How much longer is ED going to stagger along as a random nonsense full of NPCs that simply cheat, or broken mechanics that don't adhere to any predictable behaviour and therefore undermine any sense of succeeding or failing based on your own skill?
Example: Smuggling runs
Example: Interdictions
Quite apart from the instances of bugged interdictions where the target reticule flickers and is therefore impossible to evade, it's ludicrous how you can have your crosshair inside the target and coloured blue, and yet still watch the blue blocks dropping down while the red builds up.
Example: War zones with capital ships
It sounds like it should be fun fighting in a war zone with a capital ship on your side. In practice, it's supremely frustrating because it becomes complete random luck as to whether you actually collect the bonds for a kill or not. I've joined an attack on a ship that was at <20% hull and collected the bonds. Conversely I've initiated attacks and inflicted the majority of damage, and yet received nothing when the ship was destroyed. I realise there's sometimes an element of this anyway, but having a capital ship around drops your success rate to about 50%. It's complete chance whether you get the bonds or not, and having put in the work to take down a couple of Anacondas or Corvettes and not received the bonds for either of them, it quickly becomes frustrating and therefore pointless.
All in all, the feeling that your skills and your actions are directly affection your success in the game is massively diminished by these problems and numerous others. It boggles my mind that FDEV apparently don't see these problems, since they've been around in one form or another for a LOOOOOOOONG time.
What the heck is going on?
Example: Smuggling runs
- NPCs that can appear right in front of you and interdict within 2 seconds of you jumping into a system,
- NPCs that are apparently capable of scanning your wake and jumping into the system ahead of you quicker than you can complete a single jump
- NPCs that fail an interdiction, and should therefore be subject to a lengthy FSD cooldown before even attempting to come after you, but which nevertheless are right there in the next system when you jump
- Bugged interdictions that glitch between two targets and are therefore IMPOSSIBLE to defeat
- NPCs that are apparently able to complete ship scans in less than 10 seconds, while I have silent running engaged, am deploying chaff AND shooting at them.
Example: Interdictions
Quite apart from the instances of bugged interdictions where the target reticule flickers and is therefore impossible to evade, it's ludicrous how you can have your crosshair inside the target and coloured blue, and yet still watch the blue blocks dropping down while the red builds up.
Example: War zones with capital ships
It sounds like it should be fun fighting in a war zone with a capital ship on your side. In practice, it's supremely frustrating because it becomes complete random luck as to whether you actually collect the bonds for a kill or not. I've joined an attack on a ship that was at <20% hull and collected the bonds. Conversely I've initiated attacks and inflicted the majority of damage, and yet received nothing when the ship was destroyed. I realise there's sometimes an element of this anyway, but having a capital ship around drops your success rate to about 50%. It's complete chance whether you get the bonds or not, and having put in the work to take down a couple of Anacondas or Corvettes and not received the bonds for either of them, it quickly becomes frustrating and therefore pointless.
All in all, the feeling that your skills and your actions are directly affection your success in the game is massively diminished by these problems and numerous others. It boggles my mind that FDEV apparently don't see these problems, since they've been around in one form or another for a LOOOOOOOONG time.
What the heck is going on?