Engineers give us a break somwehere

You don't loose materials. You lose some of few commodities used by Engineers. Easy to come by anyway.

I could care less for the materials, but you loose exploration data, bounties, combat bonds, powerplay bonds.

The turn rate of some ships is incredible, even if you boost away and turn with FA off, they manage to outturn you.
To compensate I switched the medium weapons on my Python now to turrets, that helps with the little mosquitoes, and also keeps big ships occupied.
Only disadvantage is they now spam even more chaff, do not know where they get all the ammunition for that.
 
Fighting small ships really is almost more of a pain than the larger ones - I think the engines buff was a BIT too strong, in combination with the loadout buff AND the flying skills buff.

Right now, Elite's in a very weird place. Getting larger ships is almost a kind of anti-progression; they're not super-rewarding to fly. They shouldn't be god machines, but they shouldn't be actively actually literally worse.
 
Fighting small ships really is almost more of a pain than the larger ones - I think the engines buff was a BIT too strong, in combination with the loadout buff AND the flying skills buff.

Right now, Elite's in a very weird place. Getting larger ships is almost a kind of anti-progression; they're not super-rewarding to fly. They shouldn't be god machines, but they shouldn't be actively actually literally worse.

That's assuming bigger = better. In my opinion thinking like that is a mistake. Far better way is: right tool for the right job. A sledgehammer is useless when you're trying to hang a painting on the wall, but a regular hammer works just fine.
 
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That's assuming bigger = better. In my opinion thinking like that is a mistake. Far better way is: right tool for the right job. A sledgehammer is useless when you're trying to hang a painting on the wall, but a regular hammer works just fine.

Eh.. think you're missing my point, though. There's almost nothing a player wants to do that a bigger ship will be the better tool for.

Barely even trading; not with the combat spam whenever you have even one bit of cargo in your hold.
 
Fighting small ships really is almost more of a pain than the larger ones - I think the engines buff was a BIT too strong, in combination with the loadout buff AND the flying skills buff.

Right now, Elite's in a very weird place. Getting larger ships is almost a kind of anti-progression; they're not super-rewarding to fly. They shouldn't be god machines, but they shouldn't be actively actually literally worse.

It is a balance. More resilience and firepower. If you can bear it on the target you can melt them in seconds.

I think it again encourages more teamwork. Small ships tie down the target dogfighting, while you sit in the bigger ships at some distance blasting away.

Playing solo you are better off with more agile ships. Anything large (except the Clipper) feels extremely cumbersome and unwieldy.
 
Eh.. think you're missing my point, though. There's almost nothing a player wants to do that a bigger ship will be the better tool for.

Barely even trading; not with the combat spam whenever you have even one bit of cargo in your hold.

So why say then that bigger ships feel "almost a kind of anti-progression"?
 
So why say then that bigger ships feel "almost a kind of anti-progression"?
Because none of you know how to fly them, or equip them. Before you would just put a bunch of gimballed pulses on there, and blasted everything down while they turned in front of you, and you got lazy. I have no problem killing any of these AIs in seconds in my large ship without any engineer mods. 2x huge beams insta kill pretty much anything smaller than a python. And as you said the AI doesn't know how to fly the large ships either. So for all you members of the whine patrol in this thread, GIT GUD, its not hard. Maybe if you try to adapt and learn instead of whining on the forums you would have done it by now.
 
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