Getting really sick of NPCs doing things that players can't

How much longer is ED going to stagger along as a random nonsense full of NPCs that simply cheat, or broken mechanics that don't adhere to any predictable behaviour and therefore undermine any sense of succeeding or failing based on your own skill?

Example: Smuggling runs
  1. NPCs that can appear right in front of you and interdict within 2 seconds of you jumping into a system,
  2. NPCs that are apparently capable of scanning your wake and jumping into the system ahead of you quicker than you can complete a single jump
  3. NPCs that fail an interdiction, and should therefore be subject to a lengthy FSD cooldown before even attempting to come after you, but which nevertheless are right there in the next system when you jump
  4. Bugged interdictions that glitch between two targets and are therefore IMPOSSIBLE to defeat
  5. NPCs that are apparently able to complete ship scans in less than 10 seconds, while I have silent running engaged, am deploying chaff AND shooting at them.

Example: Interdictions
Quite apart from the instances of bugged interdictions where the target reticule flickers and is therefore impossible to evade, it's ludicrous how you can have your crosshair inside the target and coloured blue, and yet still watch the blue blocks dropping down while the red builds up.

Example: War zones with capital ships
It sounds like it should be fun fighting in a war zone with a capital ship on your side. In practice, it's supremely frustrating because it becomes complete random luck as to whether you actually collect the bonds for a kill or not. I've joined an attack on a ship that was at <20% hull and collected the bonds. Conversely I've initiated attacks and inflicted the majority of damage, and yet received nothing when the ship was destroyed. I realise there's sometimes an element of this anyway, but having a capital ship around drops your success rate to about 50%. It's complete chance whether you get the bonds or not, and having put in the work to take down a couple of Anacondas or Corvettes and not received the bonds for either of them, it quickly becomes frustrating and therefore pointless.

All in all, the feeling that your skills and your actions are directly affection your success in the game is massively diminished by these problems and numerous others. It boggles my mind that FDEV apparently don't see these problems, since they've been around in one form or another for a LOOOOOOOONG time.

What the heck is going on?
 
I REALLY hope that once MoM is done with the AI overhaul they will become competent enough that they won't need to cheat.
 
I havnt played in months due to this i dont mind being interdicted while doing smuggling missions. but every system you jump into. hi your hard person to track down. or interdicted straight into a sun. i will play again but not until next winter when i hope they have this sorted. i do love elite but hate this. please sort it FD.
 
To be fair, we can do things the NPC cant. Pretty sure that if they wouldnt 'cheat' but would use boost and carry proper scanners smuggling would be much, much harder. Best count yourself lucky while you still can...
 
To be fair, we can do things the NPC cant. Pretty sure that if they wouldnt 'cheat' but would use boost and carry proper scanners smuggling would be much, much harder. Best count yourself lucky while you still can...


true

and it would be good because it like being interdicted and chased by a real player and that's enjoyable.
 
chaff isn't supposed to stop scans. it stops player scans, though, so basically that bug happens "on our site"

silent running isn't supposed to stop scans neither, if you don't break target lock.

but that whole interdictions-thingy is getting on my nerves or makes me giggle, sometimes both. outcome feels very random, and "you are a hard to track down"- selfrepeating choir of magical stalkers is grotesque at best.
 
To be fair, we can do things the NPC cant. Pretty sure that if they wouldnt 'cheat' but would use boost and carry proper scanners smuggling would be much, much harder. Best count yourself lucky while you still can...

No, there are just things that the NPCs don't make use of. If the devs think the NPC Ai is at a disadvantage then they should improve the AI, not artificially cheat. I have no problem with NPCs being able to boost or whatever - I don't know what you mean by "proper scanners" since their scanners seem far superior to anything I can buy! - and I'm perfectly OK with losing out due to my own mistakes or lack of skill. What I'm not OK with is losing out because of random cheating or glitching that I can do nothing about.

Are you able to scan a ship while it's dropping chaff? I can't. Why can an NPC do it?

I lost 18.5M Cr worth of smuggling missions this evening because of sloppy program design. Why on earth should I feel lucky about that?
 
To be fair, we can do things the NPC cant. Pretty sure that if they wouldnt 'cheat' but would use boost and carry proper scanners smuggling would be much, much harder. Best count yourself lucky while you still can...

NPC use boost all the time in RES but not when chasing you.
 
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No, there are just things that the NPCs don't make use of. If the devs think the NPC Ai is at a disadvantage then they should improve the AI, not artificially cheat. I have no problem with NPCs being able to boost or whatever - I don't know what you mean by "proper scanners" since their scanners seem far superior to anything I can buy! - and I'm perfectly OK with losing out due to my own mistakes or lack of skill. What I'm not OK with is losing out because of random cheating or glitching that I can do nothing about.

Are you able to scan a ship while it's dropping chaff? I can't. Why can an NPC do it?

I lost 18.5M Cr worth of smuggling missions this evening because of sloppy program design. Why on earth should I feel lucky about that?

They start scanning at 1km, and generally stop at 1.5km. Thats worse than any scanner you can buy. Even a cheap C-rated scanner would make 'boost and jump' impossible. You cant use silent running in this situation as you are too close to the NPC. That wouldnt work against players either. Chaff is not supposed to be able to block scans. The bug is the other way around. Its been acknowledged but is so trivial its probably at the bottom of the pile of stuff to do. If that is how you try to smuggle then yes, you should feel lucky every time you earn a single credit. :p

Again, some things are not okay, but on the whole smuggling is super easy right now. If you know what to do you basically cant fail at all. If one should feel lucky about it is up to the individual.

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NPC use boost all the time in RES but not when chasing you.

True. But most NPC are vipers, and we shouldnt be able to outrun them, never mind outrun their scanners. :)
 
Yesterday I got interdicted and scanned in less than 3 sec.
I jumped into a system on a smuggling run and an authority ship interdicted me before I even saw the star and it skipped the hole interdict procedure follow up by an immediately scan.
I just,,,,  w.t   did just happened,,,
 
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No, there are just things that the NPCs don't make use of. If the devs think the NPC Ai is at a disadvantage then they should improve the AI, not artificially cheat. I have no problem with NPCs being able to boost or whatever - I don't know what you mean by "proper scanners" since their scanners seem far superior to anything I can buy! - and I'm perfectly OK with losing out due to my own mistakes or lack of skill. What I'm not OK with is losing out because of random cheating or glitching that I can do nothing about.

Are you able to scan a ship while it's dropping chaff? I can't. Why can an NPC do it?

I lost 18.5M Cr worth of smuggling missions this evening because of sloppy program design. Why on earth should I feel lucky about that?

you can't scan through chaff, because chaff influences target lock of cmdr scanners, which it shouldn't. known bug.

on the other hand you can scan ships, which are docked and underground, which you shouldn't. imagine system sec could do that!

proper scanner means: an a-grade scanner has a range of 3,5 km. be happy npc don't start scanning that far away, otherwise boosting out of scanner range wouldn't work well.

you didn't loose anything, you just did not get paid.

/mod mode off:

i personally think your post was stronger, before telling you are angry about those things because failing some missions. enjoy + fly safe
 
chaff isn't supposed to stop scans. it stops player scans, though, so basically that bug happens "on our site"

silent running isn't supposed to stop scans neither, if you don't break target lock.

but that whole interdictions-thingy is getting on my nerves or makes me giggle, sometimes both. outcome feels very random, and "you are a hard to track down"- selfrepeating choir of magical stalkers is grotesque at best.

I agree that both sides aren't playing by the same rules when it comes to chaff and scans, but if chaff is not going to block scans what is? There needs to be something that can be used to block scans, because just shooting every ship that tries to scan you then boosting and jumping is kind of lame. I would prefer chaff to block scans but depending on your scanner, you should have a burn through distance. This should also apply to chaff and weapons. The better your sensors are the greater the distance you can burn through chaff, cause as it stands there is little point in taking anything other than D rated scanners and sensors (saves on weight and power).
 
I REALLY hope that once MoM is done with the AI overhaul they will become competent enough that they won't need to cheat.

While I don't usually associate with Imperial types..I concur wholeheartedly! The thing is, they are already equipped to be really good at combat..it seems FD have deliberately dumbed them down for the LCD of the player base!

For example in RESs many cmdrs wait for the scan to complete so that the NPCs turn away with comments such as 'what the eff do you muppets do for a living?'..this gives you the opportunity to show them exactly how! You now have the positional advantage before you engage. If you actually want to see how good the AI can be, try to get behind any ship that scans you before it completes. This is how I play..if I fail to get a good look down the thrust cones or get bored trying to do so, I engage head on to the ship - this avoids the no firing back, shooting fish in a barrel scenario!

Try it! This proves they can be a good challenge & if SJA makes them aggressive too ie engaging without warning (like some of the FDLs) I think that would satisfy (or annoy) most players, cos if FD know one thing..

..you can please some of the people all of the time, all of the people, some of the time..but peeing people off is a piece of cake!
 
This is the chain of events I think should happen during a smuggling police encounter.

Cop pulls you over and starts scan. If you escape the scan, you have a bounty for avoiding a scan, and now the police shoot to kill for the rest of the trip. No reason to scan a fugitive from the law.

If you submit to scan you have the option to pay a huge fine and lose the cargo and mission to that system only, or attempt to bribe, with cost and chance of success based on your trade rank and local rep. If you fail the bribe attempt you can flee which makes you a fugitive.
 
While I don't usually associate with Imperial types..I concur wholeheartedly! The thing is, they are already equipped to be really good at combat..it seems FD have deliberately dumbed them down for the LCD of the player base!

For example in RESs many cmdrs wait for the scan to complete so that the NPCs turn away with comments such as 'what the eff do you muppets do for a living?'..this gives you the opportunity to show them exactly how! You now have the positional advantage before you engage. If you actually want to see how good the AI can be, try to get behind any ship that scans you before it completes. This is how I play..if I fail to get a good look down the thrust cones or get bored trying to do so, I engage head on to the ship - this avoids the no firing back, shooting fish in a barrel scenario!

Try it! This proves they can be a good challenge & if SJA makes them aggressive too ie engaging without warning (like some of the FDLs) I think that would satisfy (or annoy) most players, cos if FD know one thing..

..you can please some of the people all of the time, all of the people, some of the time..but peeing people off is a piece of cake!

That is exactly what I do, also. If you wait for them to turn away from you, they then very often won't get to shoot back the whole fight which is boring.
If one starts shooting while facing each other, then it's proper mano a mano, fair and square. [yesnod]

And yes, that is kind of the whole deal with Elite. It is REALLY hard the first week you're playing. Tons of stuff tumbling on you, everyone is trying to kill you (and usually succeeding), and then comes the moment when something clicks and whole game switches from "This is impossible" to "Piece of cake" mode.
And I really really think that the game SHOULDN'T be ballanced for those "first week" players. :rolleyes:
 
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To be fair, we can do things the NPC cant. Pretty sure that if they wouldnt 'cheat' but would use boost and carry proper scanners smuggling would be much, much harder. Best count yourself lucky while you still can...

Bring it! Provided they have to adhere to the same power/heat/speed/ammo count rules we have to.
 
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You are getting bobbleheads.
How much longer is ED going to stagger along as a random nonsense full of NPCs that simply cheat, or broken mechanics that don't adhere to any predictable behaviour and therefore undermine any sense of succeeding or failing based on your own skill?

Example: Smuggling runs
  1. NPCs that can appear right in front of you and interdict within 2 seconds of you jumping into a system,
  2. NPCs that are apparently capable of scanning your wake and jumping into the system ahead of you quicker than you can complete a single jump
  3. NPCs that fail an interdiction, and should therefore be subject to a lengthy FSD cooldown before even attempting to come after you, but which nevertheless are right there in the next system when you jump
  4. Bugged interdictions that glitch between two targets and are therefore IMPOSSIBLE to defeat
  5. NPCs that are apparently able to complete ship scans in less than 10 seconds, while I have silent running engaged, am deploying chaff AND shooting at them.

Example: Interdictions
Quite apart from the instances of bugged interdictions where the target reticule flickers and is therefore impossible to evade, it's ludicrous how you can have your crosshair inside the target and coloured blue, and yet still watch the blue blocks dropping down while the red builds up.

Example: War zones with capital ships
It sounds like it should be fun fighting in a war zone with a capital ship on your side. In practice, it's supremely frustrating because it becomes complete random luck as to whether you actually collect the bonds for a kill or not. I've joined an attack on a ship that was at <20% hull and collected the bonds. Conversely I've initiated attacks and inflicted the majority of damage, and yet received nothing when the ship was destroyed. I realise there's sometimes an element of this anyway, but having a capital ship around drops your success rate to about 50%. It's complete chance whether you get the bonds or not, and having put in the work to take down a couple of Anacondas or Corvettes and not received the bonds for either of them, it quickly becomes frustrating and therefore pointless.

All in all, the feeling that your skills and your actions are directly affection your success in the game is massively diminished by these problems and numerous others. It boggles my mind that FDEV apparently don't see these problems, since they've been around in one form or another for a LOOOOOOOONG time.

What the heck is going on?
 
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