Ships Getting any more LYs per jump out of this?

When I dock I do it more like landing a conventional aircraft. I come in low and my descent on to the pad is minimal. And I just tap the key to descend, no need to hold it down it's just gonna make the ship bounce.

It gets so easy you don't even think about it anymore.

And make sure you're facing the right direction. There will be two numbers on the pad. Your nose has to face those numbers, not your rear. You'll get a blue ping even if you're facing backwards and might wonder why you can't dock even if it's saying you can.
 
Reason being you get bigger slots. 4A fuel scoop is simply to slow practically. 5A is a minimum 6 preferable.

Also check your priorities. You can drop a power plant size if you prioritise right.
 
also check on rotational correction.. If you didnt spot that before. Outposts do not rotate. Might be good practice
Yeah, it's on.
No, I don't feel like I have a problem on initially approaching a pad... Like I said, I tend to do just fine getting inside and in position and getting the landing position radar to turn blue (or green or whatever it is when it's indicating you're in position).
I come to full stop, landing gear down, descend, and for some reason it NEVER docks on the first (or often first several) touchdowns! Instead, as soon as I touch the pad, no matter how gentle, I'm skitgering across the floor and no longer at all close to over the target anymore. And now my position is so out of whack, I'm doing ship gymnastics to try again (unless I just cancel and leave and try again).
It seems like just randomly decides to actually dock on like the nth time touching down.
I have no clue what I'm doing wrong. I swear I come straight down, level, gently.
 
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Reason being you get bigger slots. 4A fuel scoop is simply to slow practically. 5A is a minimum 6 preferable.

Also check your priorities. You can drop a power plant size if you prioritise right.
I was thinking about the Phantom originally, but the fact I can sit over a star at maximum scooping rate and it not increase in heat even 1% is pretty sweet! Because of that, I'm perfectly happy with the 4A scoop. It's plenty fast enough for me.

I don't really understand power priorities, though. I mean, I know where to set them from 1-3 and disable mods in the righthand screen... But I'm not sure how to use that to allow me a size smaller power plant. I mean, I guess if I disable stuhf like the vehicle bay when I'm traveling? But how does priority setting affect power draw?
 
You dont get much out of it but just trying to say manage your priorities
I would still go phantom and it's not a ship I like . I much prefer the asp
For heat once exploring it wont be too essential. But once you get out there the fuel scoop makes a difference
 

Better range. Same speed. More cargo. More scooping. 2 srvs because if you are out a long way you could well break one. And a size higher passenger cabin
 
Change to an asp or krait phantom. More range
Range and slot size is not everything.

Reason being you get bigger slots. 4A fuel scoop is simply to slow practically. 5A is a minimum 6 preferable.
Not on a Dolphin. The reason you need a larger scoop on something like a Krait or Asp is that the FSD is larger and consumes more fuel. A 4A fuel scoop on a Dolphin is sufficient. Particularly considering that the Dolphin runs cool enough to scoop at max rate and charge the FSD at the same time. You’ll even continue filling the tank after the jump starts and enter the new system at almost full tank.
 
Did you mean the Synthesis menu under INVENTORY? That looks like the place where I see what materials are needed for consumables? Like "FSD Injection" and "SRV Repair" and "Limpets". So, just collect enough of each thing needed in an item til it turns from red to amber, and I have what I need to make it. Yes? This seems like it's a lot easier than I'm making it out to be, I don't know why I'm so dense about this one topic :/

Yeah, I've landed just fine on bare rock, no problem! Multiple times, easy. But for some reason I simply cannot land on a dock pad to save my life without floundering all over the place, sliding across the floor, having to leave and cancel at least once and start over again.... it's a freakin nightmare! Invariably even if I get my ship ever so carefully on the pad so it turns blue, and descend.... second my ship touches the pad I'm sliding off to the side and the blue turns back to red and I have to flop and flounder around to try to get back into position for another attempt to descend onto it.... I'm thinking maybe to get rid of the SC Assist like you say and put back in the AutoDocking computer! I really don't need the trauma that trying to land on a docking pad creates! o_O

Do you drive irl?

If you ever got the advice when learning (assuming you learned in a car with manual transmission) to imagine there's an egg between your foot and the clutch pedal, that's the best advice I can give you with regard to docking and generally flying your ship in stations, at least whilst you're learning. Do everything slowly and if you feel things start to get away from you don't over-correct.
 
Reason being you get bigger slots. 4A fuel scoop is simply to slow practically. 5A is a minimum 6 preferable.

Also check your priorities. You can drop a power plant size if you prioritise right.

As someone has already noted, no disrespect but this is cobblers. The size of scoop needed to scoop at a reasonable rate is dependent on the size of the FSD, and the size of the FSD needed is dependent on the mass of the ship.

Generally, a scoop which is the same class size as the FSD (e.g. a class 4 scoop for a class 4 FSD) will scoop at a perfectly acceptable rate.

(A 4A scoop would for sure be slow on a Krait with a class 5 FSD, but since OP doesn't have one and seems perfectly happy to have a Dolphin, why confuse the advice they requested about the way they're playing the game with a load of extraneous stuff. OP has been playing for a week, maybe that 50m+ for a Krait isn't the price zone OP is in just yet eh?)
 
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Separate cabins of the same total capacity allows for two VIP passengers. The larger scoop isn't really necessary, but it doesn't hurt anything.

A4 thrusters are considerably faster on a stripped down Dolphin and only two tons heavier than the D5.

2A power plant is all that's really needed.

If you really want the automation gizmos, you can reconsolidate the passenger cabins and toss the HRP. I'd recommend not bothering with any shield boosters, regardless.
 
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