Getting Elite to work on my rig with the Vive, what I've done.

Hi all,

Have just joined so a big 'hello' from me!

2 weeks ago I decided to go down the VR route and get off the Xbox. I purchased an HTC Vive and built a new PC too. Specs are:

i7-6700k with Corsair water cooler
Asus Sabertooth z170 Mark 1 mobo
Corsair Vengence 32Gb RAM
Asus GeForce GTX 1070 Strix OC graphics card
2 x Samsung 840 SSDs (120Gb for OS drive and 500gb for gaming drive)

Also bought the Thrustmaster Hotas Warthog kit too.

Running the game at .65 SS in-game and 2 SS in steam (all other levels on Low) took the game to a dropped frame extravaganza! Could just about manage 1.5 SS and even then it stuttered to hell at space stations and resource extraction areas. At 1 I could at least have the other settings up to high which still looked bad.

I would have thought a decent CPU and GPU with out of the box settings would have at least made this game look good in VR?

Anyway, last night, I wound up the CPU to 4.6Ghz (Windows crashed at 4.7Ghz) and wound up the GPU using the following guide: https://rog.asus.com/forum/showthread.php?86398-Strix-GTX-1070-Overclocking-Guide

Am glad to say that both CPU and GPU tweaks have made a huge and positive difference to the game, and also to Project Cars too. I can play ED at SS 2 with *most* in-game settings on high but in-game SS at .65. It looks pretty darn good too!

Big space stations drop frames but am wondering if I should switch on reprojection just to cover such scenarios? The frame drops don't create that 'skipping' affect but more a blur when you turn your head. I believe the reprojection returns stuff back to 90fps if it doesn't detect anymore dropped frames? Is that correct?

Although I've had to OC my hardware (which is a disappointment because I thought out the box settings would be enough) I do hope the developers optimise this game for the vive PDQ.

Thanks for reading and any hints and tips would be appreciated.

Cheers

P.S. I was using June nVidia drivers and moved to the latest. I did not notice a difference in performance.
 
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My problem is the game does not run well in resource extraction sites, and that's where I like to play. I have similar hardware and similar problems, everywhere else in the game is very playable with Super Sampling etc. Reprojection is not a good solution as when you turn quickly in dog-fights it creates a blur effect and sometimes a slightly split image, at least for me it does. The game just needs optimized, I'm running 6700k @4.5ghz with 1080gtx and 16gb ram, every other vr game (and I have most of them) runs flawless.

I've spent hours tinkering with settings in both game and NVidia control panel, nothing really helps. I've played this game since beta days with both dk1 and dk2, the dk2 was flawless and could super sample through Nvidia control panel for a far superior image. Ok so it ran at 75hz, however back then I was rocking a 780ti and a 3rd gen Pentium processor.

Maybe we need ATW for the vive.
 
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