This is probably suggested every other week, but have done a load of planetary scan missions recently and I wanted to add my plea. It adds nothing to the game play and is just plain annoying. Particularly annoying is waiting until you are committed to the glide before jumping the point 2-300Km away! Get rid of it or at the very least allows us to fix the point with a DSS.
I
categorically agree.
I get WHY FDevs created the mission in this way, you are following 'scanner traces' and have to fly while the computer locks in the signal. But as others have said, after the first couple of times, it's NOT a challenge. It's just boring and frustrating.
Add to that the fact that - while others may not see this - in MY game, the co-ordinate shift glitches and the waypoint is placed underground, so you
cannot complete the flight and have to fly away and return to try again, AND add the fact that it in no way adds to immersion because after a few repetitions you
know where to turn and can see the installation being spawned with the last shift...
The 'Planetary Scan' missions are GREAT and tons of fun. But this mechanic is - while decent - due for improvement.
MY suggestion would be to keep the initial POI, and use it as the locus of a 100Km. radius in which the target installation
will be - but you have to FIND it. A CMDR should be able to establish a grid pattern, fly in search and locate the target. A ship flying at the speeds even a Sidey can muster over ground will have NO problems at all locating the target IF the Commander uses their head.
That SHOULD be the focus. Merely turning left and right to follow the POI reticle gets boring FAST.
Cheers!