Gimballed users... I surrender...

You can avoid (or at least greatly minimize number 2) with upgraded sensors. But yes, fixed weapons do either 20 or 25 percent more damage - I don't remember the exact stat. But in a dogfight I know what I'd use!
I've seen a few people mention the whole thing with the sensors, but saw 0 difference when I upgraded my sensors from D to A. Do you have any confirmation that better sensors actually affect gimbal performance?
 
You can avoid (or at least greatly minimize number 2) with upgraded sensors. But yes, fixed weapons do either 20 or 25 percent more damage - I don't remember the exact stat. But in a dogfight I know what I'd use!
Wait, what?
Really, are you sure about this? The "dancing effect" will be reduced with better sensors?
Heck I didn't know that... might consider an A3 sensor for my Viper after all to do better pin-point damage on subsystems with my gimballed multicannons. :D
 
LOL, seems a pretty big bug.

Not a bug.

Gimbals either track your target, or they point straight forward. Want to shoot something straight a head rather than having the guns chase decoys, then deselect the target.

Really, are you sure about this? The "dancing effect" will be reduced with better sensors?

Yes, ability of gimbaled weapons and turrets to fire accurately depends on the quality of your sensors. Better sensors can see lower heat targets from further out and track targets of a given heat level and range more accurately.
 
I've managed to kill 2 Anacondas with 2 Medium Gimballed Multi-Cannons (MGMCs) by targeting their power plants (with help). I now see their use and repent of (most) my Fixed sins. I still have 2 Small Fixed Beam Cannons for DPS.

ive switched to gimballed as soon as i had the credits to do so
 
Not a bug.

Gimbals either track your target, or they point straight forward. Want to shoot something straight a head rather than having the guns chase decoys, then deselect the target.



Yes, ability of gimbaled weapons and turrets to fire accurately depends on the quality of your sensors. Better sensors can see lower heat targets from further out and track targets of a given heat level and range more accurately.

I would think chaff would effect all tracking in the area, not only if you have a target.
Does chaff dropped by a different ship in the area effect others who have targets, or only ships that have targetted them?
 
I would think chaff would effect all tracking in the area, not only if you have a target.

The gun isn't tracking if it doesn't have a target.

Targeting computer feeds gun a vector to aim for if there is a target selected that is within the angle the guns could hit. Otherwise they sit at their default (forward pointing) location. Randomly moving the weapons when it doesn't have anything to track would be pretty pointless.

Does chaff dropped by a different ship in the area effect others who have targets, or only ships that have targetted them?

I'm not certain. It's been a while since I've used gimbaled weapons.
 
So, in the end, gimballed shine when you target components of a larger vessel while fixed fry the small ones. Opposite of what I expected before trying. Isn't it ironic... don't you think... It's like rain on your wedding day, it's a free ride when you've already paid (Pardon, drifting off)
Rain on your wedding day isn't ironic, I don't get it, unless your marrying a meteorologist. Come to think of it neither is a free ride when you've already paid, that's just stupid.
 
The problem with fixed is... You can't have fixed lasers AND fixed projectile weapons - one will miss unless the enemy is flying towards and away from you - or you're right on top of them...

It is nice to be able to make gimbal weopons act as fixed by untargetting, though (as mentioned by others).

Z...
 
I prefer to use fixed lasers. One fixed beam laser on the top of my Eagle and two gimbaled Cannons or MC's below. This was an awesome setup.
Then i bought my Cobra and tried the same - two fixed beams on the small hardpoints and two MC's on the large hardpoints... Needles to say that i switched the fixed with two gimbaled burst lasers after my first dogfight.
The space between the lower HP's is too large for dogfighting, especially if you are attacked by a small ship. You can accidentally shot someone else (it almost happened to me so i disabled one of the lasers and shot only with the other).
It's a shame that the Cobra lower hardpoints are the small ones and cannot use fixed weapons properly against small ships. The class 2 MC's are now ripping my opponents hulls in seconds instead of the minutes needed before in my Eagle.
 
i am sure we had this conversation recently in another thread but each to their own style and status. i remember a similar situation in BF3 jets; low skilled pilots used heat seekers which were easy to avoid for better pilots whereas all aces used their fixed miniguns and won through better piloting and accurate shooting. same deal here; if you are really good at dog fighting, fixed weapons are more accurate and do more damage but gimballed and turrets are handy if the enemy is out maneuvering you. i use fixed beams most of the time and can usually wipe out the shields on most ships on the first run and do so while dancing with all thrusters so they can't get a shot in. but, i still keep a couple of smaller gimballed multicannons for times when they have a strong hull, are in a more maneuverable ship or are trying to run away. they also become necessary with bigger ships, i flew an anaconda on beta1 with fixed weapons and the spread was just ridiculous with most of the weapons firing at empty space lol.
 
The problem with fixed is... You can't have fixed lasers AND fixed projectile weapons - one will miss unless the enemy is flying towards and away from you - or you're right on top of them...

It is nice to be able to make gimbal weopons act as fixed by untargetting, though (as mentioned by others).

Z...


I think turning your targeting type to trailing instead of leading will fix this.
 
Nah - just remove target lock from the chaff user and a gimbaled weapon functions as a fixed weapon.

A weak fixed weapon that is.

The whole point of chaff is not to leave the opponent totally defenceless (which would just be silly) but to turn the tables so that you get to leverage the advantage of your heavier firepower. If you can't you only have yourself to blame. From my experience, it works. It's one of the reasons I still prefer the Viper over the Cobra even after the nerfs.

Fixed has never been a better choice than it is now.
 
They've tightened up the 3 large and 1 huge grouping so you can use fixed pretty well for those slots.

good news and sounds like you flew one recently, what i am really curious about is can you really get an eagle or sidewinder into one as per the shipyard description?
 

Deleted member 38366

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Rain on your wedding day isn't ironic, I don't get it, unless your marrying a meteorologist. Come to think of it neither is a free ride when you've already paid, that's just stupid.

I think he was referring to the well known conundrum that sometimes there are 10,000 spoons when all you need is a knife.
 
its really ship dependent as well the viper owns face with gimbled beams where in the corbra even fully upgraded dance all over the place.fixed the beams are to low as someone else said so your stuck with pulse or burst the only guns that seem to track with a corbra and multi cannons.
 
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