Give Explorers PvP locations

Lestat

Banned
Here my idea. PvP in Exploration is cruel. A player that has no weapons getting attacked by PvP.

Here my basic idea. When an Exploration Dies by a PvP Explorers. The Exploration ship Send out two colour 50 ly Bubble Beacon of the General location of a PvP kill for a week. That give new players and old ways to avoid PvP killers and make it unfair for PvP killers.

1 50 LY red Zone that was the last location of the PvP
2 50 LY Yellow Zone outside the Red zone a risky area PvP might be in.
3 You have to be 100 from that location to see the Risk areas.

This could help new players avoid hot PvP zones as well as Experienced players to avoid those zones.
 
Or you could just not announce your location to the whole world well exploring theres a easy solution. If your going to were you suspect griefers might be like a DW2 waypoint switch to solo or your private group.
 
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The bottom line is that this Deepspace ganking 'issue' is only a thing now because of DW2. A huge herd of vulnerable targets are out there in force and easy to find.
any other time its not an issue. So why do Fdev have to impliment any kind of special design changes?
 
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Lestat

Banned
Or you could just not announce your location to the whole world well exploring theres a easy solution. If your going to were you suspect griefers might be like a DW2 waypoint switch to solo or your private group.
My the idea just if a Gankers are nearby it give you a clue in Galaxy map. Note Private also been having issues with PvP. My idea just gives you the Hot zones to players and they can choose to avoid them or not.
 
It's rare enough to see other cmdrs in open in the bubble when I'm not at engineer bases, powerplay HQs or community goals. And you're proposing to put this up for a week after each kill?

All this is going to do is project a permanent big red sphere over the bubble and colonia (because how are you going to have the game differentiate "explorers"?) and another one following DW2 around. And what use would that information even be? "hey, someone got killed at some point in the last week, no promises they're even here any more since even a PVP ship could be 10,000 lightyears away by now"
 
Any idea proposed would need to be universal i would think. With this idea the zones listed above would also start showing up anytime a player was killed.
The game would have to be able to determine cause of death by NPC vs Player
And if player is "exploring" vs any other game activity.

The best police force in games could be the player base.
When a player is killed by another player the game should check the following.
1. The ship that was destroyed, did it return fire?
(The game would have to be able to determine if cause of destruction was weapons or ramming so sidewinder ramming in stations does not become a thing to trigger this)
If no: The destroyed ship is offered an option during rebuy to apply a notice against the attacker.
If yes: The destroyed ship is offered the standard rebuy screen, no additional options.
2. If a player has a notice applied to him it begins generating bounty missions on the mission board against the player. (It does not indicate the CMDR's name, only the ships name and type of ship) The mission will give a last known location mission objective icon on the galaxy map. But only the one, if the player has moved they will need to resort to other means in finding the target.
3. If a player receives a second notice, the bounty mission payout is increased, also any active missions are given a notice the bounty has increased, This provides last known location mission objective, and will update at random with the players location every 15-30 mins.
4. Once a player receives the third notice, bounty payout increases again, also notifying any currently active missions for the same target, and a visible icon on the galaxy map will follow the target. (like GTA5)

Mission duration should last for 1 week, the typical time the BGS rolls over.
Mission icons, and the constant icon at notice 3 are only visible to players who have picked up the mission.
After elapsed time a players notice is reduced by 1. so a player with 3 notices after 1 week will be down to 2 notices, but still have an active bounty.
When a notice reduces it will follow the mission object rules listed above for that level. So a 3 notice player with an active icon following them around drops to a 2 notice, will resort to having their location broadcast every 15-20 mins.
The value of the bounty does not decrease with the notice reduction.
Once a players notice return to 0, the bounty is cleared and all active missions are canceled with a notification of mission failure.

Thats my suggestion anway to help with killing unarmed explorers, or any ship that does not fight back. Also i think it would add game play for bounty hunters and potentially the person with a notice given they like shooting others anyway, now they can shoot at other players looking for them, but they will most likely have teeth.
 
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