I'm sitting in Sharon Free Market in Orrere trying to buy some Vicious Brew. It's supposed to have an allocation of 16 tons. On arrival the commodity market had 1 ton available. 25 minutes later there is a whole 3 more for sale.
How, could this ever be good gameplay? I'm having trouble not using very rude descriptions of how stupid I think this mechanic is, and anyone who defends it.
No feedback, just maybe you get a dribble of a good.
I'm trying very hard to like rare goods trading, but my boredom threshold is getting sorely tested.
.
Come on FD, give us a fair deal here.
This is the part of the game with the most background - it has a whole paragraph per rare good.
There have been several CGs to create new rare goods. Why? Who cares? Who really has the patience to wait in stations for hours for little reward.
At least have a mission to get more goods.
Or a message saying you have to wait 30 more minutes doing nothing so your goods can be grown. That's better than the one number maybe changing in 10 minute intervals we have at the moment.
.
Update - 15 more minutes gave me a whole 3 more. Wow, that's 7 total now after 40 minutes. Gee thanks.
.
This isn't a new thing. I've traded more than half of the 122 rare goods in game, and added pages on the wiki on 3 that no one could be bothered to trade.
.
I can see why most players can't be bothered with rare goods.
.
At least explain how sitting in a station waiting for a non-pathetic dice roll of a rare good, with no other feedback or way of affecting this outcome at all, is good gameplay. Is this really working as intended?
How, could this ever be good gameplay? I'm having trouble not using very rude descriptions of how stupid I think this mechanic is, and anyone who defends it.
No feedback, just maybe you get a dribble of a good.
I'm trying very hard to like rare goods trading, but my boredom threshold is getting sorely tested.
.
Come on FD, give us a fair deal here.
This is the part of the game with the most background - it has a whole paragraph per rare good.
There have been several CGs to create new rare goods. Why? Who cares? Who really has the patience to wait in stations for hours for little reward.
At least have a mission to get more goods.
Or a message saying you have to wait 30 more minutes doing nothing so your goods can be grown. That's better than the one number maybe changing in 10 minute intervals we have at the moment.
.
Update - 15 more minutes gave me a whole 3 more. Wow, that's 7 total now after 40 minutes. Gee thanks.
.
This isn't a new thing. I've traded more than half of the 122 rare goods in game, and added pages on the wiki on 3 that no one could be bothered to trade.
.
I can see why most players can't be bothered with rare goods.
.
At least explain how sitting in a station waiting for a non-pathetic dice roll of a rare good, with no other feedback or way of affecting this outcome at all, is good gameplay. Is this really working as intended?