Gimballed Cannon Class 3 not really accurate?

I've tried different weapon on my vulture, including Plasma Accelerator and Gimballed Cannon. But i can't manage to hit anything with both. I've hitted something with the plasma and i know that i just have to make practise in order to hit more time, but how does the gimballed cannon works? They are gimballed, so they should automatically adjust their aim, but it doesn't seems to be the case, or maybe i'm doing something wrong. For example. in a RES, against a cobra that is 800m away. I take his shield down with the pulse (i just have to have the ship in my vision camp, the gimballed pulse will adjust the aim) and they i tried to use the cannon...but i couldn't manage to hit it! Can someone explain how does gimballed cannon works please? (I've tried in both leading and trailing mode)
 
Just have to be realy close, 800 is pretty far away for a cannon, unless their either running away or heading right for you, if their turning at that distance you'll miss.
Some folk love em but I think by the time you've messed around setting up a shot you might as well of been hammering away with 2 c3 pulses.
 
The problem with cannon is low projectile speed. Yes, it autoaims at a predicted point where target will be if it will maintain its current speed and course, considering projectile speed, but if target change direction after you shoot you will miss. And in addition to this gimballed weapons are not that accurate...
Both PA and cannon are good against big targets, but IMO PA is better because it has higher projectile speed, higher damage, and good shield damage unlike cannon.
On vulture you can use beam laser with cannon, it will allow you to kill smaller targets with laser and use cannon only for bigger targets.
Also dual PA vulture is great fun, but a bit hard to use, especially if you have to fight smaller targets.
 
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When fighting don't waste cannon shot on larger distances. Just fire away with your energy weapons and often small enemy ships turn and boost into your direction. Fire your gimballed cannon just before the enemy ship passes you and you will hit. Cannon do devastating damage on Haulers, Vipers and Eagles if they hit. Just don't try to hit small ships in the distance.
 
Beam lasers at max 500m, canons at max 250m. Anything outside of that you're wasting power or ammo.
 
AFAIK you can fire at 3km. Max range is one thing, effective range is another.

Depends on the weapon. Lasers have a maximum range of 3km, but if I remember correctly, cannons/multicannons are 4km (though good luck hitting anything at long range unless they don't alter course).
 
You have to be at very close range because the projectile speed is soooo low. I threw it off my conda, i think a big plasma will do a better job at 500m. But it's mostly stock atm, have to earn more cash first. :rolleyes:
 
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Ok its slow projectile anybody botherd to work out fast it actualy travels,I am thinking they should travel at about 2000m per second,A modern Antitank Gun can achive about 1700m it todays world so 2000m seems quite achivable in 3300AD
 
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I seemed to have better luck with Class 2 gimballed cannons, but tried Class 3 on my Python last night and they didn't seem to track the target at all! They acted more like fixed versions (& yes I doubled checked I got the right ones on :)) only firing straight ahead, despite trying to ease it in following the targeting markers to preempt the firing arc due to the slow speed. Only hits seemed to be at very close range for me making them rather useless in general combat.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Sensor class is important for gimballed weapons.

I upgraded my D sensors to B and have seen a big improvement.

Other than being able to lock onto a target in the first place the quality or size of the sensors plays no part in the accuracy of a turreted or gimballed weapon. Wish this myth would die but it appears miss-information like this persists despite many clarifications on the forums.
 
Sensor class change nothing other than contact detection range.

p.s. while i was searching for dev post to confirm this, such post appeared here :)
 
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Other than being able to lock onto a target in the first place the quality or size of the sensors plays no part in the accuracy of a turreted or gimballed weapon. Wish this myth would die but it appears miss-information like this persists despite many clarifications on the forums.

Maybe add this info in game under the weapon details ??
 

Deleted member 38366

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Mike Evans

Designer- Elite: Dangerous
Frontier
Maybe add this info in game under the weapon details ??

Why? We don't tell you that sensors do affect accuracy in any way. That's just assumption on the part of the players. Though seeing as it's clear people like to think it does affect things now it might make sense but it seems like an unnecessary update to the game that requires localisation and testing etc.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
For all I know, all Gimbal Cannons suffer from a progressively degrading accuracy with increasing Class.

A Class 4 Gimbal Cannon for example is so inaccurate that it point-blank misses a stationary Target's (Thrusters Disabled) Subystem 75% of all times. If it hits - it's pure luck.
I've fired upto 10 rounds at a fully Stationary Anaconda Power Plant without hitting it once.
Same is valid for firing it against Small Targets as close as 200m... it just keeps missing due to its horrid accuracy and wobbling around, even if that Target is entirely stationary or has zero angular relative speed. Kinda bizarre to watch.

That's the reason I've moved away from larger Gimbal Cannons to Plasma Accelerators. At least those hit where I aim them and the projectile speed is fairly acceptable.

It's not their accuracy that degrades, it's their fire rate, shot speed and tracking speed. The larger cannons are meant to be used against big slow moving ships because trying to hit anything else is going to be really difficult.
 
Hi Mike, can you shed any factual light on the C3 gimballed cannon, I have noticed, what seems to be a lack of target tracking, & agree with what has been mentioned in this thread.
Also noticed in the outfitting screen it deploys into the station floor.
This being, when placed on the belly of a D/B explorer.

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Thanks for the clarification Mike, clearly your typing is much faster than mine mate :)
 
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