Gimballed beam lasers = auto-win against NPC's?

Am I wrong in saying that gimballed beam lasers are basically auto-win against NPC's? The few NPC's that launch chaff only seem to do it once or twice, and it only last a few seconds anyway. Add to that that beam lasers give the highest dps of all the lasers. For my vulture I have equipped two gimballed C2 beam lasers. I have not equipped a multicannon because I have noticed that many NPC's seems to act panicked when they loose their shields and try to sort of run, making them easy to destroy. For my vulture I wouldn't want to use anything but my trusty gimballed beam lasers.
 
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Am I wrong in saying that gimballed beam lasers are basically auto-win against NPC's? The few NPC's that launch chaff only seem to do it once or twice, and it only last a few seconds anyway. Add to that that beam lasers give the highest dps of all the lasers. For my vulture I have equipped two gimballed C2 beam lasers. I have not equipped a multicannon because I have noticed that many NPC's seems to act panicked when they loose their shields and try to sort of run, making them easy to destroy. For my vulture I wouldn't want to use anything but my trusty gimballed beam lasers.
Why only class 2?
 
Why only class 2?

Well, I haven't found C3 gimballed beam yet. But I'm not sure power management would make it though? If C3 maybe it would be better to have one C3 beam and one multicannon?

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A roll of ductape and some spit is auto-win against NPC's.

Well, if you're up against a wing of 2 vipers and 2 eagles it's not that easy. Throw in an Ana and a couple more eagles and I don't think ductape will cut it even if it is only NPC's?
 
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Well, I haven't found C3 gimballed beam yet. But I'm not sure power management would make it though?
The Vulture requires careful power management. Adding beams just means you need to cut back elsewhere.

According to EDSHIPYARD Class 3 gimbaled Beams use 1.78 power and Class 3 gimbaled pulse use 0.92. Get to a high-tech world and try them on for size.

Beams should be doable with proper balancing.
 
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Well, I haven't found C3 gimballed beam yet. But I'm not sure power management would make it though? If C3 maybe it would be better to have one C3 beam and one multicannon?

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Well, if you're up against a wing of 2 vipers and 2 eagles it's not that easy. Throw in an Ana and a couple more eagles and I don't think ductape will cut it even if it is only NPC's?
That's why you'll need DuckTape to duck the laser beams :D
(have you ever listened to your multicannons? Mine sound like "quackquackquackquackquack" they've sounded like that ever since I fixed them up with my DuckTape!:D)
 
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The Vulture requires careful power management. Adding beams just means you need to cut back elsewhere.

According to EDSHIPYARD Class 3 gimbaled Beams use 1.78 power and Class 3 gimbaled pulse use 0.92. Get to a high-tech world and try them on for size.

Beams should be doable with proper balancing.

Yeah... sigh, I have been to lots of High tech worlds, none have had C3 Gimballed Beam lasers :/ you wouldn't know any system that has one do you?
 
Try Shenich - that's my main garage shop. They have almost anything, and they also give a 15% discount.
Class 3 Beams on Vulture - totally doable, but I would advise class 3 Pulses. They eat way less energy (meaning that you can shoot longer) and allow you to use better internals and shields.
 
I found them at Murato when I was trying out different weapons mixtures for the Fer De Lance.
I think it's a Torval controlled system now.
 
It only seems like 3c G-Beams are better.
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With the time on target a Vulture allows, the pulse/burst lasers are better. Damage is less per second, but the number of seconds you can actively fire makes up for it. There is also some evidence that the pulse/burst laser is better if you're sniping PP/thruster sub-targets.
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I had 3C G Beams and power management on my Vulture was a little rough. I found that I ran out of juice pretty quick, and ended up dancing around waiting for the PD to catch up. With Pulse/Burst, it was a vast improvement. I could keep firing much longer, and doing more actual damage, than the beams.
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It ended up being a function of how much my PD could push per second. The Beams spent more of their time in recharge, and actual damage inflicted suffered. Pule/Burst, draining the PD at a slower rate, allowed more actual firing. It was more about Damage Per Minute vs Damage Per Second.
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Your mileage may vary, etc etc. But I've found beam lasers tend to work better on large ships, since their time on target tends to be limited and you need every micro-joule of damage you can muster in the small window you have. Then as you try to drag the target back into the main view screen for your next pass, you can re-charge them with your 6/7-A PD.
 
It only seems like 3c G-Beams are better.
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With the time on target a Vulture allows, the pulse/burst lasers are better. Damage is less per second, but the number of seconds you can actively fire makes up for it. There is also some evidence that the pulse/burst laser is better if you're sniping PP/thruster sub-targets.
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I had 3C G Beams and power management on my Vulture was a little rough. I found that I ran out of juice pretty quick, and ended up dancing around waiting for the PD to catch up. With Pulse/Burst, it was a vast improvement. I could keep firing much longer, and doing more actual damage, than the beams.
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It ended up being a function of how much my PD could push per second. The Beams spent more of their time in recharge, and actual damage inflicted suffered. Pule/Burst, draining the PD at a slower rate, allowed more actual firing. It was more about Damage Per Minute vs Damage Per Second.
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Your mileage may vary, etc etc. But I've found beam lasers tend to work better on large ships, since their time on target tends to be limited and you need every micro-joule of damage you can muster in the small window you have. Then as you try to drag the target back into the main view screen for your next pass, you can re-charge them with your 6/7-A PD.

Indeed. Beams work pretty well on ships like Python or two new Feds - their PDs are powerful enough to manage class 3 Beams. I prefer to augment them with railguns for long-range shots (Gimbaled weapons have trouble hitting something at long ranges). That pesky Cobra trying to make a run for it? PEW!
 
Yeah... sigh, I have been to lots of High tech worlds, none have had C3 Gimballed Beam lasers :/ you wouldn't know any system that has one do you?

I've seen some in Ngane or Ru Shil, I don't remember, even C3 Turreted Beams at the ludicrous price of 22M (unless I misread that).
 
Everything is an auto-win against npcs.

It's not the fault of the AI either, it's how the game responds to player actions. A skilled player should find the factions of ships they're killing responding with significant wing'd spawns to drive the player away or eventually give up and retreat from the player (which would likely drive them to find another faction to hunt).

cmdr's dont usually die to npcs unless they're very new or very drunk or both.
 
C3 Gimballed Beams can be a B*** to find. Just keep checking high pop systems. They don't need to be high-tech, really. I've seen them in all kinds of places. Also, they go out of stock constantly for some reason.

Regarding the Vulture specifically, I'd recommend just 1 C3 beam if you're going to get one because 2x C3 beams = too much heat and too little uptime. So like 1x C3 Beam and 1x C3 Cannon. Something like that.

I think my favorite Vulture build was 2x C3 Burst lasers. They were solid for cutting down shields and second to none at sniping modules. 2x C3 Pulses are popular for a reason.

$0.02
 
Am I wrong in saying that gimballed beam lasers are basically auto-win against NPC's? The few NPC's that launch chaff only seem to do it once or twice, and it only last a few seconds anyway. Add to that that beam lasers give the highest dps of all the lasers. For my vulture I have equipped two gimballed C2 beam lasers. I have not equipped a multicannon because I have noticed that many NPC's seems to act panicked when they loose their shields and try to sort of run, making them easy to destroy. For my vulture I wouldn't want to use anything but my trusty gimballed beam lasers.

Depends on the NPC really. To be fair, most can be defeated (if they don't run away first), but that gets less true when you are up against Anacondas, and in some cases Pythons.

With regards to beams on a Vulture, I tried two C3 beams, but the WEP capacitor drained way too fast. I also tried your setup of two C2 beams, which was efficient, but a bit of a waste of the large hard points. Now I use a single C3 beam, and a single C3 cannon. The beam is plenty for small and even some medium ships, but when you go up against something bigger, the cannon is very destructive if you can get close enough to the target.

I think you can get C3 gimballed beams at Vequess, but I'm not 100% sure, sorry.
 
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