Getting to the Gnosis

Well after three days of collecting stuff to upgrade my Krait I thought it was about time to head out to the Gnosis.
Plot route...…..112 jumps!

Anyone know of a station anywhere near, so I can get there in my 60ly DBX, then transfer the Krait without having to spend 2 hours of jumping and scooping?

Can handle anything under 500ly (in a 20ly jump ship) before I lose the will to live.
 
T Tauri is one of the closest, and seems to have a shipyard. That's only going to get you partway there. You should put the modules into storage and lightweight the ship for the trip, and transfer the modules when you arrive
 
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The Orion Nebula Tourist Centre (system PMD2009 48) is an asteroid base with a shipyard, I now have several ships there.

And about halfway between that and the Gnosis is a neutron star, COL 69 SECTOR OI-S D4-19 - you can use that as a waypoint to get to the Gnosis, and get a handy jump boost for part of the way.
 
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what happens if you start a transfer that won't complete before the Gnosis takes flight? would the modules still transfer as normal?
 
what happens if you start a transfer that won't complete before the Gnosis takes flight? would the modules still transfer as normal?

It takes 4 hours 31 minutes to transfer modules from the bubble to the Gnosis, you have just under about a day left before she jumps, buy what you need, store it, go light and transfer NOW!
 
plotting even from Diaguandri to the asteroid base in that nebula is giving me route failed plots, as well as to the nearby mentioned neutron star, what the hell do I do?
 
The Orion Nebula is a "stellar nursery" containing a lot of small stars that can overwhelm the route plotter. It still works if you get closer. Try Rigel first.
 
what happens if you start a transfer that won't complete before the Gnosis takes flight? would the modules still transfer as normal?

Module transfer is essentially a transaction much like outfitting, which i'd expect to actually be virtually instant still; frontier then use a timer to simulate the 'travel time'. This would be the safest method to ensure the module will 100% reliably move. The timer just prevents access, presents this as a move, and provides the illusion of travel. End result is the same, regardless.

This also removes any issues with assets being moved from week to week. There's never anything 'in flight' per-se, to be impacted. So I would anticipate that's the likely method used. At times it's how something is perceived that matters, not so much what's going on under the covers.

It obviously works well enough for people to think modules could somehow get stuck, so, close enough! ;)
 
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BTW, as some taking the neutron route might be new to neutron scooping...

You'll need "use jet cone boost" switched on, and if you're plotting from a neutron star, you'll need to be supercharged before you plot to get the quadrupled jump. Or you could just stop one jump away from the neutron and re-plot to the Gnosis from there.
 
A timely warning:

The Gnosis has outfitting but not a shipyard, so you can transfer modules but not ships. And while module transfer should work at any time, if you're relying on ship transfer, you MUST get to the Gnosis in the ship you want to take, before the Big Jump. And ship transfer time from the bubble is in the vicinity of four hours.

So if you intend to do that this evening, get yourself to the asteroid base as soon as possible, NOT just before bedtime, or you'll have to set an alarm to wake you in the middle of the night to make the final trip to the Gnosis!
 
Module transfer is essentially a transaction much like outfitting, which i'd expect to actually be virtually instant still; frontier then use a timer to simulate the 'travel time'. This would be the safest method to ensure the module will 100% reliably move. The timer just prevents access, presents this as a move, and provides the illusion of travel. End result is the same, regardless.

This also removes any issues with assets being moved from week to week. There's never anything 'in flight' per-se, to be impacted. So I would anticipate that's the likely method used. At times it's how something is perceived that matters, not so much what's going on under the covers.

It obviously works well enough for people to think modules could somehow get stuck, so, close enough! ;)

I also seriously doubt there is a way for the program to determine if module transfer is actually physically possible or not, so imho the only way to block that option would be "by hand".
 
...So, quick summary for those who might be speed-reading this and planning to use ship transfer, as time is running out!

Go to Rigel

Then go to PMD2009 48 (asteroid base with shipyard)

Then go to COL 69 SECTOR OI-S D4-19 (neutron star, stop 1 jump away and re-plot to Gnosis)

Then go to the Gnosis

...and allow FOUR HOURS for any ship transfer to the asteroid base.
 
I also seriously doubt there is a way for the program to determine if module transfer is actually physically possible or not, so imho the only way to block that option would be "by hand".

It's an update to the state of where modules are accessible from, I would expect; modules don't ever 'move', they stay exactly where they are. It's just where they can be recalled from for outfitting, that is changed. Frontier do an okay job of fudging the process so people think stuff can get stuck or moves might fail.

I would expect a near instant transaction that adjusts one or more states recorded for that module; with some timers and graphical whizzbang to sell the story. Modules themselves, are just bits of data. They have no relevance to what we see in game; because those are just models providing a visual representation, of the underlying stats the engine is using to work out what happens when and where.

People forget just how many blanks they are automatically filling in because the human brain is still one of the single best analytical engines we have, combined with the ability to imagine just about anything; that and Frontier have gotten pretty good at making some of what they do believable enough it's not a second thought. :)
 
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Thanks guys. Forgot about lightweight ship technique (only being playing since beta 😂 ). Will D rate everything and store what I need. If I can get down to 60-70 jumps then should be doable in just over an hour (huge fuel scoop).
 
If you're going for an exploration build, don't forget to downsize what you can. My Krait has 5D thrusters (I did consider 4D but decided I didn't want to go that low). Can't remember what PP/PD combo I have, but definitely undersized and I saved a lot of mass there.
 
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