I'm interested in smuggling but imo some more UI friendliness is needed.
We need separate keybinds for turning off individual modules. At the very least, one keybind to turn off everything except life support and another keybind to turn off thrusters.
Having to manually uncheck every module every time you want to sneak around is tiresome.
I've also heard of shutting down cold in combat to escape detection is a useful tactic. Keybinds would help loads.
Yeah it would be nice or as others mentioned "power profiles" which would be even better.
Main reason I would use this it to turn off shield boosters (once they are no longer charged) and to turn on shield cells. Ofc it could be even more flexible. You could turn off certain weapons and use a shield cell then turn them back on. Definitely a fan of the power profile on keybind option. Sure you can do all of this already, one at a time using the module menu thingy, but it takes a while and the last thing I want to do in combat is look at that window.
Combining power profiles with power priorities would certainly make things a little more interesting. Especially for the combat ships that are usually very tight on power.
Ofc you can do this already with macros, but meh...would be nice if it was just in-game for everyone to use.