Give us keybinds to turn off individual modules

I'm interested in smuggling but imo some more UI friendliness is needed.

We need separate keybinds for turning off individual modules. At the very least, one keybind to turn off everything except life support and another keybind to turn off thrusters.
Having to manually uncheck every module every time you want to sneak around is tiresome.

I've also heard of shutting down cold in combat to escape detection is a useful tactic. Keybinds would help loads.

Yeah it would be nice or as others mentioned "power profiles" which would be even better.

Main reason I would use this it to turn off shield boosters (once they are no longer charged) and to turn on shield cells. Ofc it could be even more flexible. You could turn off certain weapons and use a shield cell then turn them back on. Definitely a fan of the power profile on keybind option. Sure you can do all of this already, one at a time using the module menu thingy, but it takes a while and the last thing I want to do in combat is look at that window.

Combining power profiles with power priorities would certainly make things a little more interesting. Especially for the combat ships that are usually very tight on power.

Ofc you can do this already with macros, but meh...would be nice if it was just in-game for everyone to use.
 
All features should be able to be key bound like the power down. WHY....

Well i beat Han solo would be annoyed looking at a screen, toggling the systems while the Star Destroyer is bearing down on him why he sets up the Hyper Space jump.....

I would like it if I could use by keypad to punch in keys to disable systems as I get closer to a station.

Its all about options, not game breaking....
 
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No. No please understand the difference. You WANT. You don't NEED. You want your request because it is convenient, not because it adds anything significant to immersion or gameplay. You WANT it because you can't be bothered to use the mechanics already there.

So much anger, why?

OP' s idea is perfectly reasonsble, well written and IMO a good idea.

I do not understand why ideas put forward on here get rubbished by the likes of you.

Are you the ED Grinch?
 
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I set up my Logitech G15 macros to do something like this...
Press G1 to press 4, right arrow, down arrow, space, left arrow, 4 etc etc.
Works, but fiddly...
If only I can work out how to automatically target that power plant!

Which fails miserably if you're not on the correct tab to start with(I know, I have tried) . It is like this because you don't have end stops for the first and last tab :(
The only way I can see it working is to open panel and make sure the tab is in the correct place before pressing the macro key :)
 
As said, I have nothing against binds to turn things on and off, I just don't think it should be an instant process, which is what the macro people want to be able to essentially exploit power manage their ships.

Not silly at all, that's the whole point of a game such as this.

I'm fine with a delay, but the whole point of this game is to have fun, not model a fictional spaceship to 100% mirror the functionality of modern day aircraft systems.
That's what is silly.
 
Voice commands in videogames freak out my wife, so I won't use VA. But that is a good suggestion, and I know a number of players who use VA in this game and in others.
Glad I'm not the only one..lol, would love to use my mic for voice chat too but alas...:)
 
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Incorrect. They go low voltage, low voltage is not off.

No, sorry, you are quite incorrect on this. Modern chips, and even some not some modern ones, use a technique that's often termed "power gating". This involves cutting off all current to physical blocks of a chip, usually a SoC (system on a chip) but also found in mainstream CPUs and GPUs, that are not currently required or can be turned off when balancing power or thermal dissipation requirements vs performance. Among the technically literate on such details, there are huge discussions and a hell of a lot of research related to mechanisms for doing this, how to isolate sections under granular control and the management of the power down and power up processes and the effect this has on power distribution within the chip. Basically, it's very head hurty when you get to the levels that these researchers and designers get to.
 
I'm interested in smuggling but imo some more UI friendliness is needed.

We need separate keybinds for turning off individual modules. At the very least, one keybind to turn off everything except life support and another keybind to turn off thrusters.
Having to manually uncheck every module every time you want to sneak around is tiresome.

I've also heard of shutting down cold in combat to escape detection is a useful tactic. Keybinds would help loads.

While they are at it they can also add a toggle button to swap between gunsight modes.
 
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