The title basically sums it up. Currently unless you are a PVP player, playing Open Play mode is just disadvantaging your progress. By choosing Open Play, not only do you open yourself up to attack from other players, but you also add potential competition for hunting grounds as well as more station traffic (a big deal at small stations), yet you gain nothing for doing so. I started out playing open, because well it's am MMO, why wouldn't I. but as I got more into the game I started asking myself, why? I'm not someone who'd ever go out of my way to hunt PVP targets (and even if I did, I could just turn open on briefly) and I don't like the potential of being ganked. The final thing that flipped my mind was when another pilot found my hunting ground and starting competing for my kills. I want to want to play open, I just can't justify it when it slows down my progress.
I'm not sure what the correct incentive is, maybe it's an income boost (say 10% to bounties & mission payouts, 5% to trade good sell prices) that kicks in only if you've played exclusively open for the past 3 days, or something along those lines. Maybe it's something completely different. It could even be a bonus that turns off if you ever play solo and never comes back. (As long as it becomes active for all when first implemented to not punish those who played solo before it existed) Heck, maybe online lets you do something totally random like tweak your weapon load outs by swapping the location of a small & medium hard point. I'm sure I can't even begin to think up what all the incentive could be.
The basic jist though, is to make me, as a non-PVPer, want to use Open play. And not just to want to flip it on and off, but make me want to use it all the time. (So something that doesn't just benefit me instantly when I turn on Open Play, I have to keep it on for the reward. This also gives those that do want to PVP more potential traders etc to target, and makes the world feel more alive in general. (At the moment, why would a trader ever risk his massive load of cargo to a player gank if he's actually trying to progress efficiently?
I'm not sure what the correct incentive is, maybe it's an income boost (say 10% to bounties & mission payouts, 5% to trade good sell prices) that kicks in only if you've played exclusively open for the past 3 days, or something along those lines. Maybe it's something completely different. It could even be a bonus that turns off if you ever play solo and never comes back. (As long as it becomes active for all when first implemented to not punish those who played solo before it existed) Heck, maybe online lets you do something totally random like tweak your weapon load outs by swapping the location of a small & medium hard point. I'm sure I can't even begin to think up what all the incentive could be.
The basic jist though, is to make me, as a non-PVPer, want to use Open play. And not just to want to flip it on and off, but make me want to use it all the time. (So something that doesn't just benefit me instantly when I turn on Open Play, I have to keep it on for the reward. This also gives those that do want to PVP more potential traders etc to target, and makes the world feel more alive in general. (At the moment, why would a trader ever risk his massive load of cargo to a player gank if he's actually trying to progress efficiently?