Glue Engine - The First Class Game Engine For Everyone

Hello guys,

We work on a great project called Glue Engine.

Glue Engine is the easiest engine on the market, you can develop games very, very fast with high quality graphics and gameplay mechanics.



FEATURES:

NO PROGRAMMING SKILLS
PREMADE DEFAULT POST PROCESS EFFECT
NO LIGHTMAP CALCULATIONS
3D CONTENT VIEWER
WEATHER CONTROL(CLOUDS, RAIN, WINTER DAYLIGHT ETC)
DIRECT X 11
WATER SHADER WITH USER OPTIONS
SKY SHADER WITH USER OPTIONS
EASY DEVELOPMENT TOOLS
SPACE PARTITION GRAPHICS
NVIDIA PHYSX PHYSICS
GPU SIMULATION
PARTICLE EDITOR
MATERIAL EDITOR WITH USER OPTIONS
SOUND/AUDIO EDITOR WITH EXPORT
CUTGRAPH EDITOR
EASY IMPORT WEAPONS
NO PROGRAMMING CONTENT ON SCREEN(ONE CLICK CONTENT ON SCREEN)
EFFECT CRAFTER(CHANGE GAME EFFECTS)
EASY LENS FLARE IMPLEMENTATION(ONE BUTTON)
WATER WAVES PROGRAMAMBLE
ONCE CLICK RAIN(OR VISUAL GLUE GRAPH RAIN)
MULTIPLE EDITING MODES(ORIGINAL AND PRECISE)
SCREEN RECORDER
EASY SPRITE IMPORTER

Glue Engine has the easiest editor layout designed especially for developers and regular users that really want to focus on the game mechanics and not dealing with complicated engine design. The main buttons that lets you create the game are in front of the layout and the rest in Tools Section!

VOTE us to get on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=416542547

Download BETA Version: http://www.gluengine.com/download/beta

Give it a try guys and post your feedback here.

Thank you,
 
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Well starting to make games to. But I waiting for the DX12 API and W10 as platform.
Using C++. I have some features in mind that most engine don't offer. Or middleware is tight to specific hardware.
Although I start very simple I start using the tool I can grow in scale.
 
Well starting to make games to. But I waiting for the DX12 API and W10 as platform.
Using C++. I have some features in mind that most engine don't offer. Or middleware is tight to specific hardware.
Although I start very simple I start using the tool I can grow in scale.

I'd be happy to wait for most things, but the devil is in the detail.
 
Hello guys,

I work on a great project called Glue Engine.

Glue Engine is the easiest engine on the market, you can develop games very, very fast with high quality graphics and gameplay mechanics.



FEATURES:

NO PROGRAMMING SKILLS
PREMADE DEFAULT POST PROCESS EFFECT
NO LIGHTMAP CALCULATIONS
3D CONTENT VIEWER
WEATHER CONTROL(CLOUDS, RAIN, WINTER DAYLIGHT ETC)
DIRECT X 11
WATER SHADER WITH USER OPTIONS
SKY SHADER WITH USER OPTIONS
EASY DEVELOPMENT TOOLS
SPACE PARTITION GRAPHICS
NVIDIA PHYSX PHYSICS
GPU SIMULATION
PARTICLE EDITOR
MATERIAL EDITOR WITH USER OPTIONS
SOUND/AUDIO EDITOR WITH EXPORT
CUTGRAPH EDITOR
EASY IMPORT WEAPONS
NO PROGRAMMING CONTENT ON SCREEN(ONE CLICK CONTENT ON SCREEN)
EFFECT CRAFTER(CHANGE GAME EFFECTS)
EASY LENS FLARE IMPLEMENTATION(ONE BUTTON)
WATER WAVES PROGRAMAMBLE
ONCE CLICK RAIN(OR VISUAL GLUE GRAPH RAIN)
MULTIPLE EDITING MODES(ORIGINAL AND PRECISE)
SCREEN RECORDER
EASY SPRITE IMPORTER

Glue Engine has the easiest editor layout designed especially for developers and regular users that really want to focus on the game mechanics and not dealing with complicated engine design. The main buttons that lets you create the game are in front of the layout and the rest in Tools Section!

VOTE us to get on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=416542547

Download BETA Version: http://www.gluengine.com/download/beta

Give it a try guys and post your feedback here.

Thank you,
For readability for everyone.

Do not color text if you want everyone to read it, leave it at default.
 
I don't want to be picky, the engine looks brilliant.

I hate Windows 7 onward. I much prefer XP, which much more stable and very fast or, at a pinch Linux, which is also being introduced into Steam.

Is there any possibility the code could work with XP? Or perhaps Linux at a pinch?
 
Hi Surfinjo,

Yes we can convert the engine to XP in the upcoming updates and thank you for your feedback!
 
Hi Surfinjo,

Yes we can convert the engine to XP in the upcoming updates and thank you for your feedback!

Thanks, that's brilliant.

I'm playing about with it right now on my W7 drive. (I use W7 for Elite until SteamOS emerges, which is based upon Linux. Then I will dump W7 into the bin where it belongs :D)

I have tried enrolling in your forum but have yet to have my account activated.

In the tutorials, reference is made to pre-designed objects which are manipulated. These objects are not in the files I have downloaded. Any comment.

I will say, I'm enjoying it so far. Trying to get the hang of what I have to do. Naturally, I'm just working my way through the tutorials since I don't have the object library yet. But nice work.
 
Well nice features. But I want to avoid some specific middleware.

Havoc as iNtel killed Havoc Fx that offered GpGPU physics. Which is really missed by ATI/AMD GPU owners.
nvidea PhysX taken from Ageia ( novodex ) . That can use GPGPU but NV GPU only.

These teams are way ahead due to many years of dedicated software engineering on there Physics SDK. But there are constrains attached.
so they have huge value. But I rather be free to smoke R9-290X with C++AMP or OpenCL.

But to me that long term planning. For now I go from scratch and keep it simple.

For the OS W10 as DX12 is restricted to that.
Vista W7 W8 W8.1 I used all of them and I find them great.
Also I stick to 64bit OS's only. and my target would be 64bit release.
Also going the pure PCG route. Which means could go wild with generating runtime content. Not that I would reach the 2GB barrier any time soon.

But that the not so near future.

Well I start from W8.1 64bit That what my minimum would be.

However I know that to make games with a own developed engine might take much more time.

Well games is big word. I stick up to fully playable tech demo and prototypes.
 
Keep up the good work, little bit at a time and bet you learning loads of stuff. Is it fun to create an engine like this one ?
 
It's an indication of how much of a total beginer I am that I don't know what any of these terms mean.

I've watched a few of the tutorials. Unable to try anything out becuase the samples are missing.

Would really like to get into this, but while it and similar products seems aimed at those who already know what to do, that might be a problem.

If I may suggest the cretors of this program might ry looking at their own forum and perhaps answering some questions.
 
Glue Engine - Beta 1.6 has been Released!


Today Glue Engine suffered a major new update that had a big impact on performances and visual elements.


Changelog:
Model navigator now has the camera range bug fixed
Retexture ground button has been renamed to Change Texture
Re - Texture Object button has been renamed to Change Texture
Changed the resolution button to additional and implemented resolution there
Added virtual exit button to easily exit the functions before entering another one
Model Navigator finish button now detects if the model exists
Character Importer has a new and easy design
Character Importer has new mechanics and bug fixes
Editor now has tooltips
If first run of the engine, resolution will automatically appear to prevent engine startup error
Texture Navigator now supports importing textures straight into the engine
Added normal generator
Splash screen has been modified
Fortified the texturing system
Model Navigator now has images of the models before representing them in 3D
New Models added
Texture Navigator has a new design
Model Navigator now has the ability to import models directly into the navigator
Model Navigator has a new design
Visual Glue Graph has been added also on the Tools Section
Added 3DSound support
Engine full re optimization process
Object Alpha Channel has been removed
Axis has been removed and replaced with drag and drop movement of the objects for easier object manipulation
Manual Scale now reads the current scale of the object for better understanding and accuracy on how to re scale the object
Movement sound from running mode has been fixed - the sound pitch has been fixed
Textures now applies automatically on the imported object after importing
Optimized load map export on the scene quality
Added a number of new hotkeys to KEYS section in the editor also they have been numbered for better reading
Scaling now is handled by X, Y, Z, left mouse click and drag
Uniform scaling added by pressing U key and left mouse click
Weapon Controls section has been modified


Download it from here: http://www.gluengine.com/download/beta


New Tutorial Video: https://www.youtube.com/watch?v=NOiPP50O3y8


Give us a feedback guys!


Thank you very much,
 
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