Give us some way to confirm targets for contracts.

Going off of another thread I posted, I'm a bit confused by the whole mercenary contract thing. I was sent to Frigaha to kill some pirates for LHS 3447. I went there, flew next to an unidentified signal source (which turned out to be a ship), and left supercruise. The NPC ship says: "You're with LHS 3447. You're not the first mercenary they've sent to hunt me down. Let me offer you a bounty to hit them, instead -- we'll reward you well."

I shoot him, since common sense would dictate that he's a target I'm supposed to kill for the contract. I end up with a huge bounty on my head, which I really and truthfully don't want. The bulletin board didn't mention that the contract I was given was considered illegal, so... What the hell? I can only assume that he wasn't the guy I was after, and that I was misled by his incriminating offer.

So... Long story short, there ought to be a way to find and identify contract-related targets. Something like "Contract target located" on my screen after I scan the right ship. That way, we won't be accidentally killing the wrong people.
 
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Did the same mistake... Actually you mustn't kill this guy because if you scan him in depth, you'll see that there's no bounty on his head. The only pirates you can kill are the ones where "wanted" is displayed under their name, in the info panel on the left (contact tab).

On top of that moron (which you always, literally always see before finding a single pirate to kill), the pirates actually are kinda difficult to find. Most of the time, you get a destroyed ship or some random trader, or even that annoying "TECHNOLOGY ACQUISITION INC." ship.

Because of all that, I just circle around in random populated systems without a mission, and I scan every single ship there is (except the cops, duh) until a Wanted ship passes by. Then I gun him down and search for another one. It's not very profitable but it's more fun than searching for those imaginary pirates.
 
Yeah, the game at this state isn't really new player friendly. Flying around the sun looking for the target isn't my idea of fun. There should really be a better new player tutorial in game rather than just some youtube videos. I wandered around aimlessly for hours trying to figure how the game works out, and still quite lost on many things. Just instructing new players on how to flight, shoot and travel aren't enough. If the game wants to expand its player base, it would need better tutorials.
 
I was beginning to think it was just me! I've taken several "Kill some pirates" Contracts, and I've had the same thing happen:

I fly into the system where they want pirates killed (sometimes I manage to bag a couple)... then, when dropping into some random USS whilst hunting for 'wanteds', I get messaged; my contract updates to some paltry alternative offer; and I have to take the rep hit.

There should definitely be a way to refuse the (generally crappy) alternative offer and get the chance to fulfill your original contract.

I've lost 1000s of credits and - more importantly - a massive hit to my Fed reputation for abandoning or changing contracts I have no wish to abandon or change!

Fix this please, Frontier! Has anyone reported this silliness?

EDIT: Posted in Support. Anyone else care to add to it?
 
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Same thing happened to me. Now I know, 'don't kill the messenger". But for pirate mission, I just hunt at the systems nav becon, unless I am searching for a specific ship. Any wanted ship counts as a kill for the mission and the nav beacon has plenty of wanted ships flying in. Saves loads of time then looking for USS's
 
Correction. Not all pirates have WANTED tags.

Pirates are ships that have pirate equipment, too. FSD Interdictor installed on his ship? Limpet hatch breaker installed on his ship? Could be a pirate. I've found clean targets (even warrant scan showed them clean in all other systems) with this equipment installed that counted toward my kill-pirates mission goal.

This game is not a brainless button mashing keyboard-face-rolling game. You have to think. You have to pay attention. You have to be clever. It's good mental exercise.

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I was beginning to think it was just me! I've taken several "Kill some pirates" Contracts, and I've had the same thing happen:

I fly into the system where they want pirates killed (sometimes I manage to bag a couple)... then, when dropping into some random USS whilst hunting for 'wanteds', I get messaged; my contract updates to some paltry alternative offer; and I have to take the rep hit.

There should definitely be a way to refuse the (generally crappy) alternative offer and get the chance to fulfill your original contract.

I've lost 1000s of credits and - more importantly - a massive hit to my Fed reputation for abandoning or changing contracts I have no wish to abandon or change!

Fix this please, Frontier! Has anyone reported this silliness?

EDIT: Posted in Support. Anyone else care to add to it?

There's nothing stopping you from fulfilling the original mission. Right now there's a bug that resets whatever kill count the mission was at when you receive the alternate option, but there's still nothing stopping you from continuing to find and kill pirates to finish the original contract. There's nothing to report because it's not broken, other than the kill count reset. Nobody's forcing you to choose the alternate ending. Just keep right on working on your original mission.
 
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There's nothing stopping you from fulfilling the original mission. Right now there's a bug that resets whatever kill count the mission was at when you receive the alternate option, but there's still nothing stopping you from continuing to find and kill pirates to finish the original contract. There's nothing to report because it's not broken, other than the kill count reset. Nobody's forcing you to choose the alternate ending. Just keep right on working on your original mission.
Coming down on someone for not understanding the exact way the game is currently broken is kinda mean. This is a bug. I can absolutely understand how someone can break their save file (getting bad reputation, losing quest rewards) because of this bug. I say there's zero harm in filing the ticket. I don't know how they would address this user's particular issue, maybe a reputation-reset without having to start over... but if someone's deep in the game with lots of time and effort (read: credits/assets) and their reputation is screwed up because of a bug in the game that no one would logically figure out unless they came to support forums to learn exactly how it was broken, I hope they get some sort of compensation for that.
 
Coming down on someone for not understanding the exact way the game is currently broken is kinda mean. This is a bug. I can absolutely understand how someone can break their save file (getting bad reputation, losing quest rewards) because of this bug. I say there's zero harm in filing the ticket. I don't know how they would address this user's particular issue, maybe a reputation-reset without having to start over... but if someone's deep in the game with lots of time and effort (read: credits/assets) and their reputation is screwed up because of a bug in the game that no one would logically figure out unless they came to support forums to learn exactly how it was broken, I hope they get some sort of compensation for that.

Not at all, and I'd love to explain.

The bug is that their kill count for the original mission is reset when the alternative ending option is offered. Yes, this should obviously be fixed -nobody said otherwise.

However, he somehow came to the erronious conclusion that the NPC that offered him the alternative mission was part of his list of targets. He didn't bother to do any real investigation to see if the NPC was indeed a target, just pulled the trigger willy nilly. Yes, I did just say Willy Nilly. That's not the game's fault, that's his fault.

Filing a ticket over something you don't understand isn't smart, especially when you can come to the forum and do a little reading and digging to educate yourself on the matter. I made the same mistake when it came to an unrelated issue with faction rep. I didn't understand something so I brainlessly added a ticket (my only ticket) to the ticket system. If I could go back in time and smack myself upside the head, I would. I should have done my homework first to find out what was going on. It turned out that I was mistaken, but now there's +1 needless ticket clogging up the ticket system that someone at Frontier will have to waste their precious time addressing instead of moving on to a legitimate ticket. That's my fault. I take responsibility for making the stupid mistake. Is it wrong of me to expect others to do the same? Of course not.

The thread starter clearly wasn't thinking properly, either, hoping that the abandon option would somehow abandon just half of the mission when there is absolutely no hud element, no gameplay element, no storyline element, no element WHATSOEVER that suggests in any way that the abandon option will do anything other than abandon the entire mission. Now, before I make the next statement, I'll say that I, too, have had questions about how the HUD works or what a certain button will do because it wasn't clear to me (even though it was clear to everyone else I've talked to about it, making it my fault and not the game's fault for clarity sake). What did I do? I clicked the button to see what it would do. I wasn't angry that something bad happened (this involved abandoning missions and losing faction). I wasn't pointing fingers at the game developers or claiming that there's something wrong with the game because I wasn't using my brain, but that's what the thread starter is doing. There is absolutely NOTHING that suggests that the abandon button will only abandon the optional ending to a multi-ending mission, but this guy somehow conjured the idea that it would, then got angry when pushing the abandon mission button did exactly what it said it would: abandon the entire mission. That's not the game's fault or the dev's fault. That's his fault and he should take responsibility for it instead of screaming on the forum that the fault is anyone else's but his.

You know what I did, after taking the faction rep hits for exploring the HUD elements? I did a whole 1 other mission to get my rep back. Oh man, how hard I had to work to correct the mistake! It comes down to learning. How fast do yo pick up on things? Nothing wrong with being a slow learner. Just don't blame others for the mistakes you make and don't expect the world to change around you to fit you. That's all I ever really ask anyone on this forum. :)
 
This is insanity... let's break it down:

"... he somehow came to the erronious conclusion that the NPC that offered him the alternative mission was part of his list of targets..."
- Maybe because it says "New Mission Objectives" on the transactions screen? This would imply these are the new mission objectives.

Here's a screenshot when you pull up the mission from the transaction window: https://thecakeisaliegaming.files.wordpress.com/2014/12/alternate-mission.jpg

This logically reads as a new mission... therefore "I don't want new mission it's describing... what is my next logical step?" Abandon the mission that is in the mission description. It's not just a target-reset bug, it's a broken design. The text of the actual original mission is removed and replaced with a new mission you don't want to do... it's completely logical to abandon these missions.

"... Filing a ticket over something you don't understand isn't smart..."

Au contraire, if every user who didn't understand a game element filed a ticket, then the dev's would be able to track metrics on game design issues far more easily. If an instruction, design element, UI, etc. is not resulting in the desired action of the player, you'd better believe development teams want to know about that. That would be like a feature in Excel hidden 10 menus deep and called the wrong thing... then people submitting tickets saying the feature is missing... in your world, the developer should just say "why didn't you read the manual!? Stop bugging us!" That's a really good way to NOT have a development job anymore.

"... I wasn't pointing fingers at the game developers or claiming that there's something wrong with the game because I wasn't using my brain..."
Then you're not helping the developers improve this game... AT ALL. Feedback on confusing design elements, misleading UI, etc., this information is like platinum to a developer. People who just bash others for not "figuring it out" or not "browsing several pages of forum threads to figure it out;" this behavior is absolutely worthless to a developer. In fact, all it does is scare and anger their userbase. Then their game has a reputation for a "Toxic community" and people stay away from it.

People's complaints about the game, however inane, are far more valuable to Frontier than you telling them to stop complaining. If this guy's thread is the impetus for changing a confusing UI element, then your 'contribution' to the thread is by definition, counter-productive.
 
- Maybe because it says "New Mission Objectives" on the transactions screen? This would imply these are the new mission objectives.

Irrelevant. The old mission objectives are still listed.

Here's a screenshot when you pull up the mission from the transaction window: https://thecakeisaliegaming.files.wordpress.com/2014/12/alternate-mission.jpg

Yes, right, thank you for providing visual evidence to support my argument. Both old original objectives (system, target type, target count, etc) and alternative objectives are listed.

This logically reads as a new mission... therefore "I don't want new mission it's describing... what is my next logical step?" Abandon the mission that is in the mission description. It's not just a target-reset bug, it's a broken design. The text of the actual original mission is removed and replaced with a new mission you don't want to do... it's completely logical to abandon these missions.

No, it doesn't logically read as a new mission. It even says right there in big huge bright print that it's an ALTERNATIVE. As in, both objectives are valid and that the player can choose between them. This is not confusing at all.

To abandon the mission is to abandon both the original mission parameters that are RIGHT THERE IN THE FREAKING IMAGE and also to abandon the alternative mission parameters along with it. There is only one abandon mission button. Not two buttons, not a selection on which one to abandon --ONE abandon button.

It is brainlessly intuitive that the single abandon mission button will abandon the single mission even though it includes an optional alternative method to complete the mission. Just because it's confusing to you doesn't mean that it's actually confusing or that it needs to be changed.

Au contraire, if every user who didn't understand a game element filed a ticket, then the dev's would be able to track metrics on game design issues far more easily. If an instruction, design element, UI, etc. is not resulting in the desired action of the player, you'd better believe development teams want to know about that. That would be like a feature in Excel hidden 10 menus deep and called the wrong thing... then people submitting tickets saying the feature is missing... in your world, the developer should just say "why didn't you read the manual!? Stop bugging us!" That's a really good way to NOT have a development job anymore.

I've been involved in development. CPU development at Intel for products that aren't on the market yet. Yes, I have told an engineer to RTFM because he's wasting my time and because I took the time to write the manual so he should take the time to read it. Whether or not you or someone else is butthurt or embarrassed that they made a mistake and were called on that mistake is irrelevant.

Then you're not helping the developers improve this game... AT ALL. Feedback on confusing design elements, misleading UI, etc., this information is like platinum to a developer. People who just bash others for not "figuring it out" or not "browsing several pages of forum threads to figure it out;" this behavior is absolutely worthless to a developer. In fact, all it does is scare and anger their userbase. Then their game has a reputation for a "Toxic community" and people stay away from it.

On the contrary. The developers are getting hammered with bogus suggestions and whining and crying about things that aren't broken. This white noise drowns out the REAL problems that are being discussed. Tackling the problematic suggestions with reason and logic and "read the manual, they took the time to write it for a reason" is not only reasonable and rational, but ultimately helpful in the long run if the person making the mistake learns to RTFM in the future before raising a stink about something that's not really a problem (like this thread).

People's complaints about the game, however inane, are far more valuable to Frontier than you telling them to stop complaining. If this guy's thread is the impetus for changing a confusing UI element, then your 'contribution' to the thread is by definition, counter-productive.

Nah, threads like this are an entire waste of time for the development crew. All it tells them is that there is yet another person demanding the world to change around them so that they don't have to make as much of an effort as the next guy. It's yet another person demanding a participation trophy.
 
Well, I work in the software side of things, the side that people actually have to interact with. Your "Intel products development" and your interactions with "other engineers" aren't exactly relevant here. You're not interfacing with end users. You SOUND like a hardware engineer... try developing a product for people to use en masse. It's different. You don't get to tell your userbase to go pound sand and read the manual, you'd be out of business pretty much immediately.

Enjoy this time, this is as "hardcore" as this game is going to get. It's only going to get more player-friendly from here.

Going back to the picture... the "text" (mission description) of the mission implies that when you click "abandon mission" that it's THAT mission that you're abandoning. The old mission objectives are gone... it's un-intuitive. It just is. Sorry. The definition of intuitive is "using or based on what one feels to be true even without conscious reasoning." Your argument is that if you analyze every piece of text on screen, that you would come to the conclusion that things that aren't explicitly described.

Tell me, based on that screen shot, which kills are for which mission? Which one is the alternate? Where is the mission text for the original objectives? It's just broken... sorry. No matter how much you love telling people in your hardware-brain way that it's THEIR fault, it's not. It's JUST not. Sorry.
 
OP, you killing the guy simply mattered to the Faction that contracted you. Getting a bounty on your head IS NOT UNIVERSAL.

The ship your "murdered" was wanted on your original mission system with the faction that contracted the job.

Your bounty will be tied to that system and any jurisdiction ruling that system, from a local dominant faction to a major one.

It is working as intended.

One of the jobs that I had long ago and contracted by the Federation was going into a sanctuary system, yeah the station was a shrine.

I had to locate this big bad terrorist and erase it from the records - last line of the contract stated "If you ever get caught this conversation never happened."

He was a peaceful commander on a Imperial Clipper. Some Dalai Lama of the place and yes it was murder and I got wanted by that system and faction.

But the Feds were oh so pleased !

Working perfect.
 
Well, I work in the software side of things, the side that people actually have to interact with. Your "Intel products development" and your interactions with "other engineers" aren't exactly relevant here. You're not interfacing with end users. You SOUND like a hardware engineer... try developing a product for people to use en masse. It's different. You don't get to tell your userbase to go pound sand and read the manual, you'd be out of business pretty much immediately.

None of your arguments are relevant here, either. You're just whining.

Enjoy this time, this is as "hardcore" as this game is going to get. It's only going to get more player-friendly from here.

Going back to the picture... the "text" (mission description) of the mission implies that when you click "abandon mission" that it's THAT mission that you're abandoning. The old mission objectives are gone... it's un-intuitive. It just is. Sorry. The definition of intuitive is "using or based on what one feels to be true even without conscious reasoning." Your argument is that if you analyze every piece of text on screen, that you would come to the conclusion that things that aren't explicitly described.

Wrong. The old mission objectives are still right there on the mission screen along with the alternative mission objectives. They're not gone at all. You couldn't possibly be more wrong.

Tell me, based on that screen shot, which kills are for which mission? Which one is the alternate? Where is the mission text for the original objectives? It's just broken... sorry. No matter how much you love telling people in your hardware-brain way that it's THEIR fault, it's not. It's JUST not. Sorry.

Okay, no problem.

Here, I'll even use your original image. You lose.

Y8zFp1r.jpg
 
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