…I find it kinda sad
The dreams in which I'm grinding
Are the best I've ever had
I find it hard to tell you
I find it hard to take
When people drive in circles
It's a very, very …ancient ruin
Yep, eventually I got what I needed. But I'm asking myself what might be the Idea behind that "gameplay", esp. when done without relogging…
The basic idea is nice. But I don't understand how I would find out in-game what to do. And even if I would get it, it is quite hard to imagine how that would have to be done in a "consistent" way (and in reasonable time. I could accept it to be a "project" to work on for with 0,5–1h on 3 or 4 evenings). Do the designers (no I don't wanna bash the devs who programmed a brilliant space sim) really expect us to find enough different ancient ruins to get 26 epsilon patterns? Or do they expect the players to scan, go to the ship, lift off into orbit, go back (new instance) and repeat. That's not better than relogging.
I'm afraid I haven't written much new here. But I just hat to say…
The dreams in which I'm grinding
Are the best I've ever had
I find it hard to tell you
I find it hard to take
When people drive in circles
It's a very, very …ancient ruin
Yep, eventually I got what I needed. But I'm asking myself what might be the Idea behind that "gameplay", esp. when done without relogging…
The basic idea is nice. But I don't understand how I would find out in-game what to do. And even if I would get it, it is quite hard to imagine how that would have to be done in a "consistent" way (and in reasonable time. I could accept it to be a "project" to work on for with 0,5–1h on 3 or 4 evenings). Do the designers (no I don't wanna bash the devs who programmed a brilliant space sim) really expect us to find enough different ancient ruins to get 26 epsilon patterns? Or do they expect the players to scan, go to the ship, lift off into orbit, go back (new instance) and repeat. That's not better than relogging.
I'm afraid I haven't written much new here. But I just hat to say…