Get rid of large systems or allow Hyperdrive in them

When I end up having a mission that is on a planet that is 252,000 Ls from the hyperdrive point, I end up pointing my ship in the right direction and just walking away for 20 mins. This is not good gameplay. A game should not involve wasted time like that. Either give us a way to warp to the 2nd or 3rd star in the system or just get rid of those stars. Seems rediculous that you can warp 14Lys in 10 seconds, but it takes 20 mins to go a tiny fraction of that distance.
Most of my deaths are from ambushes when I've walked away. If I wanted to babysit I would be sure to get paid real cash for it
 

Lestat

Banned
Here a easy fix for you. Next time use galaxy map (system) Which is easy access along with the mission. Look at the distance from system to base. Then either accept the mission or don't. Now if the system dose not have any info. You accept the mission at your own risk.
 
Here a easy fix for you. Next time use galaxy map (system) Which is easy access along with the mission. Look at the distance from system to base. Then either accept the mission or don't. Now if the system dose not have any info. You accept the mission at your own risk.

1. Too many missions will require you to go to a system, then scan to find out where the objective will be. These include all the black-box recovery missions, the "collect x objects from the surface of a planet" missions, and a couple of more. This is a decent percentage of all missions.
2. It is pretty painful to have to click "Open Map", then "System Map", then search for where the mission is supposed to be, just to find out it's a dud mission. If you could filter for "Don't give me these stupid missions ever", then that would be a reasonable option (though not very ideal).

It seems to me that this is something that adds nothing to the game and decreases enjoyment of the game. It doesn't even add realism.
 
In my humble opinion, there is a core problem in this game. The problem is the amount of time syncs within every feature of the game. Time syncs take away time from the player and offer very little if any fun in return to the player. The jump range of all our ships is an example of a time sync. Why is the magic number around 30-40 ly jumps?

The same goes for super cruise. If super cruise is a lower form of inter-dimensional travel, why cant I speed up instantly and then stop at the target destination instantly? Why is it that I need to slow down so that I dont mis the drop? If anything at least increase the rate of acceleration and deceleration by 10 fold.

There needs to be a rebalancing of all the time syncs in the game. Another example:
When you are mining, why was the magic number limit for fragments around 30%? Why cant there be fragments with 50% or 60% silver or another mineral or metal?
The time sync is broken for all these things. Fuel scooping, Jumping between systems, mining, super cruise are all injected with incredible time syncs. For the target audience of this game which are adult males, this would not make much sense as we have families, jobs, and all sorts of responsibilities to deal with. A 2 hour game session leaves the player unfulfilled and having achieved very little and receiving very little amounts of satisfaction.

It is a real problem that needs to be addressed very thoroughly and I am afraid that no one is doing it.
 
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Lestat

Banned
1. Too many missions will require you to go to a system, then scan to find out where the objective will be. These include all the black-box recovery missions, the "collect x objects from the surface of a planet" missions, and a couple of more. This is a decent percentage of all missions.
This is where the user need to decide is it worth doing or go to the next mission. It just take common sense. We can say this about any mission.

2. It is pretty painful to have to click "Open Map", then "System Map", then search for where the mission is supposed to be, just to find out it's a dud mission. If you could filter for "Don't give me these stupid missions ever", then that would be a reasonable option (though not very ideal).
Oh wow 2 click away to view how far station is. You seem to make sound so hard to do. But it so easy. It just take a little research before accepting a mission. If there no detail on the station or system. Do not accept the mission.


It seems to me that this is something that adds nothing to the game and decreases enjoyment of the game. It doesn't even add realism.
It not like minecraft when you can go into creative mode and believe you are playing. That not Elite Dangerous

In my humble opinion, there is a core problem in this game. The problem is the amount of time syncs within every feature of the game. Time syncs take away time from the player and offer very little if any fun in return to the player. The jump range of all our ships is an example of a time sync. Why is the magic number around 30-40 ly jumps?
Well that a different topic. Nothing about missions or stations.

The same goes for super cruise. If super cruise is a lower form of inter-dimensional travel, why cant I speed up instantly and then stop at the target destination instantly? Why is it that I need to slow down so that I dont mis the drop? If anything at least increase the rate of acceleration and deceleration by 10 fold.
If you don't research on the system then you should not be able to complain about it.

There needs to be a rebalancing of all the time syncs in the game. Another example:
When you are mining, why was the magic number limit for fragments around 30%? Why cant there be fragments with 50% or 60% silver or another mineral or metal?
Another Different topic. A easy fix for you. Buy a bigger ship and stop using a small ship for mining. You can get extra collectors and more mining laser and such. Which make it faster.

The time sync is broken for all these things. Fuel scooping, Jumping between systems, mining, super cruise are all injected with incredible time syncs. For the target audience of this game which are adult males, this would not make much sense as we have families, jobs, and all sorts of responsibilities to deal with. A 2 hour game session leaves the player unfulfilled and having achieved very little and receiving very little amounts of satisfaction.
Like I said this game not Minecraft where you can put it in creative mode and you have a I win button. It take time and Effort. If your complaining about the Effort you might be doing something wrong.
 
Here a easy fix for you. Next time use galaxy map (system) Which is easy access along with the mission. Look at the distance from system to base. Then either accept the mission or don't. Now if the system dose not have any info. You accept the mission at your own risk.

Here's the kicker - some missions are quite reasonable - then suddenly they give you a new destination. A few times that destination has been over 200k ls from the target system star.

So even if you pick a reasonable mission, the game might change the goalposts on you.
 
It seems to me that this is something that adds nothing to the game and decreases enjoyment of the game.

well, it adds a special flavour for some... make a quick forum search on hutton orbital. the hutton orbital truckers, a very active and good-mooded player group have been founded after a "famous" trading community goal at hutton orbital, which will need over one hour in supercruise to get there. so, for some, it is adding something for to the game. i could add some rare goods locations to hutton orbital (did that travel only three times) which are nearby as far out.

it also opens up for some intersting game-styles, for exampel when you work the background-simulation - a system with markets/stations only 200 k ls away is a very strong base once set up for perma expansion. those systems are also great testing labs - nearby no player intereference.

no, it definetly adds something to the game.

but from my personal view, in-system jumps to the b-star should be possible. simply for day-to-day gameplay. which outweights the pros in my opinion.
 

Lestat

Banned
Here's the kicker - some missions are quite reasonable - then suddenly they give you a new destination. A few times that destination has been over 200k ls from the target system star.

So even if you pick a reasonable mission, the game might change the goalposts on you.
So your saying. You are not taking the time to look at a system info before you take the mission? I could do the same thing as you not paying attetion to Galaxy map and see where station location. Then complain afterword. When I find out. Distance could be part of the Reward.

well, it adds a special flavour for some... make a quick forum search on hutton orbital. the hutton orbital truckers, a very active and good-mooded player group have been founded after a "famous" trading community goal at hutton orbital, which will need over one hour in supercruise to get there. so, for some, it is adding something for to the game. i could add some rare goods locations to hutton orbital (did that travel only three times) which are nearby as far out.

it also opens up for some intersting game-styles, for exampel when you work the background-simulation - a system with markets/stations only 200 k ls away is a very strong base once set up for perma expansion. those systems are also great testing labs - nearby no player intereference.

no, it definetly adds something to the game.

but from my personal view, in-system jumps to the b-star should be possible. simply for day-to-day gameplay. which outweights the pros in my opinion.
Hay geomon I do agree with most of what you say. But your personal view. I think Players could abuse that ability. Let say me and 4 other players are in a area that known for mission or Relics and such. They have ships at both stars.
 
So your saying. You are not taking the time to look at a system info before you take the mission? I could do the same thing as you not paying attetion to Galaxy map and see where station location. Then complain afterword. When I find out. Distance could be part of the Reward.

Not just me: https://twitter.com/elanstreaming/status/744563163304235008/photo/1

Can't say that I'm particularly pleased with this updated delivery location...

https://twitter.com/elanstreaming/status/744566479841001472

there's no checking possible when they update the mission destination after you've taken it.

I wouldn't call that particularly rewarding. Another issue with these kinds of things is (and a slightly different topic) when you are in a ship that can't land on an outpost but they change the destination to an outpost, especially at a distance like this.
 
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Mr Lestat seems to be missing the fact that when the mission updates you don't have the option to search the map to check the location.

You just have to go where they send you or quit the mission.

There should at least be the option to deliver to the original destination!
 

Lestat

Banned
Not just me: https://twitter.com/elanstreaming/status/744563163304235008/photo/1



I wouldn't call that particularly rewarding.
I you are off topic. That feature work after you accept a mission. Not before. And I agree I like that new feature.

But the Op is complaining about distance after he accept a mission. Which he could of use Mission Board Galaxy Map/system map before accepting a mission. Or Transaction board when you flying. Which also has Galaxy map to see how far your Target station is. Then complain because it 300k ls away from the sun. It all because the user did not do his research.

Mr Lestat seems to be missing the fact that when the mission updates you don't have the option to search the map to check the location.

You just have to go where they send you or quit the mission.

There should at least be the option to deliver to the original destination!
Not missing that fact. It part of game play. Having a mission change your location. That Risk and reward. The user has a choice to drop the mission or keep going.
 
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I kind of like the flavor that the oddball systems add. I'd prefer that they added some options to supercruise to deal with this. Like the option to burn more fuel or slowly damage the FSD to move faster.
 

Lestat

Banned
I kind of like the flavor that the oddball systems add. I'd prefer that they added some options to supercruise to deal with this. Like the option to burn more fuel or slowly damage the FSD to move faster.
Well I think will affect Open mode which could make it harder for players.
 
This is where the user need to decide is it worth doing or go to the next mission. It just take common sense. We can say this about any mission.

Oh wow 2 click away to view how far station is. You seem to make sound so hard to do. But it so easy. It just take a little research before accepting a mission. If there no detail on the station or system. Do not accept the mission.


It not like minecraft when you can go into creative mode and believe you are playing. That not Elite Dangerous

Well that a different topic. Nothing about missions or stations.

If you don't research on the system then you should not be able to complain about it.

Another Different topic. A easy fix for you. Buy a bigger ship and stop using a small ship for mining. You can get extra collectors and more mining laser and such. Which make it faster.

Like I said this game not Minecraft where you can put it in creative mode and you have a I win button. It take time and Effort. If your complaining about the Effort you might be doing something wrong.

It is hard to take someone seriously who cant see anything wrong with so many time syncs. Also, someone who calls feedback the same thing as complaining.

There is a very small minority of players in Elite Dangerous who has that much time to devote to the game. The rest of us can only dedicate a couple hours a week if we are lucky. The target audience is Adult males. A few hours a week is not enough to provide almost any satisfaction or achievement as any personal goals require lots of hours to accomplish because of the bad balance of time syncs. You cannot pretend that the numbers are perfect or even close to perfect.
I would seriously at least for a month, test out improved super cruise acceleration and deceleration by about double the speed. I would test out doubling jump ranges, and double the percentages of fragments from meteors. Call it a beta test or something. But lets not pretend the numbers are perfect. Because for the target audience they are far from perfect.
 
When I end up having a mission that is on a planet that is 252,000 Ls from the hyperdrive point, I end up pointing my ship in the right direction and just walking away for 20 mins. This is not good gameplay. A game should not involve wasted time like that. Either give us a way to warp to the 2nd or 3rd star in the system or just get rid of those stars. Seems rediculous that you can warp 14Lys in 10 seconds, but it takes 20 mins to go a tiny fraction of that distance.
Most of my deaths are from ambushes when I've walked away. If I wanted to babysit I would be sure to get paid real cash for it

The tedious boredom of space travel is spiced by the spontaneous appearance of insane Elite Haulers equipped with railguns.

Its SPACE. It takes time to travel. Not Starfox.
Its worth the drive to Hutton, by the way. The opposite sex wears interesting clothes there.
 
No Thank You.

In my humble opinion, there is a core problem in this game. The problem is the amount of time syncs within every feature of the game. Time syncs take away time from the player and offer very little if any fun in return to the player. The jump range of all our ships is an example of a time sync. Why is the magic number around 30-40 ly jumps?

The same goes for super cruise. If super cruise is a lower form of inter-dimensional travel, why cant I speed up instantly and then stop at the target destination instantly? Why is it that I need to slow down so that I dont mis the drop? If anything at least increase the rate of acceleration and deceleration by 10 fold.

There needs to be a rebalancing of all the time syncs in the game. Another example:
When you are mining, why was the magic number limit for fragments around 30%? Why cant there be fragments with 50% or 60% silver or another mineral or metal?
The time sync is broken for all these things. Fuel scooping, Jumping between systems, mining, super cruise are all injected with incredible time syncs. For the target audience of this game which are adult males, this would not make much sense as we have families, jobs, and all sorts of responsibilities to deal with. A 2 hour game session leaves the player unfulfilled and having achieved very little and receiving very little amounts of satisfaction.

It is a real problem that needs to be addressed very thoroughly and I am afraid that no one is doing it.

Do you mean sink?

I can get a ton of things done in 2 hours, personally.
Your ideas would rob the game of its realism IMO.
Immersion kill. If stuff takes time to do, it makes it all the more worthwhile.
The element of tedious boring travel spiced with utter sudden doom would disappear.
 
A game that revolves around traveling across vast distances takes time - shock, horror.

Research the mission, if you don't like the potential distances don't accept the mission. Wish people would stop banging on about easy mode because, boo hoo, things take time...
 
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