Just tried Wings finally, for the first time with me mate.
We used Teamspeak instaed of in game comms.
Overall it was a good experience, but I'm sure we are missing things. Keeping together was a lot more manual than I thought it was going to be. Unless were missing something.
So for the different stages of travelling what do you lot do?
1/ Transition from Normal Space to SC (say going from station to Nav Beacon)
2/ Transition from Normal space to Hyper Space.
3/ Travelling in SC
4/ Dropping for SC into station
It was all a bit odd for the following ship. I thought there would be a whole load more syncronisation.
i.e
Entering Hyper Space the following ship entered 5 - 6 seconds after the first jumped. Same with SC
Travelling in SC was very manual, with speeds having to be matched manually
Target desination info for trailing ship is not good at all, there was loads of overshooting as time/distance info limited
Dropping out from SC was very random. Sometimes we would both be within 10km of target, more often than not the trailing ship would be pulled out at the 20km mark.
Trying to judge speed/braking for Wing Beacons is a tricky little beast.
Have we just missed something? Or a lot of things?
So this is a call to those with some Wing experience behind them, any tips/hints practices that you use to keep Wing cohesion tight?
Thanks :-]
We used Teamspeak instaed of in game comms.
Overall it was a good experience, but I'm sure we are missing things. Keeping together was a lot more manual than I thought it was going to be. Unless were missing something.
So for the different stages of travelling what do you lot do?
1/ Transition from Normal Space to SC (say going from station to Nav Beacon)
2/ Transition from Normal space to Hyper Space.
3/ Travelling in SC
4/ Dropping for SC into station
It was all a bit odd for the following ship. I thought there would be a whole load more syncronisation.
i.e
Entering Hyper Space the following ship entered 5 - 6 seconds after the first jumped. Same with SC
Travelling in SC was very manual, with speeds having to be matched manually
Target desination info for trailing ship is not good at all, there was loads of overshooting as time/distance info limited
Dropping out from SC was very random. Sometimes we would both be within 10km of target, more often than not the trailing ship would be pulled out at the 20km mark.
Trying to judge speed/braking for Wing Beacons is a tricky little beast.
Have we just missed something? Or a lot of things?
So this is a call to those with some Wing experience behind them, any tips/hints practices that you use to keep Wing cohesion tight?
Thanks :-]