There has been a lot of anger about this, many people calling it an exploit. Here's my proposed fix:
Give FSD interdictors a FSD disrupt feature. If the target is charging it's FSD up and you are close enough, disrupt the charge, sending the target's FSD into the same cooldown as if it had fought the interdiction. The interdictor needs a cooldown too, else the target would lose any chance to get away. Cooldown and range would need fine tuning, to make it an even battle also taking into account masslock.
Give FSD interdictors a FSD disrupt feature. If the target is charging it's FSD up and you are close enough, disrupt the charge, sending the target's FSD into the same cooldown as if it had fought the interdiction. The interdictor needs a cooldown too, else the target would lose any chance to get away. Cooldown and range would need fine tuning, to make it an even battle also taking into account masslock.