Getting more players into CQC from the Main Game

As we now know telepresence is used for controlling fighters, the idea of dying in CQC isn't as bad for me anymore, but that's not the point.

CQC is an arcade-focused game mode in ED. It provides an opportunity to have a (somewhat) level playing field to develop flight skills without having to deal with massive rebuys, dropping out of SC to get back into the fight, countdowns in game, grinding engineers, P2P connection issues etc.

As far as I'm aware, the playercount for CQC is pretty much zero, so no future players can get to level 50 to unlock the CQC Holdings Station in the main game. I do feel for those customer who bought the Arena version of the game, as their product is essentially useless. This brings me to the point of this thread:

Why is Arena dead, why is there nobody in CQC, and what can we do to promote this underutilized game mode within the main game?

For those who have never played CQC, it is a game mode that is either Free for all, or 4v4 where you fight in a points based system on custom built maps purely for CQC, a lot of development time was spent in this mode both map wise and ui wise. The loadout system you use is selected before a match, and you can have a number of pre-configured loadouts before you're placed in a game. (Ship, weapons, utilities)

There are a number of 'quality of life' improvements to CQC which can boost player counts, some are simple SQL database changes, some are drastic changes that require development. Currently ED is a massive time sink and one of the recurring topics that comes up is the subject of making money. Specifically, a ludicrous method of making money is found for players to break through the mid game ships to the late game ships, players flock to it, it gets nerfed, players find a new way, rinse and repeat.

- The reward system.

If you have not yet reached level 50, you get a measly 1000 cr for coming first place. This is essentially a waste of time and is a horrible return on time investment for the main game. If you win 10 CQC games, you can afford to restock 1 torpedo in the main game. one. The reward needs to be significantly increased to entice players to this game mode. If you can make millions of credits in an hour in the main game, why would you play a mode that gives you a chance to win 1000 cr after 10 minutes?

The rewards need to be significantly increased, to the point where you would get 100,000 cr for coming first place. This puts the reward on the same level as selling rares in a Cobra that you did back in 2015 when you started the game. As games are an average of 10 minutes long, that's still 600,000 cr an hour return, but it's better than essentially nothing. Increased credit rewards at the next prestige level should be removed, and instead replaced with the fighter skins available in the main game (I think there are fighter skins?)

Rewards for prestigeing should include skins for the main game, only obtainable from CQC.

- The Elite Rank System

See the 0% CQC rank on your HUD? Because CQC games are so rare, the reward for winning a match should be a significant boost to your rank.

For competitive ladders, a rank system where you LOSE ranks for placing in the lower 4 could be introduced, if the CQC mode gets revitalized to the point that there is renewed interest in that $150k pound tournament

- Cross Platform

Elite Dangerous is across 3 platforms, 2 consoles and PC. The matchmaking servers should be across all platforms, as PC players also play with hotas, controllers etc this doesn't matter. Not sure on how the matchmaking infrastructure is set up at Frontier or whoever hosts this, but if someone can convince someone else to look into this, that would be great.

- XP System

There should be limited-time events, like double XP or even x5 XP weekends to bring players from the main game. These should be advertised on the launcher and in-game like Community Goals.

- Leaderboards

Introduce a leaderboards like the main game has for bounties, selectable from the main screen so we can see who is the best, get some new in-game personalities introduced into Elite Dangerous.

- Community Goals

Have community goals that relate to CQC, draw players attention to it. Have a CG where you have a Farragut class and a Majestic class fighting, players join one side of the CG and they fight in an instance where you can only use fighters between the ships. Players register for the CG, and can join Arena in-game using the same 15 second count down timer while leaving in combat.

- Custom Games / Lobbies

- Allow the queuing of games while in the main game

Can be implemented using the same 15 second count down timer used for logging out when a match is found, which removes you from the instance and places you into the CQC instance.

- Bots

Take the AI from in game and throw them in there. They can navigate a station, they can navigate a CQC map.

- Powerups

Remove them from the main game, have them as an option in custom games. A weapon powerup can 2 shot a F63 with 4 pips to shields, it's broken.

- Hull Strength

I know Frontiers policy is to nerf weapons from .5 to .001, but increasing the hull strengths of the ships prevents 2 shotting people (or 1 shotting if you're using dual cannons).

- Remove the Sidewinder as a selectable ship

I'm sure that there are other ideas that people have.

TL:DR things that can be implemented right nowIncrease reward system substantially (one hundedfold), increase ranking for CQC pilots federation rank, have x2 or x5 XP weekends, advertise on the launcher and in game.



Why don't you play CQC? What would make you join? Survival mode against Thargoid drones?
 
I honestly keep forgetting its even there.

Maybe if Fdev changed its place on the main screen to something more prominent, i might log in one day... remember it exists and think.... ok, lets have a bash.
 
They just need to add NPC players to bulk up the numbers.

SJA could do it. But they said no. They also said no to NPC multicrew. And they refused to work on the SLF pilots as well.
Maybe later I suppose. Those three things alone would have make me an happy bunny.
:(
 
Yeah MoM could actually make it amazing.

I don't understand why if we're allowed to level up using NPC's in the main game, we can't do the same in CQC.
 
Also - if they tied it into the main game better. I mean in 3303 they must still have sporting events!

Imagine if CQC was that event, players could take part in leagues / tournaments and earn ingame rewards, kudos, credits, etc.

There's a lot of potential in CQC, but sadly under developed.
 
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I play cqc quite a bit and am active on the cqc discord channel. Gotta agree with the OP suggestions. I always have great fun in cqc - was a bit unsure at first but after a while - it grew on me. The suggested tweaks would be welcome. cqc really builds the flying and fighting skills in confined space.
Main game ships in cqc would be a disadvantage tho. A lot of v fast tight spaces and tunnels in some maps. A well stocked cqc ship would run rings around a larger main game ship (if it hasn't already crashed).
 
Same here, at first I was like 'hmmm' but then it was pretty fun once I got the hang of it. It's good for practicing PvP quickly without rebuys and trying new keybindings.
 
i got into CQC a total of once.
got torn apart by eagles and upgraded ships and quit, im never coming back, thats for sure.
elite is fundamentally unfair between the new and old, but that's the nature of the beast.

i wanted CQC to be a pure test of my ability as a pilot, but if the ships are unbalanced it has zero point whatsoever as a test of my skill and that of others.
make a mode where we all get the same kit and i might give it a go.
 
I would LOVE to play CQC, I have 200 hours clocked now and not once found a match in the matchmaker. Disappointingly, I have never had the opportunity to try it. I want to experience the thrill of space combat weaving between huge structures and tight alleyways, I want to put my skills to the test against other Commanders while epic theatrical music plays in my ear!

But as the game currently stands I just can't do that for a number of reasons.

-I can't compete without investing copious amounts of time and credits into grinding for a good combat ship and upgrades. This can take tens of hours, and that's just to get the tools I need to have a chance!

-I can only practice by either being a jerk in densely populated community goal areas, or by fighting only once in a blue moon. I need to FIND a player (rare), they need to be equally ranked with me for a good balanced fight (rare), AND they need to be wanted with a bounty for me to be justified in actually starting a brawl (rare).

-On top of all that, I also have rebuy costs breathing down my neck all the time. With a competitive combat ship and loadout these can be VERY pricey! The maintence costs of a ship like the Anaconda are insane. On the rare occasion that I DO find a good fight, I can't enjoy it because I'm constantly playing conservatively with overdoses of stress and panic over the costs if I mess up!


I want to ENJOY pvp combat, I want to have fun when fighting others in the game, and most importantly I want it to be easily accessible without being an to other players or having a dark cloud of rebuys and multi-million credit sub-par components hanging over my head.
 
i got into CQC a total of once.
got torn apart by eagles and upgraded ships and quit, im never coming back, thats for sure.
elite is fundamentally unfair between the new and old, but that's the nature of the beast.

i wanted CQC to be a pure test of my ability as a pilot, but if the ships are unbalanced it has zero point whatsoever as a test of my skill and that of others.
make a mode where we all get the same kit and i might give it a go.


And that's the problem, because hardly any people play it, you're put into a match with people who are way higher level than you.
 
I've enjoyed CQC every time I've played, and the main reason I don't play much is simply the lack of other players. Having a super low player count leads to all the frustrations I've ever experienced in CQC, such as super long queue times, or poor connection between vastly different regions, or huge player skill disparity (because matchmaking can't really afford to be picky). I don't really think there is anything fundamentally broken about it, but agree that it could be better incentivized in connection with the main game with things like having a "use my actual ship" mode, or substantial credit payouts, or easy tele-access from anywhere (for taking a break while out exploring).
 
Frontier got many suggestions over the years. There's 2 things that can revive CQC:

1. Bots so people can play CQC against them if there's not enough players.
2. Queuing for CQC matches while playing the main game. Because then more people will join CQC matches.
 
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Frontier got many suggestions over the years. There's 2 things that can revive CQC:

1. Bots so people can play CQC against them if there's not enough players.
2. Queuing for CQC matches while playing the main game. Because then more people will join CQC matches.

I agree. And I think the mere fact that bots now existed would attract more players, and the issue would resolve itself.
 
Been playing for two years. Never once logged into CQC. I couldn't fight my way out of a paper sidewinder, and there are way too many PVP obsessed nerds out there with too much time on their hands who take this stuff just a little too seriously. I imagine I'd probably last negative 11 seconds in one.
 
- Powerups

Remove them from the main game, have them as an option in custom games. A weapon powerup can 2 shot a F63 with 4 pips to shields, it's broken.

- Hull Strength

I know Frontiers policy is to nerf weapons from .5 to .001, but increasing the hull strengths of the ships prevents 2 shotting people (or 1 shotting if you're using dual cannons).

- Remove the Sidewinder as a selectable ship

I'm sure that there are other ideas that people have.

I was mostly with you up till here... I don't like these ideas.

Leave the powerups, they're fun. The two shot thing is an exageration, the WEP powerup makes thing fast but not that fast. In a game with high-level players it's tough to use effectively (countered by stealth, ganging up, or simply keeping your distance until it expires). The powerups make the map meaningful, because there are areas worth controlling. It adds a fun layer. There's a reason powerups are a staple of deathmatch games going back forever.

Hull strength is fine.

Sidewinder could probably use some tweaking, but don't remove it.

The rest of your ideas I can more or less get behind. The most important ones are these, as summarized by Cosmo:

1. Bots so people can play CQC against them if there's not enough players.
2. Queuing for CQC matches while playing the main game. Because then more people will join CQC matches.
 
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