Won't lie, I've had my fair share of criticisms of CGs in the past, with the recent Scythes of Panem Conflict CG being the latest one I've had problems with. This post isn't here to complain about that, or complain about CGs general either (plenty of other places to do that)... rather, I want to talk about player submissions.
For whatever it's worth, I've generally "made peace with" the mechanics at our disposal, and the frustrating part with the Scythes conflict CG is the bland way those existing mechanics have been used... one sided CZ CGs are pretty much as bottom-of-the-barrel you can get.
There's lots of cool and interesting ways CG mechanics can be used to create interesting and cool CGs. I've made submissions which I think are "cool", but for one reason or another, which I'll never know about, they haven't made the cut. But the other thing is that we'll also never be able to see those player submissions. And I wouldn't be surprised if a lot of cool CG ideas, using the current mechanics, never see the light of day for some reason.
So, here's a thread to share your CG submissions which (probably) haven't got up. Reason for this thread is so that:
To get the ball rolling, here's a couple I've submitted in the past:
- Salvage CG: Collect <selection of Thargoid cargoes>.
- Fairly straightforward, collect some selection of Thargoid cargoes to a station =~ 500-2,000 LY away.
- The only Thargoid-cargo-only CG we had was a Tissue Sample collection CG which got canned because the tissue sampling mechanic was broken, so delivering highly corrosive cargo hasn't been given a good run. Now, you can just shove a bunch of CRCRs onto a conda and say "job done"... but squeezing out up to 20t more cargo in unprotected racks is entirely doable and would make for a neat challenge. The distance to the station is important because anyone can jump one or two hops and dump off the goods... but it takes planning to get it that far. May even be a CG where it's not just large haulers = best.
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- Commodity CG: Deliver Weapons/Medicines to a damaged starport, paired with Salvage CG: Deliver stolen Minerals/Metals (must be sold on black market)
- A station needs to be set into the "damaged" state for this one, and the Salvage CG must have a black market for this.
- Premise of this is pretty simple. Criminals attack a extraction station.. if there's no "vanilla" damage skin for a station, handwavium the Thargoid damage by saying the criminals attacked using an "insider" who disabled station security, and the criminals themselves used enzyme missiles as part of their loadout. Destabilized station causes evacuation of precious metals and minerals to safer locations, which is the whole plan of the pirates, who attempt to hijack the minerals en-route. I've known of CGs to require smuggling illegal cargo, but not one to supply vanilla stolen cargo (i.e stolen gold/palladium). Meanwhile, the damaged station needs basic medicines and battle weapons to help the injured and fight off opportunistic raids. Shipping cargo into damaged stations is a bit underused, as it's not actually tied to transitioning to the "repair" state; that's entirely contingent on killing Thargoids. So a dedicated CG to push cargo into a damaged station would be cool, and even a little challenging.
There's others, but I'll post them later...
For whatever it's worth, I've generally "made peace with" the mechanics at our disposal, and the frustrating part with the Scythes conflict CG is the bland way those existing mechanics have been used... one sided CZ CGs are pretty much as bottom-of-the-barrel you can get.
There's lots of cool and interesting ways CG mechanics can be used to create interesting and cool CGs. I've made submissions which I think are "cool", but for one reason or another, which I'll never know about, they haven't made the cut. But the other thing is that we'll also never be able to see those player submissions. And I wouldn't be surprised if a lot of cool CG ideas, using the current mechanics, never see the light of day for some reason.
So, here's a thread to share your CG submissions which (probably) haven't got up. Reason for this thread is so that:
- For others wanting to submit a CG, there's a brainstormed bunch of CGs to get ideas flowing
- It'll maybe give FD some idea of what players are interested in.
- Type of CG / CG Pair
- Any preliminary things or other info (If FD need to set a system/station state or somesuch, which has been demonstrated as doable in numerous CGs)
- A pitch; what makes this cool or different?
To get the ball rolling, here's a couple I've submitted in the past:
- Salvage CG: Collect <selection of Thargoid cargoes>.
- Fairly straightforward, collect some selection of Thargoid cargoes to a station =~ 500-2,000 LY away.
- The only Thargoid-cargo-only CG we had was a Tissue Sample collection CG which got canned because the tissue sampling mechanic was broken, so delivering highly corrosive cargo hasn't been given a good run. Now, you can just shove a bunch of CRCRs onto a conda and say "job done"... but squeezing out up to 20t more cargo in unprotected racks is entirely doable and would make for a neat challenge. The distance to the station is important because anyone can jump one or two hops and dump off the goods... but it takes planning to get it that far. May even be a CG where it's not just large haulers = best.
----
- Commodity CG: Deliver Weapons/Medicines to a damaged starport, paired with Salvage CG: Deliver stolen Minerals/Metals (must be sold on black market)
- A station needs to be set into the "damaged" state for this one, and the Salvage CG must have a black market for this.
- Premise of this is pretty simple. Criminals attack a extraction station.. if there's no "vanilla" damage skin for a station, handwavium the Thargoid damage by saying the criminals attacked using an "insider" who disabled station security, and the criminals themselves used enzyme missiles as part of their loadout. Destabilized station causes evacuation of precious metals and minerals to safer locations, which is the whole plan of the pirates, who attempt to hijack the minerals en-route. I've known of CGs to require smuggling illegal cargo, but not one to supply vanilla stolen cargo (i.e stolen gold/palladium). Meanwhile, the damaged station needs basic medicines and battle weapons to help the injured and fight off opportunistic raids. Shipping cargo into damaged stations is a bit underused, as it's not actually tied to transitioning to the "repair" state; that's entirely contingent on killing Thargoids. So a dedicated CG to push cargo into a damaged station would be cool, and even a little challenging.
There's others, but I'll post them later...