Ships Gimme advice?

So I'm currently doing this rare trade loop in my Type-6. I'm netting about 2.5mil per completion of the circuit (if asked I'll type it out or give a link), but I'm wondering a couple of things:

Is there something that'll get me more money?

Should I get another ship (right now I have 10.5mil)?

Would it be better to switch to mining/bounty hunting?

Rare trading isn't supposed to necessarily be quick I know, but I'm also curious about rather or not there's a way to do it quicker and still get a decent amount of profit. As in, right now I have to fuel up once each trip, and since I hate using a fuel scoop I just dock and head out again. Is there a ship that can make rare trading a bit quicker, oooor am I just gonna have to grind the money out?
 
The Asp would be the step up, 20t more cargo, more range and a lot better armed. You need at least 15 millions though, better 20.
 
Would the ASP do better for rare trading then? Because right now at 104t cargo space I have yet to miss any rares in the run I'm doing. They never fill my cargo. Would it be a better trade off for the distance it can travel, then?
 
Would the ASP do better for rare trading then? Because right now at 104t cargo space I have yet to miss any rares in the run I'm doing. They never fill my cargo. Would it be a better trade off for the distance it can travel, then?

http://www.edshipyard.com/#/L=70g,0...5Rr5Rr,2-8S8S7_6u6u8S8I,0AA08c05U4zM7Pc03w2UI

108T cargo with a substandard fuel scoop and shield but decent weapons. Can do 24.52 Ly loaded. Costs 15.7mil
Or
Drop the cargo to 84T by putting the good 5A shield in there, Jump range increases to 24.96ly but cost increases to 20.1mil

Obviously you can get the 20% hull and 15% module discount on the ASP if you go to the right places. I'd recommend the ASP over the T6 simply because its not a weak target. The additional jump range, however, makes rare trading a breeze and stops people following you since virtually no combat ship can do that kind of jump.
 
The ASP is a good step up but if you have the time to trade a little more I would go for the Type 7 it has a lot more cargo space and IMO looks like a space truck which is just damn right cool, just remember you can't dock at outposts with it whereas the ASP/Python you can.
 
The ASP is a good step up but if you have the time to trade a little more I would go for the Type 7 it has a lot more cargo space and IMO looks like a space truck which is just damn right cool, just remember you can't dock at outposts with it whereas the ASP/Python you can.

Imo I hated flying the T7 but thats personal preference. I only stayed in the T7 about 10 in game hours between the T6 and Clipper. Clipper is just too expensive repairs/integrity for a trader though, its made of paper until upgraded :p
 
The ASP is a good step up but if you have the time to trade a little more I would go for the Type 7 it has a lot more cargo space and IMO looks like a space truck which is just damn right cool, just remember you can't dock at outposts with it whereas the ASP/Python you can.

I'm at 11.7mil right now. I'm going to be playing in solo play from now on till I get my ASP kitted out...I've ran into 5 actual commanders, and have lost every single interdiction. I'm not sure if it's lag or hacking, but with NPC interdictions I can get out of them or at least have a chance, versus when I'm fighting against actual players, and the gauges either freeze and I just immediately lose, or I keep in the escape vortex, and the bars only move when I'm losing.

At what point does regular trading beat rare trading?

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Also question; Chaff Launchers and Shield Boosters...how do I use those. What do they do.
 
I'm at 11.7mil right now. I'm going to be playing in solo play from now on till I get my ASP kitted out...I've ran into 5 actual commanders, and have lost every single interdiction. I'm not sure if it's lag or hacking, but with NPC interdictions I can get out of them or at least have a chance, versus when I'm fighting against actual players, and the gauges either freeze and I just immediately lose, or I keep in the escape vortex, and the bars only move when I'm losing.

At what point does regular trading beat rare trading?

Connection speed and luck play a lot into the interdiction mechanic. I think I remember someone reporting playing in the same room and being in the interdiction mini-game for a good 6 seconds before the other player had it pop up on their screen.
I'd say probably about the T7 range once you can't fill your cargo anymore. I could do a round rare trip with a T7 peaking at 146Tons but it was too much effort for the gains.

Personally I'd say keep doing rares until you get a combat ASP and then have some fun. Do what you enjoy so if trading is your game then go for that T7/Python/T9/Anaconda. One thing you shouldn't really do with Elite is grind because by the time you reach your goal you will hate the game :p
 
Connection speed and luck play a lot into the interdiction mechanic. I think I remember someone reporting playing in the same room and being in the interdiction mini-game for a good 6 seconds before the other player had it pop up on their screen.
I'd say probably about the T7 range once you can't fill your cargo anymore. I could do a round rare trip with a T7 peaking at 146Tons but it was too much effort for the gains.

Personally I'd say keep doing rares until you get a combat ASP and then have some fun. Do what you enjoy so if trading is your game then go for that T7/Python/T9/Anaconda. One thing you shouldn't really do with Elite is grind because by the time you reach your goal you will hate the game :p

So if I get a Combat ASP can I work towards like a Python and stuff? Is bounty hunting a good source of income?

...also I've been dying to know if an Anaconda would be good for combat because imagining flying in a ship like that and just letting the guns go nuts seems awesome. XD

Annnnd...I've been curious about what the Orca is good for. o.o
 
Please stop capitalizing Asp...it makes my brain hurt and makes it hard to read the rest of the posts because I can't stop thinking about it and wondering why you're yelling the name of the ship...ASP...ASP...WHY ARE WE YELLING?!?
 
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Also question; Chaff Launchers and Shield Boosters...how do I use those. What do they do.

If Im not mistaken Chaff is good against turreted, or gimballed weapons, for a wee while it confuses them and they go off lock.....Shield Boosters just give you more shield power, you dont "use" them per se, once installed they give you more shield power - warning though the more shield boosters you have the longer it takes to re-charge your shields once down.

Hope this helps.....
 
Please stop capitalizing Asp...it makes my brain hurt and makes it hard to read the rest of the posts because I can't stop thinking about it and wondering why you're yelling the name of the ship...ASP...ASP...WHY ARE WE YELLING?!?

...does that mean your brain hurts anytime you read the ship titles in the shipyard menus on the game? Because they capitalize all of them, ya know, like the ASP, and the LAKON TYPE-6 TRANSPORTER, and the ADDER, and the HAULER, and the SIDEWINDER...

And all of those, you can just imagine yelling. <3

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If Im not mistaken Chaff is good against turreted, or gimballed weapons, for a wee while it confuses them and they go off lock.....Shield Boosters just give you more shield power, you dont "use" them per se, once installed they give you more shield power - warning though the more shield boosters you have the longer it takes to re-charge your shields once down.

Hope this helps.....

<3 It does. Thanks.
 
Would the ASP do better for rare trading then? Because right now at 104t cargo space I have yet to miss any rares in the run I'm doing. They never fill my cargo. Would it be a better trade off for the distance it can travel, then?

It depends on the rare route you run. In the full 75 stop circuit even my Asp became overloaded at times. I would have needed a T7 to haul it all. The T7 however is the breaking point from which you would make more money doing standard trading instead of rares.
 
So if I get a Combat ASP can I work towards like a Python and stuff? Is bounty hunting a good source of income?

...also I've been dying to know if an Anaconda would be good for combat because imagining flying in a ship like that and just letting the guns go nuts seems awesome. XD

Annnnd...I've been curious about what the Orca is good for. o.o

Yeah combat is fairly profitable, less so since 1.3 but its a viable choice. It is not as good as trading but if you find it fun its the way to go. I personally jump between all professions and am enjoying each :)

Anaconda is ok at combat, Python/FDL are better in my opinion since the Anaconda is not manoeuvrable enough and its powerplant is such a huge target. It also requires a ton of credits to get it to C grade (something like 250mil) and about 600mil for A grade.

Orca is a "future" ship when they introduce planet landings, its capable of being a decent multirole ship at the moment but for the price you'd be better in a Clipper or Python.
 
I do like the look of the T7 but I remember it's flight model being a little annoying, the cargo space at that price range though is just downright epic for a trader :p
 
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It depends on the rare route you run. In the full 75 stop circuit even my Asp became overloaded at times. I would have needed a T7 to haul it all. The T7 however is the breaking point from which you would make more money doing standard trading instead of rares.

Can you explain standard trading to me? How do I tell what's a good route? :/ Is it only profitable after you get +200 cargo space or something? Because right now it just seems like it would be just as slow as rare trading.
 
Sooooo...a summary of after I have bought my ASP and upgraded it according to...this guys specs: http://www.edshipyard.com/#/L=70g,0...5Rr5Rr,2-8S8S7_6u6u8S8I,0AA08c05U4zM7Pc03w2UI

Went into a Strong Signal Source, got shredded to bits by 3 ships.

...Guess this isn't really a combat vessel.

... that Asp has a size 3 shield generator and no shield bank >_<. That is positively tiny, my imperial courier, one the smallest ships in game has a shield generator of that size, but the Asp is much easier to hit.
And you can come face to face with such things as a fully armed and battle ready Anaconda in a strong signal source.
 
Been messing around with Asp/ASP ;) builds recently and I've just beefed up the shields, power and FSD to create a decent armed trader, it wont survive an SSS (and TBH if you hit the wrong one I'd doubt there's any ship that would) but it works for BH, trading missions and most occupations.

The addition of a 5A thruster makes it so much more fun to fly it's probably the most noticeable upgrade you could do on an Asp/ASP, I've tried to keep costs reasonable using some B grade kit as a 6A shield is over 16 mil! (a 6D + 4xA0 boosters = 348 mJ and a 6A + 2xA0 = 330 mJ, 1.7 mil compared to 16.7 mil).

There's enough power reserve for interdictors, KWS and the like along good range and speed as well, the class 4 power dist limits the weapons fit to at most 2 x energy weapons and 4 x kinetic but I found m-cannon turrets are very effective in the class 1 slots and can keep hitting the target well outside the forward field of view.

http://coriolis.io/outfit/asp/05B5A...2h.Iw18WQ==.CwBj4ypUg===?bn=Ceekay Asp combat
 
Can you explain standard trading to me? How do I tell what's a good route? :/ Is it only profitable after you get +200 cargo space or something? Because right now it just seems like it would be just as slow as rare trading.

A good route is one that gives more than 2500 cr/t two-way, a very good one is 3000 cr/t. The recently released ETN trade tool has made it extremely easy to find good routes, even multistop ones, and it calculates the expected profits per hour. A T7 should be able to make around 2-2,5 million per hour. A Python can make up to 3, a T9 or Anaconda up to 6.
 
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