Give us the ability to cap the fuel tank

It'd be nice for ships equipped with a fuel scoop on longer journeys. So I can for instance cap my 64 tons tank to, for instance, 30 tons, so my fuel scoop stops scooping when this mark is reached, and so my route plotter plots with a higher jump range through a field of scoopable stars. If I see that I'm crossing a barren star cluster with only brown dwarfes, I can increase the cap back to 64 and scoop up to the brim before crossing.

I know many explorers put smaller tanks in some ships to achieve this, but it makes crossing some parts of the galaxy rather difficult.
 
Would come in handy! We've had several suggestions in this direction, like disabling the additional fuel tanks (module), but simply.setting a fuel cap would solve the mass issue and allow for a consistency route plotter would need. Good idea!
 
I would rather fill it up when i can then dump a ton if im to heavy for a jump than short myself due SC or having to evade pirates or needing an extra jump since last scoopable ... you can always lose some cant always find it
 
This one is tricky. Both ideas have ups and downs. If you can cap the tank that helps a lot when actually travelling. If you have to manually dump it you'd have to do so before most jumps if you weren't carefully watching the exact fuel tank amount. On the other hand, there are actually advantages to being able to manually dump too. For instance, if you normally keep it full that would let you dump enough to reach the optimal mass for a slightly better jump (perhaps especially handy when you realize you're stuck among a bunch of brown dwarfs and won't reach a fuel star in time without going off course.) I guess in a perfect world both would be an option. EDIT: As I think about it, perhaps both is overcomplicating it. You CAN put in a smaller fuel tank after all. But there's no true mechanism to dump at all. (The closest you can do is turn everything on, deploy hardpoints, and go nuts for a bit to try to burn it off the hard and slow way. It could potentially take hours in some cases...)

Actually, I still don't understand why you can't dump fuel. In fact, it still seems really strange to me that the only way to share fuel is via limpets + a dedicated controller. I feel like you should be able to dump a canister and someone manually pick it up just like anything else. As with cargo pickup limpets, the whole point of them is to add convenience, increase efficiency, and decrease the time required for dealing with it (especially handy if you do a lot such as with the Fuel Rats.) It isn't as if pure hydrogen is more volatile to store than many of the raw elements and compounds we can carry in cargo and dump at will. (Heck, there are literal explosives to be carried sometimes... Now that's what should be scary to carelessly dump.)
 
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I always top off the tanks every change i get which mostly works but the jump computer is smarter than me and calculates range on multi-jump routes based on the fuel you will use on the way. So I have on occasion had to supercruise around for a bit to burn fuel off to get to the required weight, the ability to vent a ton to space when you need extra legs (like nazo said stuck in the brown dwarf patch) would be very cool
 
I use a railgun with plasma slug experimental effect to dump fuel. It's slow, but still faster that supercruising around to dump fuel.

The problem with randomly dumping fuel is that the route plotter cannot account for it. The aim of this suggestion is to have the route plotter considering a lower fuel tank, hence a lighter ship when plotting.
 
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