Give us something to spend our money on FD

They need to take the implied valued of materials from the credit deduction when chosing materials for mission rewards, then tally up materials used engineering a module to increase the value of that module. Transfer costs, repairs, and insurance would then go up.
 
I think bigger/more expencive ships or bases would not change the overall picture: if they will be too expencive, people would be bored to grind, if too cheap, people will feel bored to have nothing to buy more after they once buy them. May be only the introducing of some "routine" expences may change somehting. Station service fees, state and faction taxes, investing into the CG, squadrons or buying what is called now game extras etc - small but multiply things which you can spend money on. Imagine if we can change your ship colour for credits - I guess some people may do it every day just because they can, just for fun.
 
Good point, if I was a bored billionaire, I'd take my VOs, and randomly drop them outside a busy beginner system's station, like LHS-whatever.
I'd drop them constantly like bunny poop.
Now you'd have to wait for them to come out of the starter systems....
 
In each ship I'd like hand crafted wood interiors, an expensive guitar I can't afford in real life, a Matchless amp, a small sea-of-green onionhead closet, a full bar, and a murder of prostitutes.

I wait for an invitation to the party. Don't forget to call me.
 
A wise man once said: "if you have finished grinding for all the stuff you like in Elite, you can finally start playing the game..."

That wise man was me, by the way 😂
So, your enjoyment of the game comes only from spending credits? Interesting.

I'm sat on a lot of credits, and have every ship that I want in game (not to say I won't get more depending upon my mood). I've never enjoyed the game so much. As far as I am aware, this isn't a shopping game - it's for flying spaceships. That works for me. :)
These two posts are exactly where I stand as well.

Finally having enough credits was like breaking out of a prison, finally I could do what I want with no more asking "can I afford it ?".

Also FD are finally taking baby steps to adding an actual game after the grind, instead of adding ever new grind loops for those who were already past the previuos ones, like it has been in the past. We might finally get to use our grind rewards, the shiny engineered ships, for something else than more grind.

That said, I plan on purchasing at least 3 more ships that aren't in the game yet:
1. Panther Clipper
2. A new large combat ship with a little more punch, but without fighter bay.
3. A large exploration ship, with all the range and room of the Anaconda, but nicer view and handling.
 
Have you tried a T7? I moved away from an Anaconda in favor of a T7, and haven't looked back.
My actual explorer is the Phantom, my Conda is my search&rescue vessel. The phantom has a just a few too few internals to pack all that I would want to bring along.
As for the T7, I've looked at that Lakon dashboard long enough when my explorer was still the AspE. Plus the T7 can barely reach 58ly jump and doesn't make great screenshot material, brick that it is. Something more elegant with a range around 70ly fully engineered would be more like it.
 
As has already been pointed out, more ships and content that requires vast amounts of money will never work, as players will either just grind away while complaining endlessly or simply whine until FD completely fluff their credit earning balance in a new way and they can earn as much money as they need without any real effort.

Long before worrying about any kind of future credit-limited activities, we need the long overdue complete overhaul of credit income and expenses to make them once again useful. A full rebalance of earning all the way from a Sidewinder up to a Cutter, a full review of expenses (rebuys, rearming, repairs, refueling, fines etc) and a comprehensive rebalance of one-off ship and module costs to keep credits relevant at every level. Once things are in the right place and FD has the necessary expertise and data to keep them there, then we can worry about adding in further credit-limited content.
 
Good point, if I was a bored billionaire, I'd take my VOs, and randomly drop them outside a busy beginner system's station, like LHS-whatever.
I'd drop them constantly like bunny poop.

But as of recently, you can’t even do that. You can only “jettison and destroy”. Right?
 
+1 agree

id like to see bigger and better versions of each of the top 3 & fleet carriers also player owned stations or mini outposts.
 
The issue with creating bigger and better ships is the inflated expectations that go with them.
For example, what would a 2B (pre outfit) ship look like in terms of weaponry, hull, shields, etc?
 
This may not be the direction of the game, but just a fun idea.

Taking auto launch/dock/ SAssist further, a crew can be hired to complete a mission on it's own, say delivering goods, etc, with it's own multi crew on board on ships that allows, etc. Everything is automated. You be remote controlling what their actions are in the case of being interdicted - submit / hand over goods, deploy fighter, etc.

You may be remote controlling their actions (expansion of multi crew options), either on a same or separate mission - if on the same mission, the fully automated crew might be flying a T9 carrying full load of goods with you on a fully combat ship watching their back.

Further idea (if raw processing power allows) :- instead of only one fully automated ship, how about up to 4 or more (if you can manage all of them at once)...

You don't have to fly with them, say you may be managing them* remotely either idle or while doing a far exploration.

You now owns a fleet of automated ships, doing multi automated missions at once (with risks involved) and you may then get even more credits to buy a space port :D
 
This may not be the direction of the game, but just a fun idea.

Taking auto launch/dock/ SAssist further, a crew can be hired to complete a mission on it's own, say delivering goods, etc, with it's own multi crew on board on ships that allows, etc. Everything is automated. You be remote controlling what their actions are in the case of being interdicted - submit / hand over goods, deploy fighter, etc.

You may be remote controlling their actions (expansion of multi crew options), either on a same or separate mission - if on the same mission, the fully automated crew might be flying a T9 carrying full load of goods with you on a fully combat ship watching their back.

Further idea (if raw processing power allows) :- instead of only one fully automated ship, how about up to 4 or more (if you can manage all of them at once)...

You don't have to fly with them, say you may be managing them* remotely either idle or while doing a far exploration.

You now owns a fleet of automated ships, doing multi automated missions at once (with risks involved) and you may then get even more credits to buy a space port :D

Aren't you basically describing X4?
Management game vs ship flying game?
LMA Manager vs Fifa (urgh)?

I enjoy reading players ideas for how Elite could evolve or improve, but you're describing a totally different game
 
I’ll put my tin foil hat on and say that the reason we have the current void opal rush is because fdev is prepping players for spending in the new 2020 update. Lets assume space legs & base building are real. How much would fleet carriers cost, 1bil? 2bil? And how much would it cost to fully outfit it, 6 bil?. Lets say you want to customise the interior appearance? How much would that cost. How much would it cost to build a base planet side, would there be material costs? I’d imagine the custimzation of your own personal ship would cost alot of credits too. I think big spending will be coming soon folks.
 
Aren't you basically describing X4?
Management game vs ship flying game?
LMA Manager vs Fifa (urgh)?

I enjoy reading players ideas for how Elite could evolve or improve, but you're describing a totally different game
You're right. It's out of scope. Just flowing with what-if imagination towards purchasing a star port, which involves management.
 
Possible solution: FD applies a tax system to the economy, with a special high tax for wealthy CMDRs. It will be charged from a home system selected by the CMDR and if this system get's really wealthy from the tax inflow it can be used to built more stations, make more modules available and such. Unromantic move, I know, but at some point (and we are far behind already) credits need to become meaningful again. Today credits are meaningless. Also: crimes are not penalized enough in relation to the wealth of the individual CMDR.
 
I don't know why I have to be punished with exorbitant prices because I don't want to mine opals, make Sothis runs, or any other of the grinding tricks.

I like to, you know, just play the game. Not turn it into a second job.
 
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