Giving some legitimacy to Piracy -- a way to deal with GANKING -- 1st phase

The whole problem with GANKING is that there is some motivation that cannot be denied. A human pilot can be more of a challenge than the best AI. I must admit, I would enjoy occasional PvP encounters in some ways versus always just fighting the AI, which can become predictable.

The primary problem may simply be that not enough players want to engage in PvP encounters. For them, (as it was for me, coming up through the ranks) the cost is just too high. Because of this, most GANKERS just indiscriminately attack other players they come across that are not currently aligned with them. They may be just trying to discourage people from trading in certain areas. There are admittedly many possible motivations for the behavior, but it is ultimately destructive to the concept of Open Play.

Doing away with the loss of crew when you lost your ship mitigated this somewhat, at least for me. I currently can afford to lose a few ships in order to play a more risky game. Even if not intending to engage in PvP fighting, the cat and mouse aspect I am suggesting would appeal to me. Maybe it would to you as well.

In a Nutshell, the suggestion is this: Use an old real world concept.

Letters of Marque

You can google this if you like. That there are variations of this concept is clear. I want to suggest something that allows Privateers and Corsairs to legitimately raise the Jolly Rodger and get gains for doing so correctly. It is not the only way to look at Letters of Marque, and you may have another way to suggest this that is better. I have spent a lot of time trying to understand motivations and gear my suggestion here appropriately, but I must admit, I cannot understand everyone's motivation in such a vast sea of players. You may have an understanding that lends to this idea in a way I could not conceptualize. I appeal to you, as fellow players, to approach this post in that manner. Make suggestions to tweak or improve this concept. I want the newer players to be able to play in Open Play without suffering dire consequences. Me, I can afford to take the risks, and probably will, if this concept or something as effective as it, is implemented.

Step 1: You must first get a Letter of Marque from a power involved in a War or Civil War. Currently, there are only two sides to every conflict, so it would only legitimize attacks against those allied with or currently engaged in services for the other side. Maybe at some point, the way War is generated in ED will have more than one faction involved. I think that would be cool, but not needed.

a) In order to get such a Letter of Marque, you must first be allied with the faction that will be giving it to you.
b) You will engage in a Massacre Mission that has as one of its rewards the award of a "Letter of Marque." I would suggest that this be a smaller Mission. Maybe a follow on Mission. Maybe only offered if Combat Bonds were previously turned in by that player. It should not be too hard, but should require some effort and risk.
c) That "Letter of Marque" is only good for that one ship, in one configuration. Changing ships or modifying the loadout invalidates the Letter of Marque. Only one Letter of Marque is allowed to be utilized in a system. You can have multiple Letters of Marque, even on opposing sides of a conflict, but only in different systems.
d) A Letter of Marque is good for the duration of the conflict, unless otherwise invalidated. When the war ends, so does the Letter of Marque. Booty that has not been redeemed reverts to being stolen goods.

A shipowner would send in an application stating the name, description, tonnage, and force (armaments) of the vessel, the name and residence of the owner, and the intended number of crew, and tendered a bond promising strict observance of the country's laws and treaties and of international laws and customs. The commission was granted to the vessel, not to its captain, often for a limited time or specified area, and stated the enemy upon whom attacks were permitted.


Step 2: Find legitimate targets. All ships that are allied with the opposite side, or are doing missions for the opposite side, are legitimate targets. Finding those allied is simple. Finding those doing Missions requires more effort.

a) A ship that is allied with the opposition will show up even if scanning them in supercruise. They will display as "marqued" in red, which for the player with a Letter of Marque, is the same as being wanted. You can pursue and interdict them freely, without incurring a bounty.
b) A ship that is scanned after dropping out of supercruise will also be the same. You can demand cargo, or just open fire immediately, depending upon the way you want to play it.
c) If they are engaged in a Mission that involves cargo deliveries, either going to, or coming from the opposition, a Cargo Manifest Scanner will show this if they currently are carrying the cargo. If they are not carrying the cargo, they will remain "clean" from your perspective.
d) If they are engaged in any mission for the opposition, a Kill Warrant Scanner will show this, regardless of whether or not they currently have cargo involved in said mission or even if they have a data delivery mission. They will show as "marqued" and can be freely engaged. If they show up as having a bounty in another system, they still may show up as "clean" as to respect for that system. Be careful if you want to stay legitimate.
e) The ship that is marqued may not engage in combat until fired upon. They can deploy fighters and get their weapons ready, and they will see the Jolly Rodger someplace, letting them know that they have been properly marqued as a target of some freelancer or corsair. They won't know who, however, although that is likely to be obvious. If they fire first, they will incur a bounty.
f) System Security/Defense ships will honor "Letters of Marque" and not interfere, generally. If either ship has a local bounty and they discover this, they will react normally to that.
g) System Security/Defense ships will never show up as "marqued" even when they are from the opposition. Attacking them, even if attacked by them, will still result in a bounty.

Step 3: Collect "Booty"

a) In a system where one has a "Letter of Marque" any cargo that would otherwise be marked as "stolen" instead becomes "booty" that can be picked up freely. System ships scanning you will know your cargo is "legitimate" and will not fine you, in that system. Other systems, if you do not have a "Letter of Marque" will see it as stolen, even if taken quasi-legimately.
b) Cargo that is illegal other than just being stolen, still remains so.
c) Cargo that was obtained by being stolen in another system will also be be treated as legal "booty" in a system when one has a legitimate "Letter of Marque" and Freelancers and Corsairs often take advantage of this.

Step 4: Collect Rewards.

a) While the "Letter of Marque" is valid, "Booty" may be sold at any market in the system where the Faction that issued the letter is present. The price paid will be half of the normal price. (the other half goes to the issuer of the letter, and should have impact of some sort on the BGS system)
b) Destroying a ship that was "marqued" results in a Combat Bond that behaves exactly as other Combat Bonds do. They scale for the ship destroyed, and are valid even when the "Letter of Marque" no longer is valid. You may have to go find a Blackmarket for "Booty" you did not redeem in time, but the Combat bonds will remain valid unless the Faction is completely driven out of the system.

Those are the basic mechanics, as I envision them. If you want a Letter of Marque, you must first put yourself at Risk by being allied with a faction yourself. Of course, you can do all of that in Solo, to minimize the Risk. I have no objection to that. You have to decide if such is dishonorable or not, and if you made any statement about people being too chicken to come out into Open, that hypocrisy is only a matter of your conscience, as far as I am concerned. No one should attack you for that. Hopefully, no-one will anger me enough for me to do so, and I will try to keep my cool. Others may think differently.

As for illegitimate GANKING, (attacking targets not otherwise valid that are player characters) I would suggest the following simple change: If you kill another Player Character in such a way as to incur a bounty, you will be liable for reparations. This would be the cost of the ship that the Player lost. If they were able to use insurance, that buyback price would be enough. If you just happened to have had bad enough Karma to kill someone who could not afford the insurance buy back, the reparations would be the FULL buy back price of the lost ship. Reparations can be paid in advance at any Factor. If not paid, they are satisfied first, before you can try and buy back your ship if you are destroyed. That will not stop all GANKING. However, it will make it less harmful, (which is most important) and extremely costly to those who just want to keep on GANKING. Lawless kills may or may not incur this. I am of two minds on this. My best read is that lawless kills should not, for now. It remains to be seen if this would be enough.

This is the carrot and stick approach. The carrot would take a bit to implement. The stick would probably be pretty easy, programmatically...

;'{P~~~
 
I am all for making piracy a more viable trade, and certainly amenable to actually adding a historical lore based mechanic to it. However, I don't for a second think it will have much effect on the number of seal clubbing gankers in Deciat or the like. Gankers gank, because they want to. Which is perfectly fine. But, I have never bought the we gank because there is "no meaningful PvP" excuse.

Fdev will never use the stick. Adverse to it as I am, ganking is legitimate play.
 
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Frillop,

I could go with more punitive reparations. You have a point about the value of cargo.

Combat logging is legitimized if FDev will do nothing to slow down GANKERS. In fact, I might just start suggesting that strongly. Do you think that will positively effect the game? I don't! But if FDev is unwilling to do anything to slow GANKERS down, even a little bit, that might just be where I have to go, and once it starts getting suggested, it will probably become just as strongly argued as David Braben suggesting that negative actions against other players are intended gameplay. Don't think people won't pick up on an idea like that. If it goes viral on these Forums, combat logging might become de rigueur the de facto solution. Hey, it takes care of GANKING, permanently. I mean, a GANKER has to be so good he can kill me before I can reach over with my right had and push my power button off. Takes less than a second. I wonder if massive combat logging would act as a DOS (Denial Of Service) attack on Frontier Servers? We might just find out...

And should FDev decide to retalitate against combat logging, expect a bumpy ride. They would probably have to ban a lot of people who could legitimately claim that it was the only way to deal with a problem in the game that FDev refused to address. They would have a legitimate reason to demand a full refund, and I don't think Frontier has pockets deep enough to sustain such a negative revenue flow. That could lead to a class action lawsuit, and even if FDev should prevail against such, the negative publicity would be deadly toxic...

;'{P~~~
 
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I am all for making piracy a more viable trade, and certainly amenable to actually adding a historical lore based mechanic to it. However, I don't for a second think it will have much effect on the number of seal clubbing gankers in Deciat or the like. Gankers gank, because they want to. Which is perfectly fine. But, I have never bought the we gank because there is "no meaningful PvP" excuse.

Fdev will never use the stick. Adverse to it as I am, ganking is legitimate play.


GANKERS are the equivalent of serial killers like Ted Bundy or Jeffrey Dalmer. Frankly, to say that they are legitimate without expecting GANKERS to receive similar treatment as real life serial killers is non sequitur. They are legitimate in the fact that they will always exist. Trolls on Forums will always exist. Just because they exist, does that mean we, as a society, are obligated to just roll over and do nothing about them? I, for one, think not! (sorry about all the legal terms, but I figure if you have to start looking things up in Black's Law Dictionary, you might heed just how seriously I take this...)

I am on the warpath. GANKERS be warned. If you want to be like Dexter, (the serial killer who kills nothing but other serial killers) I will leave you be. Otherwise, be aware, I am loaded for bear and hunting with a true and just vengeance for all who have been harmed by you! And the pen can indeed be mightier than the sword!

;'{P~~~
 
None. I play Solo almost exclusively now. Last time in Open in a system was last time they had community goals. I have been accidentally in Open a couple of times, but got out quickly enough. There were several attempts at GANKING me back then. I don't think any were successful, but I was waking out as soon as possible after I saw the CMDR before I was even completely Interdicted.

You say few, and I say good -- IF my proposal finds its way into production, I will probably have no problem finding GANKERS to target back...

And a few is a few too many, in my book. Is just a few serial killers loose in the world insignificant enough that you would say, "Just let them have their fun?" I would wager that you would change your tune if some loved one of yours were to run across them and be gone because of them. I also think that there are a lot of people here in the real world who would want to kill you for real if you were to say that about serial killers out here.

They may be only consistently active in some areas, but don't think that they are only where YOU say they are...

:ROFLMAO: I think you grossly overestimate the "problem" of ganking. This usually only happens in a few notorious systems that I could easily count with one hand. The rest is made up and artificially amplified forum hysteria. Or hand on heart: How often were you actually ganked in the last time? But I would agree, that is how some gankers would like to be perceived. All you actually do is to serve their urge for public attention...

They are everything you say they are - but only on paper. In reality? Nothing but a storm in a teacup 🌬
 
It probably won't. FDev does not seem to listen. I am thinking that deliberate and methodical combat logging as a form of peaceful protest may be the only way to get their attention. Certainly, it will cause the GANKERS to complain, and when they do, I will slap my complaints right on their complaints. This issue is NOT going to go away, especially when viable solutions are being offered but ignored...


After a few small investigations you will undoubtedly find them. And they will welcome you warmly and with open arms, there is no doubt about that. I wish you good luck! Let me know how it went... 🤪🍿


Thanks, and go in peace...

;'{P~~~
 
GANKERS are the equivalent of serial killers like Ted Bundy or Jeffrey Dalmer. Frankly, to say that they are legitimate without expecting GANKERS to receive similar treatment as real life serial killers is non sequitur. They are legitimate in the fact that they will always exist. Trolls on Forums will always exist. Just because they exist, does that mean we, as a society, are obligated to just roll over and do nothing about them? I, for one, think not! (sorry about all the legal terms, but I figure if you have to start looking things up in Black's Law Dictionary, you might heed just how seriously I take this...)

I am on the warpath. GANKERS be warned. If you want to be like Dexter, (the serial killer who kills nothing but other serial killers) I will leave you be. Otherwise, be aware, I am loaded for bear and hunting with a true and just vengeance for all who have been harmed by you! And the pen can indeed be mightier than the sword!

;'{P~~~
I get your point and understand your annoyance, but if it were not legitemate play, Fdev would have done something. Utilize block. I do. Some moron wants to "shield check" me at Jaimeson Memorial with L/R rails, I block them. Someone tries to interdict me in Kuhn or Deciat, I block them. Someone tries to suicidewinder themselves at a station and I see them, you can guess, I block them.

Ganking is legitemate play, so is blocking. Who made who is pretty obvious in that situation, but neither party is playing wrong.
 
But blocking is not sure fire. Sorry. And newbies are unlikely to find this ability in time enough to salvage their interest in the game. From my standpoint, unacceptable. I am trying to set up a situation where newbies are safer from GANKERS. The Reparation idea is key to keeping people in the game and not discouraged by GANKERS. Maybe even make the Reparation bear interest until paid. Me, I am already allied with over 300 different factions. If implemented as I suggest, that is putting a big ole bullseye on my back.

I appreciate the fact that you have found a solution that works for you. Hell, it would probably work well enough for many people, especially if they have a very limited friends list. It just won't work for everyone.

;'{P~~~
 
Three comments:

1) you don't need FD to slow gankers down, you can outfit your ship accordingly to prevent getting ganked at all
See the gank evasion academy for that, paging @Sir Ganksalot

2) ganking is never illegitimate, in fact Braben himself confirmed again hunting other CMDRs is viable gameplay

3) what is in for the marqued' players to stick to open, instead of just chosing solo/PG
 
Yeah that's what I thought. Sounds like another "gankers should do this instead so people will like them" thread 🙄


Yeah basically. Although I do agree with the Phase being a bit weak...

Emphasis on "should", mind you. I am not trying to make it impossible, just not as easy. That alone will challenge some

Three comments:

1) you don't need FD to slow gankers down, you can outfit your ship accordingly to prevent getting ganked at all
See the gank evasion academy for that, paging @Sir Ganksalot

2) ganking is never illegitimate, in fact Braben himself confirmed again hunting other CMDRs is viable gameplay

3) what is in for the marqued' players to stick to open, instead of just chosing solo/PG


1) Yeah, that may help me, but not everyone. This place is getting too exclusive. If you have not been around and are not in the know, forget trying to play this game as it is. I honestly think that unrestricted and unfettered ganking has got to go. Not for me, but for the very game itself. FDev is trying to attract people with new stuff, like Fleet Carriers and the latest and greatest yet to be revealed. However, it is my opinion that such attraction will be short lived, unless they deal with the toxicity to new players, and that is bad for everyone invested in this game, GANKERS and non-ganker alike..

2) Not trying to say it is. But I AM saying it should be treated about the same way we treat serial killers in the real world. Some people don't care what you try to do to stop them. Same in the real world. Does not mean we don't try to slow them down, if not able to stop the serial killers. Are YOU for letting all the serial killers in the real world to just go free forever? I hope you are not that twisted.

3) If there are people like me, they want to turn the tables. I put a big bullseye on my back, but have some Kung Fu fighters that will jump in and maybe ruin their plans. I can afford to play that way, and am up for the challenge. Maybe I should start another player and call him Frank Castle. Admittedly, not many are going to go for that. However, who is that going to drive away? Only BGS players are really invested in particular systems, and sorry, but those can be some rough hombres that a GANKER may not want to play with.

;'{P~~~
 
As for illegitimate GANKING, (attacking targets not otherwise valid that are player characters) I would suggest the following simple change: If you kill another Player Character in such a way as to incur a bounty, you will be liable for reparations
This bans PvP piracy (and therefore PvP bounty hunting, because who would they hunt?).

Oh, sure, "a competent pirate can always disable a trader blah blah". Let's assume that's true and everyone gets to be a competent pirate without accidentally overdoing those "shoot out the drives" bits even once.

But a competent pirate will attract bounty hunters wanting a piece of the action. The bounty hunters are clean, carry no cargo, and it is therefore rightly a bounty offence for the pirate to kill them.

It's also entirely appropriate for the bounty hunter to be able to attack the pirate, and the pirate to be able to fight back rather than just having to instantly flee because even if they win they lose. Because otherwise it's not very interesting for the bounty hunter, who has deliberately sought out a PvP fight against a criminal player.

So ... unless you can identify the difference - quantitatively, reliably, objectively, instantly with no human judgement but in such a way that is intuitive to human judgement - between a pirate fighting back and turning the tables on a wannabe vigilante ... and a ganker blowing up a target ... harsh punishment for gankers will just wipe out "legitimate PvP" [1] too.

(Given the potential size of a "torpedoes and frags" alpha strike, requiring the pirate to let the bounty hunter "have the first hit" is not a solution)


[1] When it comes down to it, while the NPC pirates sometimes do ask for cargo to make it look legitimate, their methods and strategy is very clearly based around "the aim is for the cargo not to reach our rivals, and any we can scoop is a bonus". They aren't even allowed to try to target cargo hatches! So it's not as if they're a good "role model" for traders who want to be robbed but not killed by their attackers.
 
Sorry. This is the world's tiniest violin playing "My Heart Bleeds For You"


.


Sorry if you can't hear it. It lost its appeal a looooong time ago...


;'{P~~~
 
Sorry. This is the world's tiniest violin playing "My Heart Bleeds For You"
You misunderstand me. I don't really care one way or another - none of my ships that I regularly fly are equipped for PvP beyond "easily being able to flee", every PvP fight I've been involved in where I've fired a shot has essentially been an arranged crimes-off duel, Frontier could make it so that if you even slightly damage another player who has crimes on your ship instantly explodes from shame and it wouldn't affect me in the slightest.

But you've basically got two choices for the game.

1) There is no "legitimate PvP" beyond arranged crimes-off duels. In this case, sure, coming down extremely hard on anyone is practical, but your entire initial long suggestion about "Letters of Marque" is a complete waste of time because it'll be completely impractical, and you should just adopt my "ship self-destructs in shame" idea.

2) Piracy and bounty hunting are "legitimate PvP" but ganking isn't. In this case any suggestion has to explain what the actual difference between the two is, which no-one ever does, so the suggestions just end up being extremely elaborate ways to say "1", and should just say that up front to save time writing them.

And of course this bit, which keeps coming up as a suggestion, has a very silly perverse incentive to it.
This would be the cost of the ship that the Player lost.
...which is that fully-equipped combat ships are way more expensive than trade ships are way more expensive than Noobwinders.

A ganker could run a quick five-minute mission and then blow up ten insured multirole Asps just from the proceeds of that ... but they couldn't destroy a fully-equipped PvP Cutter without an hour's work, ten if the bounty hunter had conveniently forgotten to insure it.

So congratulations, you've just painted a "legitimate target" marker on the new players and made veterans too risky to attack, which is exactly the opposite way round to what it should be.Your membership card for the "Seal Clubber Promoters Club" is in the post.
 
...which is that fully-equipped combat ships are way more expensive than trade ships are way more expensive than Noobwinders.

A ganker could run a quick five-minute mission and then blow up ten insured multirole Asps just from the proceeds of that ... but they couldn't destroy a fully-equipped PvP Cutter without an hour's work, ten if the bounty hunter had conveniently forgotten to insure it.

So congratulations, you've just painted a "legitimate target" marker on the new players and made veterans too risky to attack, which is exactly the opposite way round to what it should be.Your membership card for the "Seal Clubber Promoters Club" is in the post.


You are right about that. Obviously, that was not my intention, but that point is crystal clear, once you think that way. I was thinking only along the lines of how hard it is for the newbies to get up in ships of major cost to begin with. Even with an insurance rebuy, that guy or girl with an Asp Explorer, (which would have taken them time to get into) usually only banks enough for one rebuy, until horrible experience tells them to do otherwise. Some of those players are not going to chalk it up to experience and keep playing, especially if it was another player that tamped them down the final time where they could not afford a rebuy.

Still, reparations, which will put them back into a ship, may help retain some players. Maybe the reparations are paid immediately from a "Police Fund" and then the person who caused it to happen owes the coppers instead.

But, that is only if a newbie is running missions, which would already be dicey for them. NPCs are tough enough there. And just about every 3 to 5 missions gets someone to oppose/jump you, at least at the upper levels I've been working at so far for a while. Or, unless the newbies have already invested themselves in an area, (which many of them will) they will not likely be allied with as many factions. Some of them will figure to move on, either by the reasoning that I would suggest, or just by being smart enough to run away from an area a GANKER is patroling. It would be my hope that GANKERS would not choose to kill people that they have to potentially grind out money for a rebuy, and would instead pick on a different target, or restrict themselves to hunting in Anarchy systems. I'd like to think that GANKERS are not just putty punks, afraid to take on a real challenge, but if that is what you are saying, hell, maybe you are right! I'd like to be able to call at least some of them putties for not supporting an idea like this. Me, I am willing to put that bullseye on my back, given the right circumstances. I am not a bad combat pilot. And with advice from people like Sir Ganksalot, I might just bloody a few noses that may need to be bloodied.

Certainly, this idea could use a tweak or two to address what you bring up. It is really not complicated now, and I'd rather not make it too complicated to program, but maybe something that involves comparative combat ranks could be factored in. It won't stop GANKERS from buying another account, or starting over again to lower their combat rank, (if you can even reset your player like that -- I don't know, can you?) But, if they have to buy a new account, well FDev gets a cash injection that they might need pretty baddly. Their business model needs us to buy expansions, or paintjobs, or bobbleheads, or what not, to keep the cash flowing. I don't think we are getting a whole lot of new blood.

I'll think about this. Maybe someone else will come up with a brainstorm that will sort this out...

;'{P~~~
 
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2) Piracy and bounty hunting are "legitimate PvP" but ganking isn't. In this case any suggestion has to explain what the actual difference between the two is, which no-one ever does, so the suggestions just end up being extremely elaborate ways to say "1", and should just say that up front to save time writing them.

If you read just the brief babble that wikipedia puts out on letters of marque, you'd understand explicitly what the difference is. And a ship hoisting the Jolly Rodger with a valid Letter of Marque was not actually the same as someone who was purely and simply just an outlaw pirate. Many of the Privateers and Corsairs crossed over, when convenient and profitable, but most of the "Pure" Pirates were hunted down like rabid dogs.

GANKERS, for the most part, are not even Pirates. They really just get a giggle out of blowing people up. They are not interested in your cargo, (or at least none that I have run into have ever bothered to ask me to drop cargo, thankyouverymuch) So, they are more like Serial Killers that need to be taken care of...

If you still can't see the difference, I doubt anyone could ever explain it to you. You are either deliberately ignorant, or just thick as a brick. Maybe, just maybe, I don't explain it well enough and someone can do a better job. Could be...

;'{P~~~
 
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