Going Out with a Bang CG - Thresholds Might Need some Revision

(Not sure if this is the right forum to post this in, apologies to the mods if it isn't!)

Looks like we've got another A Snowball's Chance-type CG issue going on for one of the latest community goals. Almost a day and 53 million cr in, and the progress bar on the Going Out with a Bang CG in Cherets has barely moved. The very specific, random-spawn type of bounties which can contribute to the event are much less reliable to obtain than normal, and there aren't any RES sites in Cherets to help meet the requirements for each tier.

Low payout, random bounties + very high tier grind requirements + low potential end payout = unproductive use of gaming time = less attractive for pilots, which means less participation, which means less contribution. It might be a cyclical problem.

Not every combat CG needs to function the same of course, but the random nature of this one might mean it would benefit from having the credit threshold requirements for each tier dropped - at the rate things are going the progress bar won't even get halfway to Tier 1 by the end of the week, never mind pass it >.>
 
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Sort of agree Juicer.... @ a time of the year when a great many players are off from school/college/work etc etc... CG's have gone down the pan

A Snowballs Chance ... was pants

The current

More Bang For Buck
Going Out with A Bang


Seem to have been dreamt up by a extremely bored employee shoving out rubbish before going home for the holidays
 
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I don't really know why cmdrs even both with CGs as they are now.. Do you guys really need the credit that bad or what? Or boredom?

I kind of see it as the same as exploring, it's useless unless you want to get elite rank or like the fuel scooping madness/sense of deep space. There is a lot of ''sceneries'', nice things to see, but for the practical player - there is little to no incentive to go get lost for days/weeks out in the black. You certainly don't do it for the money, right.

I'll personally go out there once there's an actual reason to go out there. (special stations/planets to loot, unique combat zones, weird civilizations.. So long as it's worth the trip for everyone who wants to spend the time).

Same for CGs. Once they give real rewards (limited edition weapons, modules, temp/perm bonus to rep/factions, unique ships, perm/temp upgrade to any ship's speed/manoeuv/hull, etc) and not only CR and/or cheap things like an eagle/viper to new players (really lol, it takes 1 to 3 missions to get the money for those or about 10 mins at Kremmain's RES) CGs will be a blast.
Once we have a real, rewarding incentive - a LOT more cmdrs will pull together, participate and all tiers will be met.
Maybe they're just some sort of a placeholder like landable planets and the whole synthesis system, the good stuff has yet to come.

Hopefully 2016 fixes that.
 
CG's have reached a point where they are no longer viable to make decent money in reasonable time. A few months ago we had several well attended CG's at Kaushpoos with requested items that were readily and easily available less than 40LY from the station. Turnaround was fast, the profit margin was decent enough and the CG's attracted a lot of attention.

Now? Travel 150+LY for a rare that you can carry, at the most, 10 of. Or maybe trek Onionhead to Navigator Market. That's another 100+LY trip.

No wonder people are rapidly losing interest in the CG's; there are simply better ways to spend your time.
 
CG's have reached a point where they are no longer viable to make decent money in reasonable time. A few months ago we had several well attended CG's at Kaushpoos with requested items that were readily and easily available less than 40LY from the station. Turnaround was fast, the profit margin was decent enough and the CG's attracted a lot of attention.

Now? Travel 150+LY for a rare that you can carry, at the most, 10 of. Or maybe trek Onionhead to Navigator Market. That's another 100+LY trip.

No wonder people are rapidly losing interest in the CG's; there are simply better ways to spend your time.

Very much agree, they certainly don't seem to be as profitable as they previously have been.

A thing that isn't helping with CG's overall is how Frontier are now trying to cater to all professions at the same time. Currently we have 3 CG's running (Rare, Bounty, Salvage), over the Christmas period I think we had 5 running!. This is fine, however the Tiers need to be adjusted if so many are being run at the same time.

I'm not sure on the figures on CG participation, although (sadly) I'd be interested to see them, but all that I think they've done is diluted the numbers who do participate regularly across the different types, rather than increase the number of Commanders taking part overall.

Another thing that puts players off, especially if it's their first time is discovering that the CG is in fact broken! I've lost count of the number of times this has been the case and when you look at the CG you can clearly see someone at Frontier has just copied and pasted from a previous CG, all be it rather badly.

I know that not every CG run will be completed, but overall we should get pretty darn close to it if the numbers and tiers are right. I totally disagree where again in the past Frontier have tweaked CG's to make them a little more achievable, they shouldn't do it, man up and learn by their mistakes and get them right in the first place. If they don't it just makes a mockery of the whole thing.

Just my 2 credits worth :D
 
Have to agree. CG's are now very poor. Take new rare we just invented from an outpost a mind numbing SC distance away from star. Fly a long way with cargo and deliver for peanuts. Start a CG that needs a black market. Remove black market. BH CG with no HAZ RES or CNB and terrible spawn rate. And is it not a firework not a fire work?
 
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Some kind of goal that you can contribute to without endless grinding would be nice. Ok so I have a short attention span, but more than two or three space truckin' runs gets boring real fast.

No huge reward necessary if the activity is interesting.
 
It's not the threshold that needs revising, the whole system needs looking at. We have a CG that states...

"the organisation has also issued a kill order on all wanted pilots operating in the system"

But they are only accepting bounties from one single faction, so some pirates are apparently Ok to be there. The CGs rarely make any sense to the task in hand, just take the Antares CG as an example, refreshing the same spawn over and over again, only for that to be illegal.


These same problems occur far too frequently, I have put in a few bug reports over the last two weeks, including one at the beginning of the BH in Dahan which was suffering the same problem with faction bounties as the current one, that was 2 weeks ago. They never seem to learn, maybe there is a break in communication moving down the line?

Anyway...

https://forums.frontier.co.uk/showthread.php?t=210034
 
Like I said, once FD makes CGs rewarding ( screw credits ) and worth our time, participation will skyrocket.
We can expect it'll take months before they do though, if ever.
 
These same problems occur far too frequently, I have put in a few bug reports over the last two weeks, including one at the beginning of the BH in Dahan which was suffering the same problem with faction bounties as the current one, that was 2 weeks ago. They never seem to learn, maybe there is a break in communication moving down the line?

Anyway...

https://forums.frontier.co.uk/showthread.php?t=210034

Keep reporting .. these are mission design bugs .. but FD are (relatively) new to designing different CG's/ missions, both on a regular basis and in new formats more or less each time. Players are in a way more experienced, at entering them.

With Horizons, local factions now extend from space based stations, now on to (brand new) planet outposts. Factions have changed quite radically. This throws a spanner in the code, that might seem unrelated in terms of playing the game .. Such a thing might have a closer relationship in code though, than appears from the outside.

I reckon FD be doing their best and it's also Christmas time, for them too eh? They probably should ... implement the CG, then fly it for a day or two before advertising on Galnet. A few locals might stumble across the CG while it's in QC beta but it would have less impact on the larger group. A learning process I'm sure.
 
Keep reporting .. these are mission design bugs .. but FD are (relatively) new to designing different CG's/ missions, both on a regular basis and in new formats more or less each time. Players are in a way more experienced, at entering them.

With Horizons, local factions now extend from space based stations, now on to (brand new) planet outposts. Factions have changed quite radically. This throws a spanner in the code, that might seem unrelated in terms of playing the game .. Such a thing might have a closer relationship in code though, than appears from the outside.

I reckon FD be doing their best and it's also Christmas time, for them too eh? They probably should ... implement the CG, then fly it for a day or two before advertising on Galnet. A few locals might stumble across the CG while it's in QC beta but it would have less impact on the larger group. A learning process I'm sure.

Yeah but that's the thing, I could dig out bug reports from 6 months ago that are exactly the same problems that are still being reported on nearly a weekly basis.

And what really makes it worse is when they copy and paste a CG template, which had a bug reported previously, but leave the same bug in it.
 
Here's a prime example of the lack of attention to detail regarding CG's

Faction Appeals for Fireworks

30 DEC 3301

With the end of the year less than a week away, preparations for New Year celebrations are in full swing throughout the galaxy. One of the most notable is the forthcoming party from Independent Cherets Labour, an organisation based in the Cherets system. According to a recent press release, the organisation has issued an open contract for fireworks with which to mark the start of 3302. But not just any fireworks. Anduliga fireworks.


"If you really want to start the New Year with a bang, you need fireworks. But I'm not talking about those namby-pamby firecrackers you get in Alioth or Achenar. I'm talking about the bone-rattling, teeth-loosening explosives you find in Anduliga. That's why we're offering rewards to anyone who brings Anduliga Fireworks to us here at Buckey Hub."


Independent Cherets Labour has also asked for combat pilots to clear the spaceways of Cherets, to ensure the safety of those delivering fireworks to Buckey Hub. "Anyone who hands in bounty vouchers will be generously compensated," the organisation confirmed.


The appeal begins today and is scheduled to run until the 7th of January.

Surely this CG has been started a week too late?!

Unless of course in Elite the New Year isn't celebrated on the 7th?
 
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I see a lot of replies here talking about how useless CG's are. I only recently started playing, and have found that as a very new player CG's are a great way to earn some initial start up creds. I am very very early on in my life in this universe and have found little easier ways to make money so far. That may be because I am new and don't know any better but it was suggested to me and I've enjoyed meeting new friends in the areas where these are going on and finding people who are willing to teach me more.

My goal is to get a nice exploring ship setup and so far these CG's have made me my first 2 million towards that. I'd love to learn about better/more efficient/faster ways to make money but for us new players this seems like a great way to get started.
 
Only one faction's bounties count in this CG, Independent Cherets Labour, given the lack of RES/Comp Nav and the fact only a fraction of the bounties claimed in this system are for that faction means it's doubtful Tier 1 will ever be reached and no rewards will be gained by anyone.
 
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Sorry to divert a tiny bit from the core discussion, but can you give a little hint to a newbie?
I did take this CG and although I have killed a few wanted pilots, it still says I contributed null.
I keep reading about "only one faction's bounties" counting in this but I am not sure I get it.
How do I identify which wanted pilot is actually ok for this CG?
Or do I just kill and hope?
 
Just kill all wanted ships and hope some of those bounties are for that faction but given the staff seem to be all on holiday this CG is probably dead and buried now.
 
Sorry to divert a tiny bit from the core discussion, but can you give a little hint to a newbie?
I did take this CG and although I have killed a few wanted pilots, it still says I contributed null.
I keep reading about "only one faction's bounties" counting in this but I am not sure I get it.
How do I identify which wanted pilot is actually ok for this CG?
Or do I just kill and hope?

Have a Kill Warrant Scanner, and scan for additional bounties, and you have to hand them in at "Contacts" in the correct station
 
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Actually I have gotten more interested in the rare goods CG's. They need some cooperation to work well and it's good to play with others. Top 5% on "A time for giving" and its looking like top 5% on the Fireworks one from a couple of nights working in a team.
 
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