Give us a fair deal with rare goods trading

I'm sitting in Sharon Free Market in Orrere trying to buy some Vicious Brew. It's supposed to have an allocation of 16 tons. On arrival the commodity market had 1 ton available. 25 minutes later there is a whole 3 more for sale.
How, could this ever be good gameplay? I'm having trouble not using very rude descriptions of how stupid I think this mechanic is, and anyone who defends it.
No feedback, just maybe you get a dribble of a good.
I'm trying very hard to like rare goods trading, but my boredom threshold is getting sorely tested.
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Come on FD, give us a fair deal here.
This is the part of the game with the most background - it has a whole paragraph per rare good.
There have been several CGs to create new rare goods. Why? Who cares? Who really has the patience to wait in stations for hours for little reward.
At least have a mission to get more goods.
Or a message saying you have to wait 30 more minutes doing nothing so your goods can be grown. That's better than the one number maybe changing in 10 minute intervals we have at the moment.
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Update - 15 more minutes gave me a whole 3 more. Wow, that's 7 total now after 40 minutes. Gee thanks.
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This isn't a new thing. I've traded more than half of the 122 rare goods in game, and added pages on the wiki on 3 that no one could be bothered to trade.
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I can see why most players can't be bothered with rare goods.
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At least explain how sitting in a station waiting for a non-pathetic dice roll of a rare good, with no other feedback or way of affecting this outcome at all, is good gameplay. Is this really working as intended?
 
Probably an opportunity for black market here ..

Not saying the commodity market shouldn't see a tweak (to make rares a bit more available in their home system) but fun to be able to buy more than the allocation in BM, and get OUT without being scanned?
 
That doesn't work either, though it would be nice if it did. There are several rare goods that are completely unavailable at the moment: Gilya Signature Weapons and Wolf Fesh are two I have tried to get but can't. Some are locked behind permits, at least there is something to do there. Took me 3 nights gaming to get the Terra Mater permit. I actually enjoyed that.
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But waiting in a station for 30+ minutes is the worst game design decision ever.
 
Rare goods are probably designed in to be a bonus to regular trading, rather than being something designed to fill your hold and trade exclusively. I don't think that's such a bad thing, though as said, perhaps there could be a higher % of the allocation available. The idea of buying rares on blackmarket (above allocation) is totally wishlist from me.

Have you considered combining the rares trading with long range delivery or shopping missions? With exploration data thrown in .. I think rare trading might be less to do with hauling bulk, but in staying cute about where you get incomes from?
 
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I'm sitting in Sharon Free Market in Orrere trying to buy some Vicious Brew. It's supposed to have an allocation of 16 tons. On arrival the commodity market had 1 ton available. 25 minutes later there is a whole 3 more for sale.
How, could this ever be good gameplay? I'm having trouble not using very rude descriptions of how stupid I think this mechanic is, and anyone who defends it.

So, anyone who disagrees with you is stupid eh? Good way to start a discussion.

Personally,I think that if you sat on your backside in that station for 40 mins, then you are clearly the stupid one. you coulda worked your way round that whole clump of rares in that time (Lave,Diso,Zaonce,Leesti etc) and filled your hold with goodies.


Just my stupid opinion.
 
Personally,I think that if you sat on your backside in that station for 40 mins, then you are clearly the stupid one. you coulda worked your way round that whole clump of rares in that time (Lave,Diso,Zaonce,Leesti etc) and filled your hold with goodies.
No, I think the mechanic is extremely stupid.
1 out of 16, then 3 more 20 minutes later is never going to fill a hold, even in a sidewinder. I did attempt to fill my hold, all 64 tons of it in this cluster, and didn't come close in 90 minutes. Even if I had completely filled my hold with rare goods with one allocation, it would not have been super profitable. Just over 1 million credits for at least an hour of game time at optimum.
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What is so wrong with asking for a fair deal?
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Rare goods are probably designed in to be a bonus to regular trading, rather than being something designed to fill your hold and trade exclusively. I don't think that's such a bad thing, though as said, perhaps there could be a higher % of the allocation available. The idea of buying rares on blackmarket (above allocation) is totally wishlist from me.

Have you considered combining the rares trading with long range delivery or shopping missions? With exploration data thrown in .. I think rare trading might be less to do with hauling bulk, but in staying cute about where you get incomes from?
Long range missions are only ever offered at stations in the middle of nowhere, so Sophis Gold is a reasonably profitable rare good for that reason. But nearly all the other rare goods are well in the buble.
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The wiki rare goods page has this
Michael Brookes said:
Rare goods are intended to be a low volume, high yield good that needs to be transported over a distance. For small ships you can fill the hold with a few tons and make speed run. For larger ships you supplement normal trade goods with rare items or do large loops, picking up small quantities along the way but carrying a variety. No more than your quota for each rare will be generated.
There is no such thing as a "quick run" when waiting in station is the only way. Larger ships on trading runs are never going to take rare goods, because they don't trade over 160ly distances, so that reasoning is flawed. Low allocations are fine, but MB says nothing about the pathetic dice-roll allocation mechanic to get even the tiny amount of each good.
 
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Rare goods should cost more, be worth much more, just as rare, and cause pirates to be after that booty.
Some do cost a lot. A few are so rare you only get allocated one (such as Leathery Eggs) this is good as there is no dice roll or enforced wait in a station.
Currently, pirates only seem to notice how much cargo you have, Leestian Evil Juice and Biowaste are both as equally tasty to them. If rare goods were riskier to transport, that would be great.
 
Set up a proper route, you can keep a Cobra or an Asp fully loaded as you make the rounds. There are dozens and dozens of rares out there, you don't have to hit the max allotment every time.

I mean RARE means RARE, not I CAN GET AS MUCH AS I WANT, because then it is not RARE.
 
how is your relationship to the station owner ? someone told me that if the station owner likes you, there's more of the rare good available ?
 
Set up a proper route, you can keep a Cobra or an Asp fully loaded as you make the rounds. There are dozens and dozens of rares out there, you don't have to hit the max allotment every time.

I mean RARE means RARE, not I CAN GET AS MUCH AS I WANT, because then it is not RARE.
I understand what you are saying, but loading up and moving on doesn't apply when you spend 30 minutes to SC to a station and then only get 1 ton of a possible 16.
The current game mechanic allows players who want to spend lots of time waiting to fill up large ships with rare goods. 2 or more players, one going into the station every 10 minutes and then unloading to the other ship. Or a player leaving the station dumping the load and going back in for more. Players use both of these exploits during rares CGs, and this ability to fill up T-9s with rare goods shows that the "rare goods are rare" argument is rubbish. But the exploit requires waiting, so maybe this is what FD wants us to do.
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I wonder how many players tried to get some Lavian Brandy during the current Lave exploration CG. I guarantee there were plenty who were put off the whole idea of rare goods - for good reason.
There were several people complaining during the Xelabara onionhead CG, and this CG barely suceeded. But the next week there was a CG for the Noti masterchefs that was a little too succesful, because the allocation was fixed at a cap of 20. Still a rare good by any definition, but not a broken mechanic. Sadly they rebroke the allocation again after the CG finished.
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how is your relationship to the station owner ? someone told me that if the station owner likes you, there's more of the rare good available ?
No, this has no effect at all. You can be allied or you can be hostile and the RNG dice roll comes out the same. It would be nice if the game allowd some way to influence the dice roll, but it doesn't. Which is why I have started this thread. The current mechanic is disappointing. The few players who bother to trade rare goods proves this.
 
I understand what you are saying, but loading up and moving on doesn't apply when you spend 30 minutes to SC to a station and then only get 1 ton of a possible 16.
The current game mechanic allows players who want to spend lots of time waiting to fill up large ships with rare goods. 2 or more players, one going into the station every 10 minutes and then unloading to the other ship. Or a player leaving the station dumping the load and going back in for

Oh dear god, you are doing it wrong.

You skip any system that is that far out, it is just not worth it. On that we agree, I am just baffled why you would DO such a thing with so many other options out there.

You are creating your own problem.
 
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Oh dear god, you are doing it wrong.

You skip any system that is that far out, it is just not worth it. On that we agree, I am just baffled why you would DO such a thing with so many other options out there.

You are creating your own problem.
Look up. Way up there you will see a point flying past.
 
I don't like the whole idea of rare goods as they are right now. It's just bizarre. I think rare goods should be seasonal. They should only exist at certain times of the year. There should be a harvest, supported maybe by CGs and player missions. Players with high local reps, that contribute a lot to the harvest should get better allocations for that harvest. While the good is available the price should be exceptional, first deliveries to markets should fetch amazing prices, especially if it's a long way away. Then it should disappear until the next harvest. I expect FD will do more with them in the future, right now they are still paving the foundations.
 
That is not an idea, it is a complaint. And not even a good one.

Ideas generally have some valid facts and logic behind them.
Gave that and you misquoted me. So you are trolling. Go away.

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I don't like the whole idea of rare goods as they are right now. It's just bizarre. I think rare goods should be seasonal. They should only exist at certain times of the year. There should be a harvest, supported maybe by CGs and player missions. Players with high local reps, that contribute a lot to the harvest should get better allocations for that harvest. While the good is available the price should be exceptional, first deliveries to markets should fetch amazing prices, especially if it's a long way away. Then it should disappear until the next harvest. I expect FD will do more with them in the future, right now they are still paving the foundations.
Seasonal would be good. But they do disappear as many rare goods can't be sold as they are now illegal in their source stations.
 
Unlimited rare goods trading lead to some players getting very very rich, the supply was restricted because you could earn literally billions in a few hours. It's no good limiting the amount a player can buy without alos limiting the speed at which the goods supply builds up or the player simply logs out and then back in again to fill their ship.

You have to look at things in the wider context of the game, if you speed up supply of rare goods I'll come along in my 500 ton cargo trader and buy up a full load and fly off to a 50 million credit profit, to you it's annoying and slow but to the game as a whole it stops players becoming insanely rich, insanely fast.

I was there for the rare goods rush, it was ridiculous.
 
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ok they are very very rich : AND WHAT THEY CAN DO WITH THIS CASH ?
ANSWER NOTHING u simple need one ship nothing more in this game after u get the ship u want and upgrade it nothing to do more all cash is just for rebuys
 
ok they are very very rich : AND WHAT THEY CAN DO WITH THIS CASH ?
ANSWER NOTHING u simple need one ship nothing more in this game after u get the ship u want and upgrade it nothing to do more all cash is just for rebuys

bitter about something?

I own lots of ships for different purposes, i use sidewinders in stations as map markers to find useful stations again quickly.

I can keep heavily armed fighting ships in different stations and use fast, light long range ships to jump back and forth between them quickly for missions, i have exploration ships, cargo ships and mining ships as well.

if you cant think of anything to do with more than one ship then you're in the wrong game.

As for rebuys that's a minimum cost, i had only used four and i've been playing since the very beginning.
 
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