Any idea proposed would need to be universal i would think. With this idea the zones listed above would also start showing up anytime a player was killed.
The game would have to be able to determine cause of death by NPC vs Player
And if player is "exploring" vs any other game activity.
The best police force in games could be the player base.
When a player is killed by another player the game should check the following.
1. The ship that was destroyed, did it return fire?
(The game would have to be able to determine if cause of destruction was weapons or ramming so sidewinder ramming in stations does not become a thing to trigger this)
If no: The destroyed ship is offered an option during rebuy to apply a notice against the attacker.
If yes: The destroyed ship is offered the standard rebuy screen, no additional options.
2. If a player has a notice applied to him it begins generating bounty missions on the mission board against the player. (It does not indicate the CMDR's name, only the ships name and type of ship) The mission will give a last known location mission objective icon on the galaxy map. But only the one, if the player has moved they will need to resort to other means in finding the target.
3. If a player receives a second notice, the bounty mission payout is increased, also any active missions are given a notice the bounty has increased, This provides last known location mission objective, and will update at random with the players location every 15-30 mins.
4. Once a player receives the third notice, bounty payout increases again, also notifying any currently active missions for the same target, and a visible icon on the galaxy map will follow the target. (like GTA5)
Mission duration should last for 1 week, the typical time the BGS rolls over.
Mission icons, and the constant icon at notice 3 are only visible to players who have picked up the mission.
After elapsed time a players notice is reduced by 1. so a player with 3 notices after 1 week will be down to 2 notices, but still have an active bounty.
When a notice reduces it will follow the mission object rules listed above for that level. So a 3 notice player with an active icon following them around drops to a 2 notice, will resort to having their location broadcast every 15-20 mins.
The value of the bounty does not decrease with the notice reduction.
Once a players notice return to 0, the bounty is cleared and all active missions are canceled with a notification of mission failure.
Thats my suggestion anway to help with killing unarmed explorers, or any ship that does not fight back. Also i think it would add game play for bounty hunters and potentially the person with a notice given they like shooting others anyway, now they can shoot at other players looking for them, but they will most likely have teeth.