I have been out recently and touched down on several planets that said they had geysers. Major and minor. Well.......if you don't have them in the game why say that you do?
I see it this way.
If you can scan the planet for materials that it contains then geysers would be REALLY easy to see. I mean they shoot material OFF of the planet. OUT of the planet. Wouldn't that be easy to see?
Why would it take you 3 REAL TIME days to find a geyser on one potato????
I have YET to see one in the game, AND I spend ALOT of time on planets.
Are they really in the game?
Yes, many times yes they are in the game. And while, yes in real life some geysers can shoot material off planet, this is not real life. It can not simulate every aspect of real life to the T. However, they have made some of these site quite impressive with jets that shoot up pretty far and can send your SRV equally as high. Some tips, keep your searches to low radius planets. These sites are very small, but quite large really, but in relation to the planet yes they are very tiny and easy to miss. To help narrow searches it wise to limit the search area, correct. At least until better tools come around for searching the much larger bodies.
Why must Frontier turn EVERYTHING into some sort of convoluted Easter Egg Hunt? [rolleyes] [wacky] [wacko]
You are totally correct in assuming that a CRYOVOLCANO (https://en.wikipedia.org/wiki/Cryovolcano) on an "Airless / Low Gravity" planetary body would generate plumes visible from orbit! These would not be this hard to find in real life, yet Frontier seems to delight in going out of it's collective way to make points of interest like this as easy to find as the proverbial Unicorn!
STOP IT FRONTIER! [sulk]
The only times I have ever seen these new additions to the game was during the Beta test cycle when we were all out there trying to hunt these down. Those who managed to stumble on them would post the coordinates so that the rest of us could go there and see them for ourselves. At the time, we all fully expected that when the game actually released, these cool geological features would be visible from space or at the very least a LOW ORBIT altitude. We assumed that all we would need to do was to determine via the System Map/Planetary Body Details that a particular body had Volcanism listed, and it would be all downhill from there.
Its all downhill from there, but not in the good way! In my personal experience, just because a planet is listed as having Volcanism in no way equates to you ever seeing a single instance of such features even if you spent an entire session flying around at low altitude, landing at POIs and actually driving the SRV here and there as you used the Thrusters to get a better vantage point for your ultimately fruitless search!
I think you guys can tell from my comments and my attitude regarding this feature that I have never actually found a field of active Geysers on my own. It wasn't due to a lack of trying I assure you! I am almost embarrassed to say exactly how much real time I have actually wasted since the release of 2.2 trying to find these things!
I have since given up and because of all the tedium I now associate with these things, I am no longer interested in any of this.
Just like so many other new features I was really looking forward to interacting with, active Volcanism as presented in Elite Dangerous is an EPIC FAIL! Because it doesn't matter how cool you make these look and behave (they do look cool and add much to surface exploration) if you can't bloody find them in a reasonable period of time using only "IN-GAME" resources, then what the heck is the point?
EPIC FAIL!
Haha, wow, first while the thought did go around in beta, and hopes, in the end I think we all realized that we would NOT be able to see these from space or low orbit, and that is not a deal breaker. Not everything in the GAME can mimic the REAL WORLD.
Secondly, As for peoples ability to find these things, we do need better tools but if you just limit your search criteria you will have no problem finding these thing.
1. 500 radius or below, I can even see going 800 radius below but that's pushing it. This ensures a small enough area for these sites to pop up rather close to eachother.
2. Very limited stand out geological features. You don't want an icy planet that's huge and has lots of canyons and craters. High posiblity of missing a site on something that big with that many possible locations. Those with minimal features mean that you have a better chance of finding a site each time you drop in to investigate said canyon.
3. Back to landscapes to look for, I find, dark, deep and windy canyons are great or canyons with a big open area in between them. Look around either the canyon walls or somewhere along the outside edges of the canyon.
As for going to a planet someone else points me to..no thanks. The point behind a GALAXY is finding things on your own not led by your nose ring to a tourist site. moooooooo.
So...do the blue POI indicate geysers or not?
I will check out the cow forum post that leads by hand on how to locate geysers but my point was to find out if every planet that shows minor or major geysers actually have geysers?
Does every planet that shows geysers have geysers?
The thread does not lead you by the hand on how to locate these, since we are still discovering the best way, but it does give you great tips as well as the most improtant thing. A chance to go find these sites. Once you visited a few you'll get the idea of the type of landscape they are being found, the type of planets and just what they look like when approaching. It's best to have drop a few bits before the site so when they generate you get an idea of what finding an unknown site would be like.
Either way calling these features an epic fail is completely wrong! A fail would be if they didn't exist at all but were said to be in there, or if when they were generated it was just one geyser or fumarole and that was it not the patches we get or the intensity we have. I can deal with not being able to see them from space because when you do finally find one of your own it makes all the time searching worth it.
I agree are tools need to be better and until that time we just need to do a little filtering of our searches.
AGAIN
LOW RADIUS, SWEET SPOT: 500 or below
Rocky/Rocky-Ice worlds are best
Canyons, deep, dark, miscolored and windy.
Don't spend all day in one area. You should notice within the first couple of minutes wether your location is suitable or not, if nothing appears in that time, jump back out find a new spot and repeat process.
Using this criteria, I found three sites on the same planet within an hour.