"Give me your cargo. I'M GONNA BOIL YOU UP"

Haha, man they are getting desperate. A limpet for a limpet :D Well, the AI/NPC need some love. In the mean time we can just "collect" easy credits. Something tells me that Sarahs revolutionary AI didnt work very well. :p Or I might be wrong....
Have you watched NPCs mine. The ones without limpets are really great miners, drill, zoom, scoop, back-up, repeat. But the ones with limpets use one limpet per fragment.
 
And last but not least, some Eagle NPC barely having 4tons of free Cargo space might not stop attacking until you i.e. drop as much as 20-50 tons if you're in a bigger Ship/have full Cargo hold.
It'll scoop a few tons and then fly away. Leaving all the rest for you to scoop back in :D

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I guess it would be better if they made a very clear demand Drop 20tons of {Cargo in your Hold} and you're free to go! - then it'd be up to the CMDR to make the call based on reliable information.

I have to admit the NPCs have had me rolling on the floor a few times. The most recent was a Sidewinder that declared he 'wanted it all'. I was in an Anaconda with over 400 tonnes of gold. My initial thought was were are you going to put it but then I pulled the trigger and that point became moot after about 4 seconds.
 
IMO for the 'pirate' mechanic to be even remotely credible, as opposed to just another RNG roll of the dice between death or death, they need to scan and ask you to drop some of what they find from the scan. If they have no scanner then they need to ask for n tonnes of 'whatever you have in your hold' but as they are AI there is no reason for them not to have a scanner is there. The pirate just making the threat is about as shallow as the game play can get :( A good pirate is intent on getting the goods, they state clearly what you need to do to avoid having your ass blown away, do it and live another day. AI that can't handle that is just A, there is no I involved at all :)

There may be no reason for them not to carry scanners but then again a lot of them still forget to install a shield.
 
At the end of a long range mission and smuggling run with 20 stops or so, my Python had a mostly empty cargo hold, except for 7 tons of biowaste still to deliver for a mission. I was interdicted and some NPC pirate in some small ship demanded my Cargo. :rolleyes:

Which proves that pirates simply love poo! :D
 
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Rob miners of their limpets to then use the limpets to hatch break other miners?

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Have you watched NPCs mine. The ones without limpets are really great miners, drill, zoom, scoop, back-up, repeat. .

It is a hard game to play, getting the fragments before them, by limpet or scoop
 
Well NPCs are there to fill the world in a more or less realistic way. Considering that the vast majority of player pirates in Elite are just trying to randomly kill other players, while presenting "piracy" as a cheap excuse for such actions, NPCs doing the same sounds fairly realistic to me. They are practically a perfect immitation of real humans :p
 
Considering that the vast majority of player pirates in Elite are just trying to randomly kill other players, while presenting "piracy" as a cheap excuse for such actions, NPCs doing the same sounds fairly realistic to me. They are practically a perfect immitation of real humans :p
NPCs were first. I'd argue players imitate them. So this was generally a really bad start to "piracy".

If only they respected the Elite combat status and buggered off.
Some do. You gotta pack and deploy enough fire power for show though.
 
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They do ... with lines like "woah there big guy i wasn't hurting nobody"; then they fly off.

Your guns are either not stonking big enough or you always pull the trigger before they can assess the situation.
 
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Pirate behaviour needs to be re-balanced and fixed in some aspects, even if it is not incredibly weird as it could seem to many players.

They are just incredibily silly :)
 
When playing in RES there is seldom 1 ship which can make me loose my shields or make me flee. Usually it takes 2-3 to have a real impact. But I like when you get hostile to a faction, then they can suddenly open fire on you. It has an element of surprise and randomness about it and keeps the tension up inside RES. Usually you get a warning before they will open fire. So I watch the coms closely when getting scanned by a large wing. If 5 ships open up on you things can get pretty scary, but I like it. Its like watching a snappy dog into the eye. Will it snap or not :p Grrr. Well, maybe a strange comparison but its the tension which makes it exiting. I would like if they made assassins come after you and suddenly attack. From a faction which dislikes you. They send out a "mercenary" to take you out. Elite skilled flying a pumped up Python or Fer-De-Lance and really comms you that you are done. Like "There you are. Now meet your destiny." And the assassin opens up with all guns blazing, a little like when leaving a PP faction you get "ships" after you. So these NPCs shall be archtype assassin. Another thing would be to get missions in open to take out commanders. Wanted targets specially. Would be fun to see your name on the bulletin board being "wanted". It could make for some really good PVP. And news headlines.
 
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