dozens of 0,2 G planets.
made a mistake while gliding down and exited at high altitude.
was boosting down and at 12k up I gave another boost.
as i pushed the button I thought: “that was a mistake”.

Yeah, done that many times, but now with a FC I can sell data when it gets to a reasonable amount. Mind you I did exactly that my first approach to Via Gravitatis, 45g, hit the vertical thrusters around 5klms up, looked at the rate I was dropping and thought....aaaahhhh....turn nose up, full power to thrusters, boost, boost, managed to pick it up out of the drop fortunately, went very carefully after that I can tell you and finally made it down safe!

But the risk has been reduced and reduced over time to satisfy players and it never seems to stop them complaining, and probably never will unless FDEV turn it into a risk free zone, oh well.
 
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