Ghosting with 2715x1527 DSR (nVidia Cards)?

Anybody else experienced a significant boost in ghosting/visual lag when using the 2715x1527 DSR setting on their nVidia cards? I guess to be fair I shouldn't call it a significant boost, it's still "smoothish" but compared to the buttery speed of 1080p it gives me a little bit of a headache to introduce the delay that occurs when I enable DSR on it.

I'm more curious if anyone has found any settings or drivers that might happen to optimize for DSR or if I should just expect it to be a bit of a slugfest while they still work out the kinks of DSR (in general and for this particular game). I'm using drivers 344.75 from nVidia since the 347.09 introduce a heap of problems with Oculus.

[EDIT]:

Guh, didn't even realize someone had posted almost this same question in a previous post- my bad.
 
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Resolution has nothing to do with the ghosting effect

The screen in the DK2, the pixels, to create a darker "black", will totally shut off.

When you see people talking about "low persistence" modes, what this is a hard limit so the pixels get really dark, almost off, but they never totally turn off

The ghosting you see is because the green pixels take a fraction of a second longer to turn on then the red and blue pixels. That ghost smear effect is the result.

Saome people have had success in adjusting the video color settings for the green so they never shut off and gets rid of the ghost smear.
 
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