Hi all,
Have just joined so a big 'hello' from me!
2 weeks ago I decided to go down the VR route and get off the Xbox. I purchased an HTC Vive and built a new PC too. Specs are:
i7-6700k with Corsair water cooler
Asus Sabertooth z170 Mark 1 mobo
Corsair Vengence 32Gb RAM
Asus GeForce GTX 1070 Strix OC graphics card
2 x Samsung 840 SSDs (120Gb for OS drive and 500gb for gaming drive)
Also bought the Thrustmaster Hotas Warthog kit too.
Running the game at .65 SS in-game and 2 SS in steam (all other levels on Low) took the game to a dropped frame extravaganza! Could just about manage 1.5 SS and even then it stuttered to hell at space stations and resource extraction areas. At 1 I could at least have the other settings up to high which still looked bad.
I would have thought a decent CPU and GPU with out of the box settings would have at least made this game look good in VR?
Anyway, last night, I wound up the CPU to 4.6Ghz (Windows crashed at 4.7Ghz) and wound up the GPU using the following guide: https://rog.asus.com/forum/showthread.php?86398-Strix-GTX-1070-Overclocking-Guide
Am glad to say that both CPU and GPU tweaks have made a huge and positive difference to the game, and also to Project Cars too. I can play ED at SS 2 with *most* in-game settings on high but in-game SS at .65. It looks pretty darn good too!
Big space stations drop frames but am wondering if I should switch on reprojection just to cover such scenarios? The frame drops don't create that 'skipping' affect but more a blur when you turn your head. I believe the reprojection returns stuff back to 90fps if it doesn't detect anymore dropped frames? Is that correct?
Although I've had to OC my hardware (which is a disappointment because I thought out the box settings would be enough) I do hope the developers optimise this game for the vive PDQ.
Thanks for reading and any hints and tips would be appreciated.
Cheers
P.S. I was using June nVidia drivers and moved to the latest. I did not notice a difference in performance.
Have just joined so a big 'hello' from me!
2 weeks ago I decided to go down the VR route and get off the Xbox. I purchased an HTC Vive and built a new PC too. Specs are:
i7-6700k with Corsair water cooler
Asus Sabertooth z170 Mark 1 mobo
Corsair Vengence 32Gb RAM
Asus GeForce GTX 1070 Strix OC graphics card
2 x Samsung 840 SSDs (120Gb for OS drive and 500gb for gaming drive)
Also bought the Thrustmaster Hotas Warthog kit too.
Running the game at .65 SS in-game and 2 SS in steam (all other levels on Low) took the game to a dropped frame extravaganza! Could just about manage 1.5 SS and even then it stuttered to hell at space stations and resource extraction areas. At 1 I could at least have the other settings up to high which still looked bad.
I would have thought a decent CPU and GPU with out of the box settings would have at least made this game look good in VR?
Anyway, last night, I wound up the CPU to 4.6Ghz (Windows crashed at 4.7Ghz) and wound up the GPU using the following guide: https://rog.asus.com/forum/showthread.php?86398-Strix-GTX-1070-Overclocking-Guide
Am glad to say that both CPU and GPU tweaks have made a huge and positive difference to the game, and also to Project Cars too. I can play ED at SS 2 with *most* in-game settings on high but in-game SS at .65. It looks pretty darn good too!
Big space stations drop frames but am wondering if I should switch on reprojection just to cover such scenarios? The frame drops don't create that 'skipping' affect but more a blur when you turn your head. I believe the reprojection returns stuff back to 90fps if it doesn't detect anymore dropped frames? Is that correct?
Although I've had to OC my hardware (which is a disappointment because I thought out the box settings would be enough) I do hope the developers optimise this game for the vive PDQ.
Thanks for reading and any hints and tips would be appreciated.
Cheers
P.S. I was using June nVidia drivers and moved to the latest. I did not notice a difference in performance.