Hi all,
Started the beta a couple of days ago. Day 1: couldn't beat the single player combat missions, day 2 got three pvp kills...
I'm loving it.
However, it seems that in my sidewinder if the fight starts to go bad, I can't get out of it, I set up an opposite vector and try to extend with power to shields and thrust (though I'm usually out of shields at the point I try and run), but don't seem to be able to get out of range before long-range laser fire finishes me off.
I have tried barrel rolling - rolling while triggering off-axis thrust - but it doesn't seem to make much difference. When shooting other ships, the barrel roll doesn't make a huge difference to whether I hit at long range.
Is it just that I'm going to have to fight to the death, or do I need to stay in close orbiting until my warp drive is charged and then do a runner?
Any other tactical hints would be well received.
Started the beta a couple of days ago. Day 1: couldn't beat the single player combat missions, day 2 got three pvp kills...
I'm loving it.
However, it seems that in my sidewinder if the fight starts to go bad, I can't get out of it, I set up an opposite vector and try to extend with power to shields and thrust (though I'm usually out of shields at the point I try and run), but don't seem to be able to get out of range before long-range laser fire finishes me off.
I have tried barrel rolling - rolling while triggering off-axis thrust - but it doesn't seem to make much difference. When shooting other ships, the barrel roll doesn't make a huge difference to whether I hit at long range.
Is it just that I'm going to have to fight to the death, or do I need to stay in close orbiting until my warp drive is charged and then do a runner?
Any other tactical hints would be well received.