Getting sick while driving SRV

Meanwhile i played a few hundred hours in ED in VR with the Oculus DK2 and CV1. I can play a number of hours without any sickness.
But if i start driving the SRV, after a few minutes i get sick.

Does anybody has the same problem and maybe an idea how to solve it?
No, switching to 2D is not an option. ;)
 
Meanwhile i played a few hundred hours in ED in VR with the Oculus DK2 and CV1. I can play a number of hours without any sickness.
But if i start driving the SRV, after a few minutes i get sick.

Does anybody has the same problem and maybe an idea how to solve it?
No, switching to 2D is not an option. ;)

Have you set it to level the horizon? That helps a lot of CMDRs. Focus on things moving with you/fixed items - look to the suspension arms, etc, to 'ground' you
 
i read somewhere that , if you take a travel sickness pill an hour before you use the rift it can stop the motion sickness
but i never tried it as i don't get that problem in the CV1
 
I actually remember sometimes getting more ill and uncomfortable in 2d than in the rift.

But yeah, I can see how a lot of people can have issues.
I have always been weird.

Only real solution isn't really much of one.

To ease in, and stay away from the bumpy sections, there are just as many rocks and materials on the plains where you can go straight and easy.
 
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Lock the SRV camera to the horizon - it helps some. They need to work on the camera in the SRV like in sim racing games such as iRacng (they do it perfectly), and you also have to have high frame rates. I normally keep my eyes on the scanner and try not to look at the forward field of view. I don't collect many bits because the SRV isn't the most VR friendly element of ED.
 
Locking the SRV camera to horizon solved my surface-driving motion sickness. I've had no problem flying any of the ships, but the SRV without the horizon locked put my tummy in a twist. But now that the horizon's locked, I can traverse celestial surfaces all day with no ill effects.
 
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Since using the Rift for a month I found I the Rollercoaster games way too much and had me screaming! But I did throw up physically after 10mins. It's the adrenelin fluid injected into our stomach. We don't like it and feel bad and it's confusing as we were not in any fear to receive such doses.
Since then I do not use them and were for a demo purpose for me of the shear power VR can have on disorienting you and give you the exact same emotions as the reak thing!
That experience and getting use to the headset for comfort fit plus the smell wearing off, I now don't get any motion sickness and no affect of shivers in ED either. I find I'm focusing much more on the Radar in combat and the awe has settled down. It has took all of this time to become VR ready and I think you should throw up once to get over it!
 
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My recommendations:

  • Activate lock on horizon. Actually I think it's more realistic, too. When driving over a bumpy road in real life, your head doesn't stay locked to the car, instead your body automatically tries to compensate the movements to keep your head steady.
  • Reduce your speed in bumpy sections
  • Do short stints for "training". Stop when you start feeling unwell. Those stints will get longer over time.
Don't forget that in real life you'd probably get sick, too when driving fast over such a bumpy surface. So it's to be expected to feel the same in virtual reality. That's the downside of realism. ;)
 
When I first got VR I was exactly the same. I was OK flying the ship but the SRV? Boy oh boy .. within minutes My brain was turning somersaults and I'd started to feel really really sick.

The good news is that I'm TOTALLY over it now.

So ... first thing (for me at least) was framerate. The thing is I was only getting around 60fps (this was before Oculus introduced ASW) but I couldn't perceive any lag so I figured it was OK. Later I dabbled with lowering my graphics quality settings to get 90fps (or as near as dammit) and discovered that although I couldn't visually tell the difference, some subconcious part of my brain sure could. It made a HUGE difference.

The other thing is that you can educate your brain to accept it. DO NOT over do it (as soon as you start to feel sick stop - you can build mental associations with wearing the headset and feeling sick - I've heard tell of people who start to feel sick from just smelling the headset). Drive the SRV in short, gentle bursts. Do what other people have suggested re: horizon lock (although eventually you may find you can turn this off again). Over time (and I'm talking a few weeks) you will become accustomed to it and eventually find yourself bounding and spinning over rocks and think ... "hang on, I don't feel sick anymore".
 
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Yeah, I don't use horizons lock.

It is far to simply implemented, and it interferes far too much when trying to maintain control during bounces or loops and summersaults.

The trick with landing the srv at speed is to always try to land as flat as possible on any given surface.
If that surface is sloped you should try to match that slope.
The horizon lock cam makes that nearly impossible.

I absolutely get how some people would need it, I'm just not one of them :D
 
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I agree with everything Alec Turner says In fact I just leave my graphics at the lowest settings now, just in case I forget to lower them for a trip in an SRV.

I'd also add to use a liberal dose of thrust to jump long distances over scenery. That disrupts the repetitive rocking motion of driving over undulating scenery.
 
Thanks for all that suggestions. I'll try this evening to lock the horizon and check if my frame rates are really at 90 fps.
 
Thanks for all that suggestions. I'll try this evening to lock the horizon and check if my frame rates are really at 90 fps.

if you use any form of supersampling or on the very lowest settings, or have a 1080ti you are probably not.
But ASW is not a bad thing so if you can maintain a steady 45 fps with some headroom it should be ok.

But of course 90 is better.
But as said, unless you are on a 1080ti or better that's probably not an option.
 
Meanwhile i played a few hundred hours in ED in VR with the Oculus DK2 and CV1. I can play a number of hours without any sickness.
But if i start driving the SRV, after a few minutes i get sick.
Does anybody has the same problem and maybe an idea how to solve it?
No, switching to 2D is not an option. ;)

Someone recently told me there was a setting that locks the CMDDRs view to the actual horizon instead of the artificial horizon inside the SRV. So far the solution for me has been to log out and go to bed . . .
 
In addition to locking the view to the horizon:

I've got a racing wheel between my joystick and throttle that I use when driving the srv. I think my brain is conditioned by driving a real car to accept more mismatch between vision and balance when I'm holding a wheel.

Using both wheel and joystick at the same time I can do, and stomach, all kinds of extreme SRV acrobatics (even if I've sometimes felt quesy in other vr games)
 
Locking to the horizon certainly helps me. Also try the blackout on roll option. And don't slam into reverse quickly unless you really need to.

The downside of lock on to horizon is if you get stuck on the side it's hard to see the panels, as I found out last night in an embarrassing manner. Dropped down on a 3G planet on a tip-off mission, deployed the SRV, and immediately hit a rock and rolled on to my side, still under my ship. There was another CMDR there who turned up and shoved me upright again (doubltess after having had a good laugh). I was going to try dismissing the ship so I could use the jump, was having trouble seeing the panels on my side to find it (and to say "thanks" when the other CMDR said he'd give me a hand).
 
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