I have to say that the control and flight characteristics of the different ships in ED is fantastic. I really applaud the devs/design team on this. It is one of the big reasons that keeps me hooked on the game. I love the implementation of flight assist on/off! It allows for the pilot to choose and very the flight modes both for skill level and situations. I love that the pilot has options and it is put in the pilots hands to make use of as they best see fit. However, there is one thing about the control scheme that mars the flight experience for me.
The only current control we have over the boost function currently is the timing of when we activate it. It consumes a set amount of ENG capacitor and last for a fixed duration. This has its drawbacks and, IMHO, takes control away from the pilot.
What if boost was changed to a push and hold button press, or better yet, add it as an option in the control mapping? Let it use capacitor as long as you are holding the boost button down?
To balance the new flexibility that it would add in combat(using short burst of boost to aid maneuverability) possibly have it consume a slightly larger amount of capacitor on activation and then drain a lower rate as it is held on. This way several short burst would drain your capacitor energy very quickly, or a long boost would give you more duration overall.
TL;DR : Thoughts about changing boost from a set duration to active as long (or as short) as you hold the button down.
The only current control we have over the boost function currently is the timing of when we activate it. It consumes a set amount of ENG capacitor and last for a fixed duration. This has its drawbacks and, IMHO, takes control away from the pilot.
What if boost was changed to a push and hold button press, or better yet, add it as an option in the control mapping? Let it use capacitor as long as you are holding the boost button down?
To balance the new flexibility that it would add in combat(using short burst of boost to aid maneuverability) possibly have it consume a slightly larger amount of capacitor on activation and then drain a lower rate as it is held on. This way several short burst would drain your capacitor energy very quickly, or a long boost would give you more duration overall.
TL;DR : Thoughts about changing boost from a set duration to active as long (or as short) as you hold the button down.