i am sure we had this conversation recently in another thread but each to their own style and status. i remember a similar situation in BF3 jets; low skilled pilots used heat seekers which were easy to avoid for better pilots whereas all aces used their fixed miniguns and won through better piloting and accurate shooting. same deal here; if you are really good at dog fighting, fixed weapons are more accurate and do more damage but gimballed and turrets are handy if the enemy is out maneuvering you. i use fixed beams most of the time and can usually wipe out the shields on most ships on the first run and do so while dancing with all thrusters so they can't get a shot in. but, i still keep a couple of smaller gimballed multicannons for times when they have a strong hull, are in a more maneuverable ship or are trying to run away. they also become necessary with bigger ships, i flew an anaconda on beta1 with fixed weapons and the spread was just ridiculous with most of the weapons firing at empty space lol.