Give the Manticore Oppressor way more ammo.

Right now, the Manticore Oppressor has no real advantages. Compared to the other assault rifles, it does about 33% more damage against the weakness(IE, laser vs suit, or kinetic vs shield), but at the cost of doing about 40% as much damage to the strength.

For example, a G5 laser rifle will deal about 6 dps to suits and 19 to shields; a G5 Oppressor will deal about 8 DPS to suits, and 8 DPS to shields. So it will take the laser rifle about 1.5 seconds to take down the shield and 5 seconds to kill the suit, for a total of 6.5 seconds, while the oppressor will take 3.75 seconds to kill the shield and 3.75 seconds to kill the suit, for a total 7.5 seconds.

So the specialized weapon still kills both hp types faster than the generalist.

My proposed fix for this is simple;

Combine all the oppressor's ammo into one clip.

That's right. 350 rounds in a single clip. No reloading. Ever. The true meaning of suppressive fire. Not just suppressive fire; oppressive fire!

That way, it can take advantage of not needing to reload to make up the difference in DPS!
 
6.5 seconds and 7.5 seconds
That is far more balanced than I had thought and seems pretty reasonable considering it's meant to be a back up weapon not a dedicated one.

It's real problem is that it can't compare to the rest of the plasma weapons.
 
That is far more balanced than I had thought and seems pretty reasonable considering it's meant to be a back up weapon not a dedicated one.

It's real problem is that it can't compare to the rest of the plasma weapons.
Well, another real issue comes if you compare it to swapping. Using lasers and kinetic, you can kill an enemy in more like 3 seconds.
 
Well, another real issue comes if you compare it to swapping. Using lasers and kinetic, you can kill an enemy in more like 3 seconds.
Something that requires having, managing, and swapping between two weapons.

So again this seems pretty well balanced across. There is already a good number of people who have the opinion plasma are the only viable weapon choice and for good reason.

The problem with the plasma rifle isn't in comparison too the other rifles but to the plasma weapons. If anything were to change it would be increasing the projectile speed and range. Rather than the raw damage.
 
Something that requires having, managing, and swapping between two weapons.

So again this seems pretty well balanced across. There is already a good number of people who have the opinion plasma are the only viable weapon choice and for good reason.

The problem with the plasma rifle isn't in comparison too the other rifles but to the plasma weapons. If anything were to change it would be increasing the projectile speed and range. Rather than the raw damage.

Well, in comparison with the other plasma weapons, the AR actually does less total damage, as well.

An alternative could be to significantly increase its ammo stockpile. If you boosted it to ~700, then it would have greater total damage than the pistol or shotgun(by about 30%), and it could make up for quality with quantity.
 
Well, in comparison with the other plasma weapons, the AR actually does less total damage, as well.

An alternative could be to significantly increase its ammo stockpile. If you boosted it to ~700, then it would have greater total damage than the pistol or shotgun(by about 30%), and it could make up for quality with quantity.
Considering I have never run out of ammo in either cz or settlements. So I can't see that making a difference.
 
Considering I have never run out of ammo in either cz or settlements. So I can't see that making a difference.

I have, especially when I've set off alarms and am under heavy assault. It might not make it useful everywhere, but it could be handy sometimes.
 
Considering its low projectile speed, yes, yes it is. Paper DPS may be alright but you rarely hit with all the shots.
that's why I pointed out that the best thing to do would be to increase the projectile speed and probably the range. That would give it a window not covered by the rest of the plasma weapons and wouldn't break it when compared to the other assault rifles.


I have, especially when I've set off alarms and am under heavy assault. It might not make it useful everywhere, but it could be handy sometimes.
This seems extremely niche and I can only assume you were somehow stuck in a building when this happened and as such the shotgun or pistol would have done better. If you were outside im not sure how you were having trouble getting to ammo while kiting the ai.
 
that's why I pointed out that the best thing to do would be to increase the projectile speed and probably the range. That would give it a window not covered by the rest of the plasma weapons and wouldn't break it when compared to the other assault rifles.



This seems extremely niche and I can only assume you were somehow stuck in a building when this happened and as such the shotgun or pistol would have done better. If you were outside im not sure how you were having trouble getting to ammo while kiting the ai.

It may be the only niche it can fit, though. You can't have it be superior to either of the specific weapons, you can't make it be like the pistol or the shotgun, so having lots of ammo and being able to shoot for a long time seems like one of the only available niches left.

It might not be useful all the time, but it will be useful sometimes.
 
It may be the only niche it can fit, though. You can't have it be superior to either of the specific weapons, you can't make it be like the pistol or the shotgun, so having lots of ammo and being able to shoot for a long time seems like one of the only available niches left.

It might not be useful all the time, but it will be useful sometimes.
just giving it faster projectiles and slightly more range would make it the only plasma weapon viable at mid-long range in an active fight. the pistol and shotgun struggle beyond short range and the snipper struggles to hit anything not holding still/moving straight at you.
 
just giving it faster projectiles and slightly more range would make it the only plasma weapon viable at mid-long range in an active fight. the pistol and shotgun struggle beyond short range and the snipper struggles to hit anything not holding still/moving straight at you.

That would make it more useful, but still not actually useful. I mean, I'm not against it, but why not give it more ammo, too?
 
That would make it more useful, but still not actually useful. I mean, I'm not against it, but why not give it more ammo, too?
because it really doesn't need more ammo. The only situation I can see someone running out of ammo is if they were stuck in a room. And well. the plasma rifle isn't going to work there no matter how much ammo you have
 
Necro!

Recently I have been trying to make this weapon work and it's hard considering how it's outclassed by the pistol. It does feel like I'm running out of ammo, even with ammo capacity both on my suit and the weapon, but I think this is mostly because it takes so many shots to kill anybody. Nevertheless, I'd increase the rate of fire and make sure there is plenty of recoil after the first few shots. Should match the performance of the pistol when firing short bursts and going full auto should only be useful in panicked CQB. Sure the ammo runs out faster, but if there is a feeling of accomplishing something, it shouldn't matter.
Increasing the headshot multiplier a notch might also be helpful.
 
Gun balance is so poor it's not even funny. And most of it comes from that complete nonsensical decision to have kin for health/therm for shield on the ground (it's fine in space). Not only that, but then they decided to add a weapon damage that bypass said nonsensical design decision. Guess what happened ? 🤦‍♂️ The first thing I did on release day was to buy the plasma weapons. Unless they were supremely bad (like the AR) they were bound to be better than everything else due to skipping the mechanic. And well, I was right.
The fact that an entire team of devs didn't see it coming (or perhaps they did but the lead didn't listen, who knows ?), but some random Joe like myself did, is quite concerning I should say. Maybe they should hire people who actually play games ?

Right now, Plasma everything but AR are the best weapon you can get.The only other thing I can see is double stowed reload rocket launcher, situationally. Other than that, it's not even close.
Plasma AR is crap, yes. But it's still less crap than the laser/kin AR if you don't switch guns.


If I were to make a classic clickbait title S tier list, it would be rather simple :

S : plasma sniper
A : plasma pistol and shotgun
B : double stowed RL
C :
D :
E : the rest



The entire thing need a good revamp, period.
 
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I think the Aphelion laser rifle is also pretty decent standalone weapon, especially at range. May have to hit many times to wear down the shieldless opponent, but at least it's easy to hit repeatedly with a hitscan weapon. Add a stability mod and it's super easy.

I agree that copying the whole thermal/kinetic thing from space combat wasn't a good idea. Personal shields shouldn't have even been a thing. However, a complete revamp is unlikely, so I'll make suggestions for patching what we have.
 
The problem with the plasma rifle isn't in comparison too the other rifles but to the plasma weapons. If anything were to change it would be increasing the projectile speed and range. Rather than the raw damage.
The problem with the plasma rifle is does more sustained damage when burst damage is king because of how the other weapons are balanced - all the other weapons are either situationally better or trade ammo capacity for more damage.

If you hit a NPC or strip their shields they usually aggro on you, this means to avoid getting hit its best to kill the enemy in as few shots as possible and as quickly as possible, with a slight margin to switch weapons after they flinch from losing shields.

The oppressor doesn't really work well for this - too many hits to take down the shields, too many hits to take down armor.

It doesn't work well while staying mobile either because the low projectile speed makes it hard to stay on target and you can't sprint while shooting to evade incoming shots for the duration it takes to hose them down.

I think the weapon is fundamentally flawed and needs a full rework instead of just changing some numbers.
 
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