Okay Frontier, it is about time for you to give us proper midway games. No, I am not kidding here. Midway games are a basic function of any kind of theme park and any other kind of massive entertainment complex. Make it happen.
Embarrassingly enough, Cities: Skylines is coming out with their Park Life expansion and guess what? Yeah, their expansion comes with proper midway games. City builder game that did not leave out one of the most basic of basic functions in theme parks. Come on Frontier, get it together please.
Now, as readers of this, you can hardly argue that the addition of midway games would not be a necessary part of the basic function of a theme park. There is no possible way you could sit there and tell me that you would not use them if you had them, so don't even try.
Lastly, I will offer up a solution... I suggest you create the asset, the midway game itself. Then you create additional animations for each of the various games. A ski ball roll, a basketball shot, a shooting a water gun animation, a dart throwing animation, just appropriate animations to fit the particular midway games. In addition, you create animations for both winning and losing.
Then, you create pog, as as sort of storefront. Just a circle on that is placeable on the ground, colored or invisible, this is where the park employee stands, they don't even need a booth, they can just stand there and take money, they don't even have to do, really, anything else, just stand there. Or you could integrate them into the midway game building asset. And when the employees get tired they make their way to the employee lounge, and another employee takes their place, like any other booth.
And there are two ways the park guests can go about paying for it, they can pay cash out of their already existing pocket.... Or better(in my opinion), you can add more functionality to the information booth by having the information booths sell tickets for the midway games, you can use already existing animations for that.
Lastly, the prizes, and this is important, the guests must be seen walking around the park with varying sizes of cheap rewards. Small rewards being pretty common, VERY large stuffed animals being very very rare.
Also, start selling park maps at the information booths while you are at it, I want to see park maps laying all over the ground in my parks. Never seen a theme park that didn't have maps that people threw on the ground, dropped or lost all over the place.
The current midway games we have are lame. The creators of them went through a lot of effort, that is true, and I respect that, but they are useless nonetheless, useless eyecandy. And the worst part is that the park counts get absolutely astronomical. Yeah, like to see you put down 20 or so of those, I am sure your game will load very smoothly.... over the course of the next 10 minutes or so.
So come on Frontier, give us our midway games already. The fact that Cities: Skylines beat you to it is kind of shameful.
Embarrassingly enough, Cities: Skylines is coming out with their Park Life expansion and guess what? Yeah, their expansion comes with proper midway games. City builder game that did not leave out one of the most basic of basic functions in theme parks. Come on Frontier, get it together please.
Now, as readers of this, you can hardly argue that the addition of midway games would not be a necessary part of the basic function of a theme park. There is no possible way you could sit there and tell me that you would not use them if you had them, so don't even try.
Lastly, I will offer up a solution... I suggest you create the asset, the midway game itself. Then you create additional animations for each of the various games. A ski ball roll, a basketball shot, a shooting a water gun animation, a dart throwing animation, just appropriate animations to fit the particular midway games. In addition, you create animations for both winning and losing.
Then, you create pog, as as sort of storefront. Just a circle on that is placeable on the ground, colored or invisible, this is where the park employee stands, they don't even need a booth, they can just stand there and take money, they don't even have to do, really, anything else, just stand there. Or you could integrate them into the midway game building asset. And when the employees get tired they make their way to the employee lounge, and another employee takes their place, like any other booth.
And there are two ways the park guests can go about paying for it, they can pay cash out of their already existing pocket.... Or better(in my opinion), you can add more functionality to the information booth by having the information booths sell tickets for the midway games, you can use already existing animations for that.
Lastly, the prizes, and this is important, the guests must be seen walking around the park with varying sizes of cheap rewards. Small rewards being pretty common, VERY large stuffed animals being very very rare.
Also, start selling park maps at the information booths while you are at it, I want to see park maps laying all over the ground in my parks. Never seen a theme park that didn't have maps that people threw on the ground, dropped or lost all over the place.
The current midway games we have are lame. The creators of them went through a lot of effort, that is true, and I respect that, but they are useless nonetheless, useless eyecandy. And the worst part is that the park counts get absolutely astronomical. Yeah, like to see you put down 20 or so of those, I am sure your game will load very smoothly.... over the course of the next 10 minutes or so.
So come on Frontier, give us our midway games already. The fact that Cities: Skylines beat you to it is kind of shameful.