Stronghold Carriers seem to be almost comedically weak. I was watching this video
, and as you can see, it only takes one pacifier shot to kill them. That makes them almost impossible to defend, as anyone can just fly around blowing them all up in rapid succession.
This got me thinking about Torpedoes as well, and that gave me the idea; why not make Torpedoes especially good at killing these? Torpedoes have 10000 armor piercing(up to 16000 with Sturdy), and really should be the ideal way to attack these.
Give Power Capacitors, say, 50 integrity and 16000 Armor Hardness. This means 1 torpedo can kill one, but it would take ~30-40 seconds of attack from other weapons to achieve the same goal. Of course, the merit reward for blowing one up would need to be increased accordingly, maybe up to a couple hundred.
But this way, defenders have a much better chance of actually defending the stronghold carriers.
This got me thinking about Torpedoes as well, and that gave me the idea; why not make Torpedoes especially good at killing these? Torpedoes have 10000 armor piercing(up to 16000 with Sturdy), and really should be the ideal way to attack these.
Give Power Capacitors, say, 50 integrity and 16000 Armor Hardness. This means 1 torpedo can kill one, but it would take ~30-40 seconds of attack from other weapons to achieve the same goal. Of course, the merit reward for blowing one up would need to be increased accordingly, maybe up to a couple hundred.
But this way, defenders have a much better chance of actually defending the stronghold carriers.