Hey guys, I created a mega temple that is surrounded by habitats.
However, I believe that because of its size, the game is having trouble with the dynamic patching of the navmesh as my game stutters for a few seconds after each terrain modifications. It's more of an annoyance than game breaking as no stuttering occurs if I work with the game paused. Stutter will happen for a few seconds after I unpause though. Anyone else has this issue? Is it something known by the devs?
Anyways, here is my work;
Outside;
First floor of the temple;
Ground floor of the temple;
Hope y'all like it.
However, I believe that because of its size, the game is having trouble with the dynamic patching of the navmesh as my game stutters for a few seconds after each terrain modifications. It's more of an annoyance than game breaking as no stuttering occurs if I work with the game paused. Stutter will happen for a few seconds after I unpause though. Anyone else has this issue? Is it something known by the devs?
Anyways, here is my work;
Outside;
First floor of the temple;
Ground floor of the temple;
Hope y'all like it.